Originally developed and
released by Sega in January 2000 for the Dreamcast, 23 months later Crazy
Taxi has found it’s way onto the GameCube courtesy of Acclaim.
Acclaim realized that Crazy Taxi would still find a big
audience on the GameCube despite a previous PS2 port, and thus began
work on the port early enough to have it ready for the GameCube
launch. For the most part the greatness of Crazy Taxi arrives
intact on GameCube, but the platform switch has brought about a few
problems.

Luckily, none of those
problems lie in the gameplay. The greatness of Crazy Taxi’s
gameplay has arrived completely intact. In Crazy Taxi, the
gamer takes control of one of four different taxi drivers and then
proceeds to pick up people and deliver them to their destinations.
The objective is to pick up and deliver as many of them as possible
within the allotted time limit. If you deliver them to their
destination quickly, you’ll get bonus time added to your time
limit. If you drive really well (sliding around corners, avoiding
collisions, jumping ramps, etc.), you can also earn extra fare for
the trip.
All of this sounds very
simple, and the basic gameplay mechanics really are. However, there
is a lot of hidden strategy that veteran players will be able to
exploit. In order to deliver citizens to their destinations as
quickly as possible, you’ll need to fully explore the city and
discover numerous shortcuts. Each of the two cities (the original
arcade one plus the level created for the Dreamcast) is very large,
and offers a number of different shortcuts (including going over
buildings in some cases) you can exploit.
In addition to just
driving around and trying to earn as much money as possible, there
is also a game mode called Crazy Box. This mode consists of nine
different mini-games, each featuring a different challenge for you
to beat. Each mini-game is very different, and each presents a nice
challenge that will push even the most hardcore of crazy drivers.
However, this doesn’t change the fact that the core game is still
pretty short and lacking in replay value. Once you explore both
cities (which while large, are still finite), the game is basically
over. There are only so many times you can pick up the same people
over and over before it gets tiring, regardless of how fun it is.
The Crazy Box mode helps some, but again it only offers nine little
mini-games.

Graphic-wise, the
GameCube version of Crazy Taxi falters even more than the PS2
version did. On the PS2 it was barely passable, but here it’s
simply unacceptable. It looks almost identical to the Dreamcast
version, and that’s really the problem. With far superior hardware
and plenty of time to clean the game up (it doesn’t take long to
do a straight port to the GameCube), it’s should look a lot better
than the Dreamcast or PS2 versions. Blurry textures and tons of
pop-up are everywhere to be found, and the pop-up is particularly
bad because it seems to be even more prevalent then it was on the DC
or PS2. The reasoning for this is beyond me, although it’s
probably due to it being a port of a port (the PS2 version). When
put aside games like Star Wars Rogue Leader and
Wave Race:
Blue Storm, it’s horrendous. On the plus side, this port
does eliminate the slowdown problems that plagued earlier versions,
as it runs at a crisp 60fps at all times.
Both Offspring and Bad
Religion provide the music in Crazy Taxi, and on the whole it sounds
really good. It’s the high-energy type of stuff you would expect
in a game like this, and it fits the action really well. Character
voices, on the other hand, are a mixed bag. Some of them sound
really good and match up to the character onscreen, but others sound
terribly grating and don’t match at all.