| Destruction
Derby 64 |
| Review
By: Matt Douglas |
| Developer: |
Looking
Glass |
| Publisher: |
THQ |
| #
of Players: |
1-4 |
| Genre: |
Car
Combat |
| ESRB: |
Everyone |
| Date
Posted: |
3-27-00 |
The Nintendo 64 had a good run, and luckily for those who
own the system, the system will die off with some of the sweetest games that
will ever come out on the system. Perfect Dark will disappoint many, but
with games like Banjo-Tooie (hopefully this doesn't turn out like the original),
Mario Adventure, Kirby 64, Conker 64, and if we get lucky--Mario 2. Hell,
if these sell well enough the Nintendo 64 may still be around well after
these games are released. Providing that they don't though, I'd like to reflect
on some games that haven't hit the web site yet for the N64, such as DD64.
Let's get down to business, shall we?
Destruction Derby 64 is the sequel to the car crunching games on both the
Playstation and the PC. You go around, collecting points for collisions into
other cars or wiping out other cars. You also get some awesome multiplayer
modes which I'll go into later. It's much like Carmageddon without running
over people and without the foul language. The thing is though, this plays
almost like a totally different game. The physics engine has dropped, whether
for better or worse. I like the previous engine better, but my friends who
have played have no problem with the cars. There are much less bowl-shaped
courses, which is sad really because those are the best courses. Onto the
specifics.
Graphics:
DD64's graphics are a mixed bag. The cars look like crap and there isn't
very much detail in the courses, not to mention the trademark "N64 blur".
I can forgive this though because you need to have smooth frame-rate (about
30 fps) in this game otherwise it becomes way too easy and ruins the flow
of the action. If you really like eye-candy, you're in for an eye sore, but
if you're more interested in gameplay, you can probably forgive this.
Cars do show damage when hit, but not very often. In the case of the taxi
cab though, as soon as you get hit it looks like both your right wheels are
going to fall off. Needless to say, the cars could use some better modeling
and detail. The tracks aren't really that big and don't have shortcuts, just
alternate routes. They are reasonably detailed, but nothing compared to what
other tracks the system has to offer (Beetle Adventure Racing, Ridge Racer
64). Simply said, the graphics are average with what the system has to offer
today.
Gameplay:
The object of DD64 is to eliminate all your opponents racking up points for
collisions, checkpoints and car wrecks. Needless to say, much like a
side-scrolling beat-em'-up, this gets very repetitive. After about the third
race, you will get tired of the single-player game. That being said, the
tracks, while nothing revolutionary, are definitely diverse in it's content
(you'll go from a curvy circle to a figure eight with about eight different
routes). The difficulty also isn't very well put together, and once you get
a sturdy car like the taxi cab, you will breeze through all the circuits
racking up all the secret cars and courses.
Aside from the championship mode mentioned above, there is a deathmatch mode,
time trial and bomb tag mode. Deathmatch is much like what I described above
with no checkpoints, a different point system, only one race and only played
on oval tracks. By far this is the best one-player mode, compared to time
trial and championship. Bomb Tag is something new and actually is fun for
the first little while, but it really only plays well with two people. The
object of the game is to rack up the most points by holding the bomb the
longest without blowing up. You earn three points for every second with the
bomb and pass it off by colliding into another car. Had this only have been
one round instead of three for every play, this mode would be much more
enjoyable. It's also a lot more satisfying when you hand the bomb off to
your friend with three seconds left on the timer....
Multiplayer is what this game has going for it. Not only is there the bomb
tag mentioned above, there is a deathmatch (with twelve cars even if you
have four people playing) and one of the sweetest Capture-the-Flag modes
on any console. in CTF you and a partner (or two CPU partners if it is one
versus one) race in one of the four oval tracks trying to get your opponents
flag and then driving it into your "base', a yellow or blue spot of fire.
You gain ten points for a capture and five points for a block. A block is
when you run into an opponent with your flag, sending it back to it's original
place. I would've liked it better if the courses were bigger with more obstacles,
but that can be forgiven. If you have friends, this is definitely the mode
to play.
Sound:
Nothing about DD64's sound is all that great. The announcer is barley
understandable and extremely annoying and the noises such as explosions and
squealing tires are sub-par. The MIDI music is actually very good considering
it being MIDI on the N64. As in most racing games, sound isn't that much
of an element, but even for the genre, this is pretty bad when compared to
others in the genre or even the system.
Wrap-Up:
As a multiplayer game, this is average. As a racing game on the whole, this
is about as useful as a CD-cleaner for your Nintendo 64. Give this a rent
if you have friends and are interested in either the great CTF mode or the
interesting and welcome bomb tag. Considering this is one of the Nintendo
64's stronger genres, it's really sad this sequel is nowhere near as good
as its brothers before it. Avoid if you hate carmageddon, and void unless
you REALLY enjoy CTF.
Overall: 3.5
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