|
Dragonball
Z: Taiketsu |
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Review
By:
Tikerman
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| Developer: |
Webfoot
Technologies |
| Publisher: |
Atari |
| #
of Players: |
1-2 |
| Genre: |
Fighting |
| ESRB: |
Teen |
| Online: |
No |
| Accessories: |
Link Cable
(multiplayer) |
| Date
Posted: |
3-3-04 |
Now, I'm no Dragonball Z fan. Don't get me wrong, I don't hate or in
any way dislike Dragonball Z. Rather, I don't have any opinion of it,
owing to the fact that I have never watched it. I've heard good things
of course, but I'm not really an anime guy. I am, however, a video
game guy, and I do know that this game sucks.

Now, I'm no fighting game fan either. Again, don't get me wrong, I
don't hate or in any way dislike fighting games, but I do certainly
love Super Smash Bros. Melee for the GameCube, and I can
certainly sit down and play more traditional fighting games. But I'm
not really a fighting game guy. I do, however, know this game sucks.
Dragonball Z: Taiketsu
has a rather simple premise. Actually, it has no premise at all. What
Atari has done is to bring together all the various Dragonball Z
all-stars throughout the various series and cram them into a fighting
game. The back of the box tells me that this includes "Broly" which is
supposed to get me excited or something. I don't know, maybe it gets
all you Dragonball Z fans excited. Well let me save you some emotion:
don't get excited. As a fighter, Broly is indistinguishable from
Raditz, Goku, Krillin, Piccolo, and various other copyrighted and
trademarked characters. Sure, they look different, and maybe
one is slightly faster or more powerful than another, but I surely
didn't notice.
There are a lot of problems with this game, but if you want the simple
answer, I can tell you: this game's developer simply pumped out a
generic, basic, unoriginal, and completely unexciting fighting game,
slapped the Dragonball Z: Taiketsu title on it (what the hell
does "Taiketsu" mean anyway?), and expected it to sell great. The sad
part is that faithful Dragonball Z fans will buy this. Perhaps
Dragonball Z fans might enjoy this, simply because they can play as
their favorite Dragonball Z characters. But with plenty of other
Dragonball Z games out there (not to mention plenty of good fighting
games out there), there really is no reason to buy this game.
The graphics are not that bad. Each of the individual characters is
rather distinguishable, but by no means does Taiketsu stretch
the GBA's graphical limitations. And although the game features a fair
degree of texture and a nice look, it is by no means visually
appealing. The backgrounds can be nice to look at the first time you
lay eyes on them, but otherwise they're repetitive and uninteresting.
Each fighting area is only the length of about a screen and a half, so
there's not really much to get excited about in that regard.
The music is worse. The sound effects are annoying; every time I try
to select something or move around on the menu I get these headache
inducing beeps and boodle-oops. The background music to every kind of
fight I partake in seems to sound the same: crappy, repetitive, and
uninteresting.
The gameplay is just horrible. No character seems to be any different;
their moves are all the same. Even if you only like any one player
more and didn't play as anyone else you'd still be bored because none
of the moves are in any way interesting. They're all the basic, punch
kick, high punch, high kick, et cetera. Each character seems to be
able to charge up, a painstakingly long process that leaves you
vulnerable to any attack, and then use that charge up for either a
basic "Ki Attack" in which the character shoots out a ball of energy,
or something to the effect of a Super Ki Attack, in which the
character's hair goes blonde and he shoots out a lot more energy.
These moves both seem to be accomplished by the same combination of
buttons pressed, but for the life of me I cannot discern why one or
the other happens.
Each player also seems to have something called a "Unique Melee
Attack" but I wouldn't be able to tell you about it, as I cannot
manage to pull it off. The instruction booklet claims that I should
press "+Control Pad away from opponent + B Button (when close.)" I've
exercised every possible interpretation of these directions, but none
of it seems to produce any result. There is, however, a move my
computer opponent oft pulls on me that I have never done, that I
suspect is the elusive Unique Melee Attack. The become encircled in
some yellowish glowing substance and then proceed to perform some time
consuming maneuver that generally involves one or more colored balls
(presumably of "energy") of varying size being thrown at you without
any chance of dodging.
