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Blast Corps
Review By: Shane Sacobie
Developer:   Rare
Publisher:   Nintendo
# of Players:   1
Genre:   Action
ESRB:    Kids to Adults

One of the N64's second party games, Blast Corps is something I was not even sure I wanted to buy at first, but I decided to give it a shot anyway... I've never regretted that decision because it's been my favorite game for quite some time, and the innovation in really impressed me. Though, from its appearance on the surface, I wasn't too crazy about the fact that all you have to do in the game is destroy things, the level of strategy had me hooked.

There are a ton of vehicles, and each can be used for various purposes. You'll like some immediately. Others, like the Backlash, take time to get used to but eventually become very awesome and effective. There are many courses that are quite varied, but perhaps the most innovative ones are those I like to call the Pac Man levels. You go around lighting RDUs (little dots with some purpose or another - it probably says that somewhere in the instruction book - I just remember having to drive by them thousands of times) while four colored vehicles chase you (sorry, no power pellets).

There are also other levels where you have to race the against clock (and a ghost car if you beat it the previous time) using various vehicles, including one of the hidden cars or the A-Team van. The Ramdozer is my personal favorite, even though my best time on one track, just a few seconds, was obtained with the Skyfall. Ranging in length from a few seconds to as much as seven or eight minutes, there are over 60 courses to uncover in total.

Graphically, BC is not very impressive for the most part, but with explosions being such a major focus of the game and also being looking, you may forget that from time to time. But this game is not about graphics by any means. Graphics will not make or break a game of this type, which has been proven many times in the past. Audio is great for the most important thing: the explosions. Also, the voices are a nice touch. While the music is above average, it's nothing astonishing.

Controls are perfect using the analog controller, which every vehicle responds immediately to it. Also, the number of levels and vehicles helps to boost the gameplay. Varying the tasks helps to add to the game, but some things seem to become tedious at times. You'll find it fun if you're into strategy games (I couldn't stop playing the game - it's just that good).

After you beat it, you have to beat it faster. The ability to beat your previous best times and find new ways of beating levels (this game is extremely non-linear for the most part) helps replayability, but I really didn't find too much of a reason to play it again, which is the one major flaw in the game.

Though it lacks replay value, overall, Blast Corps is a solid game. It'll take you so long to actually get through it the first time, so not being willing to play it again too soon isn't really much of a problem. BC definitely deserves a lot of attention for its innovation.

Overall: 8.6

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Box Art

 



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