By: Shane Sacobie
is another great title from the developers of Street Fighter
and Mega Man. While it hasn't received the attention that some
of Capcom's major franchises, it's still a quality title.
Commando is one of the best titles I've seen on Nintendo's portable.
There is no blurring when the action heats up, and the enemies
and weapons are quite varied. Explosions, though not by any
means stellar, are good enough to suffice. Even if the main
map isn't exactly impressive, it does manage to recapture the
feel of the NES classic.
is once again among the best for GameBoy. Rather than just a
bunch of random sounds that plague most GB games, the soundtrack
actually serves a purpose and is pleasing to listen to (though
that Game Over tune may get on your nerves, since you'll hear
it more often than you'll care to remember). Explosions are
again well done, if not overly exciting, as are weapon sound
effects. Communication may sound a bit odd at first, but it
also recaptures the spirit of the NES Bionic Commando.
Control is excellent,
though there's a large learning curve, especially if you haven't
played the original. Not being able to jump will definitely
throw some gamers off, as not having that ability is a unique
feature (or lack thereof) in this type of game, with the main
point being using the bionic arm effectively. Rather than jumping
over obstacles, you're forced to use your arm to swing over
things, climb up them, or latch on to them. This is something
that won't come easy, yet must be truly mastered in order to
be able to achieve victory.
this game does have its control flaws. Not being able to jump
can be attributed to the uniqueness of the title and can't be
considered a flaw, but not being able to move over while you're
falling (except for your arm) will get on your nerves sooner
or later. Also, the first weapons are pretty much useless in
many areas and can present a problem, and it can be a pain being
unable to equip more than one item and one piece of armor at
any given time.
The password feature
isn't something that'll cheer you up very fast either. It's
kind of complicated, using pictures instead of numbers/letters,
not to mention long. Making a mistake is easy to do, which can
be overly frustrating since you'll get an error message and
won't get a second chance to correct it. Instead, you'll have
to go back to the main screen, re-enter the password screen,
and hope you don't make a mistake the second time around. Prepare
to waste at least some time doing this.
is a whole new game, not just an updated vesion of the NES classic,
though it does have several features of the NES title and presents
a few of the same challenges (especially at the end). The idea
is completely unique and is something that I'd like to see in
more games. Having to rely on your extending wire arm to get
from place to place is a welcome change from the standard action/platform
BC is a ton of
fun. The refreshing concept combines with solid gameplay to
make for a great amount of enjoyable playing time. Unfortunately,
once you beat it, you might not want to play it again for a
while, since you've solved all the puzzles. After a while, losing
some of the ability to use the arm and needing to master it
again can allow for a reason to play again, but it's not the
same as the first time through.
is a great title, and one that I'd definitely like to see in
today's generation of consoles where flash often takes place