Perhaps the best, and by best I mean most humorously bad, thing about
this game is the ability to engage in a "Sky Battle". This happens
when you pull of some inane button combination, and you shoot into the
air, off the screen (an arrow indicates your position.) Your opponent
is then given a short amount of time to pull of the same move. If he
does, he will fly up and engage in the "Sky Battle". If he doesn't,
then you try to position yourself (via the arrow) over him, so that
when the allotted time is up, you crash down on top of him.
The "Sky Battle" itself is ridiculous. You and your opponent appear
very, very close to each other over a yellow background (not very much
like any sky I know) with black streaks shooting by that seem to
indicate speed or something. There is then a meter at the bottom, with
a red side and a green side, and a slider in the middle. Your
character and your opponent's begin flailing their arms and legs
ridiculously at each other, small sunbursts appearing everywhere they
land a hit. What you try to do is mash the buttons as fast as
possible, trying to move the slider over into your opponent's half of
the meter. When it gets to the end, you both drop back down onto the
stage, the victor landing on his feet, and loser crumpled on the
ground, having lost a bit of energy. If you can master getting
yourself into the air, your opponent will always accept the Sky Battle
and can easily be defeated. Thusly, you can win any battle by simply
repeating the "Sky Battle" over and over again, except in modes that
prohibit it.
The "Sky Battle" seems to be a microcosm of this entire game. I don't
know if "Sky Battles" are something taken directly from the series or
what, but they are an example of inane, horrible gameplay, poor music,
crappy background, and altogether just a bad idea. Further a microcosm
of the game, it occasionally sends you flying off the top of the
screen, with no arrow to guide you, and there is no way to get down
other than waiting until time expires (at which point someone wins, I
can't figure out their formula for deciding.)
There are various modes of play. The tournament is self-explanatory,
and yields an unlocked character upon finishing. There is also
Sparring, which seems to be just a single match, and Endurance, also
self-explanatory. Upon finishing any given battle, an animated shot of
the winner will appear, and some inane quote will show up. This
particular section seems to be rather buggy; during one playing of the
game, no matter which character I played as, who I played against, or
which one won the game, it was always Goku popping up and telling me
how easily he crushed me, or something.
After that, you are awarded points based on your performance. This
seems to be the best part of the game. You can take all the points you
racked up and head to the "Z-Store" where you can buy images from the
show, songs (meaning you are allowed to listen to any of the crappy
tunes at your leisure,) character bios, bonus settings, or a single
bonus mode entitled "Sky Battle 2".
I
was rather excited about discovering this, only because the first Sky
Battle was so funny I thought this one might even be more so. But
alas, it's actually a decent bit of gameplay. When enabled, and a Sky
Battle initiated, instead mashing random buttons, buttons appear at
the bottom of the screen, which you must press in rapid succession,
while your opponent is given buttons of his own to press. Being
successful seems to hurt your opponent, and instead of returning to
the normal game mode after a while, this battle is continued...to the
death!
Highs:
-
Z-Store provides some decently fun things fans may
enjoy
-
Sky Battle 2 mode is bearable
Lows:
-
Unimpressive
graphics
-
Very poor
music
-
No variation
whatsoever in fighting styles
-
Moves can be
difficult to impossible to pull off
-
Can be buggy
-
Sky Battle
(1) mode is just plain ridiculous
Final Verdict:
This game is just bad. The only conceivable reason I can think of that
would make anyone want to buy it is that he or she wants, really
badly, any of the images or character bios (that are probably
available on the internet) that can be unlocked in the Z-Store.
Otherwise, this is a rather generic and boring fighting game. It can
provide a little bit of amusement if you already own it, but there's
just no good reason to spend money on it if something like Street
Fighter or the like is available.
Overall
Score: 1.8
Additional
Images:
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