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Review
By: Jared
Black
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| Developer: |
Pandemic
Studios |
| Publisher: |
LucasArts |
| #
of Players: |
1-4 |
| Genre: |
Action |
| ESRB: |
Teen |
| Online: |
No |
| Accessories: |
Memory
Card |
| Date
Posted: |
12-3-02 |
These days Star
Wars games are seemingly everywhere, and each one has a different
"hook" that almost makes it a must-own for hardcore fans
of the franchise. This game's hook is that it allows fans to control
a wide range of vehicles common to the franchise, whereas past games
such as Rogue
Leader II merely let players pilot one or two of them. Of course
it also helps that the action is intense, there's plenty to do, and
the storyline is competent.

The Clone
Wars puts the player in the middle of, you guessed it, the Clone
Wars that take place after Episode II and presumably before Episode
III. Throughout the sixteen single-player missions, players will
control Anakin Skywalker, Mace Windu, and Obi-Wan Kenobi as they
battle to stop the Separatists from reassembling an ancient Sith
weapon of mass destruction. The number of missions is pretty
standard for a Star Wars game, but the action never bogs down thanks
to the wide variety of objectives to accomplish, several different
vehicles to use, and the quick pacing of each mission. Each mission
is broken up into several different sub-objectives, and these
include everything from escaping to killing everything in sight.
Controllable
vehicles include the Republic Gunship, Republic Fighter Tank,
speeder bike, AT-XT Assault Walker, the Jedi themselves on foot, and
even a maru. Anytime a game involves using multiple types of
vehicles there's always a chance of the controls becoming confusing,
but that's not the case here thanks to intuitive control layout.
With each vehicle the primary weapon is always used via the A
button, while secondary weapons are always used with B and special
abilities are handled with the Y button. L & R are always used
for turning or strafing, with one exception being the Gunship where
they're used for acceleration. These controls also mimic past Star
Wars games, thus they're easy to adjust to for long-time fans of the
franchise.
Despite the
commonalties though, each vehicle feels like a whole new experience
thanks to their speed and maneuverability. Speeders are incredibly
quick and responsive, although they can't stand a lot of damage. On
the flip side, the tanks are slow and cumbersome, but brutally
effective. When riding the maru in first person perspective,
the camera even bounces along in a realistic manner mimicing the
animals movement.
This is
definitely a straight up action game, and as such the pace of the
action far supersedes that of other Star Wars games like Rogue
Leader II. From start to finish, the player is faced with a constant
wave of enemies with nary a moment to breathe and regroup. Gameplay
was obviously tweaked and tuned very well, as power ups always seem
to come exactly when the player needs them. The result is that the
player can feel free to unleash as much mayhem as possible, without
worrying about running out of ammo and supplies. That's not to say
that the game's easy, because it certainly isn't. Play smart and
you'll probably make it out alive, but make one or two mistakes and
it's curtains. The normal difficulty "Jedi Knight" is
adequate without becoming too frustrating, but there's always "Padawan"
or "Jedi Master" if the player feels the need to adjust
it.
As great as all
of this sounds (and it is), unfortunately several problems keep this
from being the perfect action title. The biggest flaw is that the
missions on foot are far inferior to the vehicle ones. Not only is
each Jedi sloppily animated, but they also control horribly. It
feels more like they're sliding on ice then executing amazingly
acrobatic moves, and the camera wildly swings back and forth behind
the player like it's tethered on a kite. The Force moves are also
poorly executed, as the Force Push is inconsistent and the Force
Throw isn't terribly impressive. And of course then there's the
framerate (more on that later), which is by far the most unstable in
these foot missions. On the whole though, they play a somewhat minor
role in the overall game and play just well enough to make the
bearable until the player can return to the better vehicle action.
A more minor
flaw lies in the A.I. With so many different enemies on screen to
keep track of, the enemy A.I. is predictably simplistic. That's not
to say the game isn't challenging of course, and the A.I. isn't
horrible enough that they do anything stupid. Unfortunately, for the
player's fighting companions it often is. I had wingmen repeatedly
ram their vehicles into mine, sit there and absorb punishment from
the computer, and just generally act incompetent the entire time.
They're still useful, but it's certainly a distraction.

Overall the
graphics are acceptable, but it isn't on the level of something like
Rogue Leader. Every vehicle is of course modeled accurately, with
the models appearing to have been taken straight from the movies.
Explosions are brilliant, and lasers streaking across the sky leave
a believable trail of light and smoke. Everything is animated well
enough, but not to the point where the player will utter
"wow". Texturing is of a similar quality, with some high-res
stuff but nothing detailed enough to stand out as magnificent. The
framerate is the real problem here though, as it simply cannot keep
up with the mayhem going on in the game. It struggles to stay at a
solid 30fps, and often dips well below that (but never to an
unplayable level) in intense sequences and fights. It does so
despite several tricks being used to help keep it fast, including
some pretty severe fogging in places and somewhat limited routes to
take (thus minimizing what's drawn onscreen).
Sound quality is
always great in a Star Wars game thanks to the large library of
music and sound effects at developer's disposal, and that's the case
here as well. The music score is typical Star Wars fare, with many
common themes (like the Death Star theme) popping up throughout the
action. Sound effects are all pulled straight out of the movies as
well, so it sounds as realistic ("realistic" in a Star
Wars universe sense) as any fan could want. The only average part of
the sound is found in the voice acting. The voice actors do their
best to imitate their movie counterparts, but their delivery is
often understated and their lines drowned out by the music or
battle. All of this runs in Pro Logic II, which should make for an
awesome experience if you have the setup. Even on my WEGA with faux
surround sound capabilities, it still sounded very realistic and
intense.
Highs:
- A nice
variety of vehicles to control, including some hardcore fans
have wanted to control for a long time.
- Rocking
soundtrack and realistic sound effects taken from the movies.
- Plenty of
replay value with a number of different bonuses to unlock via
bonus objectives.
Lows:
- Hit or miss
graphics with some terrible framerate problems.
- Stupid good
guy A.I.
Final Verdict:
The Clone
Wars is
a non-stop thrill ride that does an excellent job of putting the
player in the middle of an epic battle. With a nice range of
vehicles to control, diverse missions, and plenty of unlockable
stuff, you'll keep coming back to it long after it's been beaten.
Overall Score:
7.7
Additional
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