One of the staples of the
8-bit era was the side-scrolling beat-emí up. While Double
Dragon didnít invent the genre, it certainly set the precedent
which others followed. Years later, THQ has attempted to revive the
genre with WWF Betrayal.
The story is that youíre
getting ready to win the WWF Heavyweight Championship whenever
another wrestler interferes and costs you the title. As you go
backstage to confront them, you run into Vince McMahon. He tells you
that his daughter Stephanie McMahon-Helmsley has been kidnapped, and
heíll re-instate you as WWF Champ if you can save her. Thus, you
set off as one of four wrestlers (The Rock, Stone Cold Steve Austin,
the Undertaker or HHH) to save her.
As you probably already
suspect, this game plays almost exactly like Double Dragon. You
punch with "A", kick with "B", run by double
tapping the d-pad, and drop kick by pressing "B" while
running. If you walk over a weapon lying on the ground, you can pick
it up and use it until youíre hit again. Whenever an opponent is
stunned, youíll be able to perform that wrestlerís finishing
move. Once you hit five different punches or kicks in a row, youíll
fill up your power meter and be able to perform it on any opponent.
Youíll find items that restore your health, such as apples and a
piece of pie, in various destructible objects found within each
Thereís a reason this
genre is pretty much dead these days, and thatís because it gets
repetitive fairly quickly. Fundamentally itís sound, but Way
Forward didnít really add anything to an already tired genre. If
they wouldíve added additional wrestling moves to the mix (even
semi-finishing moves arenít represented here) involving different
button combinations, the gameplay couldíve been increased
exponentially. The A.I. is also predictable, as each enemy will move
in the same pattern all of the time. And since enemy types repeat
often in a level, it isnít long before youíre unstoppable.
Unfortunately they didnít choose to add any additional depth to
the gameplay, and as a result combat is a very underwhelming
In terms of graphics,
this game doesnít offer much. The environments are your standard
fare (in a parking garage, inside a building, etc.), and they all
look well enough for a GBC game. The color palette is pretty limited
however (even for the GBC), making the whole thing seem rather drab.
Each of the four playable wrestlers is recognizable, although each
has somewhat of a deformed look to them. Enemies look a lot like the
enemies in every other game in this genre (industrial, urban look),
although some of them resemble certain WWF superstars. Whether thatís
intentional or not is hard to tell.
Quality-wise, the music
is pretty good. However, the actual tunes become annoying quickly,
not only because the tunes themselves are annoying but also because
they can loop often in each level. The sound effects are average and
what youíd expect from a Game Boy Color game (low quality with
So basically, youíve
got repetitive gameplay with average graphics and sound. So why such
a low final score? Simple, itís way too short. I started playing
it at approximately 1pm and by 2:30pm I had already beaten the game.
The game is short enough as it is, but the limited A.I. and
predictable gameplay make it seem even shorter. Even an average
gamer will find that the game is over far too quickly. Thereís
really no additional motivation to beat the game with other
wrestlers either, as itís the exact same storyline with different
wrestler names and catch phrases inserted in the appropriate places.