One of the staples of the
8-bit era was the side-scrolling beat-em’ up. While Double
Dragon didn’t invent the genre, it certainly set the precedent
which others followed. Years later, THQ has attempted to revive the
genre with WWF Betrayal.
The story is that you’re
getting ready to win the WWF Heavyweight Championship whenever
another wrestler interferes and costs you the title. As you go
backstage to confront them, you run into Vince McMahon. He tells you
that his daughter Stephanie McMahon-Helmsley has been kidnapped, and
he’ll re-instate you as WWF Champ if you can save her. Thus, you
set off as one of four wrestlers (The Rock, Stone Cold Steve Austin,
the Undertaker or HHH) to save her.

As you probably already
suspect, this game plays almost exactly like Double Dragon. You
punch with "A", kick with "B", run by double
tapping the d-pad, and drop kick by pressing "B" while
running. If you walk over a weapon lying on the ground, you can pick
it up and use it until you’re hit again. Whenever an opponent is
stunned, you’ll be able to perform that wrestler’s finishing
move. Once you hit five different punches or kicks in a row, you’ll
fill up your power meter and be able to perform it on any opponent.
You’ll find items that restore your health, such as apples and a
piece of pie, in various destructible objects found within each
level.
There’s a reason this
genre is pretty much dead these days, and that’s because it gets
repetitive fairly quickly. Fundamentally it’s sound, but Way
Forward didn’t really add anything to an already tired genre. If
they would’ve added additional wrestling moves to the mix (even
semi-finishing moves aren’t represented here) involving different
button combinations, the gameplay could’ve been increased
exponentially. The A.I. is also predictable, as each enemy will move
in the same pattern all of the time. And since enemy types repeat
often in a level, it isn’t long before you’re unstoppable.
Unfortunately they didn’t choose to add any additional depth to
the gameplay, and as a result combat is a very underwhelming
experience.
In terms of graphics,
this game doesn’t offer much. The environments are your standard
fare (in a parking garage, inside a building, etc.), and they all
look well enough for a GBC game. The color palette is pretty limited
however (even for the GBC), making the whole thing seem rather drab.
Each of the four playable wrestlers is recognizable, although each
has somewhat of a deformed look to them. Enemies look a lot like the
enemies in every other game in this genre (industrial, urban look),
although some of them resemble certain WWF superstars. Whether that’s
intentional or not is hard to tell.
Quality-wise, the music
is pretty good. However, the actual tunes become annoying quickly,
not only because the tunes themselves are annoying but also because
they can loop often in each level. The sound effects are average and
what you’d expect from a Game Boy Color game (low quality with
little variety).
So basically, you’ve
got repetitive gameplay with average graphics and sound. So why such
a low final score? Simple, it’s way too short. I started playing
it at approximately 1pm and by 2:30pm I had already beaten the game.
The game is short enough as it is, but the limited A.I. and
predictable gameplay make it seem even shorter. Even an average
gamer will find that the game is over far too quickly. There’s
really no additional motivation to beat the game with other
wrestlers either, as it’s the exact same storyline with different
wrestler names and catch phrases inserted in the appropriate places.