Who woulda thunk it? Just
a few short years after he stood outside Nintendo of America’s
corporate offices calling out Mario for a brawl, Crash Bandicoot is
now playing all three sides of this generation’s console war. By
virtue of having the only current handheld system worth owning,
Nintendo actually gets a double dose of Crash goodness on both the
GameCube and GBA. If Crash’s first non-Sony console title is any
indication, we’re in for a real treat.

It’s tempting to say
something witty like "this ain’t your mamma’s Crash",
but in reality it really is. While Crash’s first handheld
adventure is a brand new game, it’s almost identical in every way
to Crash’s outings on the PSOne. This time Dr. Neo Cortex shrinks
the entire earth, and obviously Crash along with it, to the size of
a wumpa fruit. Crash must traverse 20 levels and recover the
crystals that will allow sister Coco to set things right again.
Along the way he’ll spin attack foes and crates, jump, slide,
collect wumpa fruit (100 = 1 extra life of course), and pick up
special moves from defeated bosses. The side-scrolling levels are
broken up with other types of levels, including forward scrolling
shooting stages (think Starfox) and "coming towards
you" polar bear rides. The latter is mildly frustrating as
enemies generally show up on the screen mere seconds before they
reach the ‘coot, resulting in a lot of cheap deaths. Other than
that, the gameplay is as tight as it’s ever been. The one hit and
you’re dead philosophy of previous Crash games is here in this
adventure, but at least they give you a ton of lives to play with.
The graphics are amazing,
and are almost as good as those found in the PSOne. Crash is
animated well, retaining his signature goofy run and Taz-ish spin
attack. Other moves are performed with similar style and flair.
Environments are nicely varied and incredibly detailed, and are full
of vibrant color and unique enemies all with their own exaggerated
animation. Overall this game rivals some of the GBA’s best
graphically, and is only limited by screen size and hardware power
in besting the PSOne versions.

The sound is done equally
well. The music in this game retains the same jungle/comic style the
series is known for, and is loud, crisp, and sounds great in
headphones. The sound effects are awesome too, with samples
seemingly pulled straight out of the PSOne versions. Crash sounds
the same, Aku Aku sounds the same, breaking crates sounds the same,
and all-new enemies have their own unique sound effects. Just a
wonderful package.