| Die
Hard: Vendetta |
|
Review
By: 2nd
Opp
|
| Developer: |
Bits
Corp |
| Publisher: |
Fox
Interactive |
| #
of Players: |
1 |
| Genre: |
FPS |
| ESRB: |
Mature |
| Online: |
No |
| Accessories: |
Memory
Card, Progressive Scan |
| Date
Posted: |
4-10-03 |
The Die Hard
movies have always been some of my favorites. So when I heard that
Gamecube was getting an exclusive game based on good old 'John
McClane', I was pretty excited. Unfortunately I was detoured from
buying the game by the advice of a number of reviews I've read. Now
I've finally had the time to give the game a chance and have found
out the game is not ALL bad. In fact I've actually had a good time
while playing it.

In Die Hard:
Vendetta you step into the shoes of John McClane, the unluckiest
cop in New York. John is sitting back and watching a live TV
broadcast that his daughter is doing security for. The show starts
out fine, but the site of Piet Gruber on the screen sets him uneasy.
Piet is the son of a terrorist that John unfortunately had to kill a
while back. Suddenly all hell breaks loose, gunshots ring out and
the event turns into a hostage situation. Not one to sit back and do
nothing, McClaine jumps in his car and speeds down to the crisis
scene to lend his gun. While the story may seem a little cheesy, it
does follow Die Hard tradition.
Speaking of
tradition, McClane has always been known for his foul mouth and
sarcasm. Lucky for us Bits was not afraid to translate this part of
his character to the game. You will hear an almost overwhelming
amount of bad language, and thankfully all of it fits the situations
thanks to some terrific voice acting. This isn't just for the main
characters either, just about every character has a few lines to
say. If John doesn't have someone to talk to, he'll talk
sarcastically about himself in third person, saying things like
"Don't F*** this up John...".
Of course, no
game succeeds on how much cursing they can pack in, in the end it's
all about the gameplay. Unfortunately this is where the game starts
to see a few problems. Trying to aim your gun is very difficult, the
sensitivity for small movement is way to high. Even the slightest
touch of the C-stick sends the target half an inch past your target.
On the opposite side, if you use auto-aim and your targeting sight
comes within three inches of an enemy, your aim will be suck like a
magnet to his chest. This makes the game to easy, since you can walk
into a room and only use the fire button, and still hit almost all
the enemies. Another issue with the controls is the jumping. The
default setting is auto-jump, which gets in the way constantly. When
you are walking near an edge and you get to close, your character
may decide to jump off for you. So you'll want to turn auto-jump off
right away, and that works fine...until you get to some platforming
parts later in the game. In these parts you'll face upsetting
jump-just-right-or-die-and-start-the-level-over type jumps. In a
cruel trick against gamers, these jumps require you to jump at the
last millisecond while running forward full speed. For this section
I recommend you turn auto-jump back on and save yourself the
frustration.

On the good
side, Bits did try to give us some nice gameplay features to provide
some fun. One of these is the hostage system. If you find a group of
terrorist facing away from you, you can hit the stealth button sneak
up, and grab the nearest one. Choose the one that looks like the
leader of the group and the others will surrender, grab a grunt and
they'll shoot through him to hit you. Getting them to surrender lets
you interrogate any of them that are willing to talk, or you can
just execute them for fun. Unfortunately almost all the chances you
get involve civilians that the terrorist will shoot if they see you,
and if just ONE civilian gets shot you fail the level. This sets up
for a lot of trial and error attempts, but to help ease the pain
there's "Hero mode". Hero mode slows down everything
around you (ala Max Payne) and plays the famous Beethoven's
9th music from the movie. Your hero meter builds up with the more
people you help and even a little is enough to clear out a whole
room and save the civilians.
The game's
graphics show quite a bit of age, and look like something that
should have been a first generation Gamecube game. The rooms feel
bare and common from repetitive textures. Characters models can be
nice, but tend to look a little square. The FMVs have somewhat of a
grainy look, just like Jedi Knight II. But with how dated the
game looks in general, the programmers threw in some very nice
special effects that make you wonder why they didn't do more. The
first that caught my eye was some doors with yellow warped glass
that bent and morphed everything visible behind it. The water
effects in this game are just beautiful, I came across some parts
that the water looked almost as good as it did in Star Fox.
Another one that added a nice touch was reflection mapping on the
guns. I just wish they would have spent more time on making more of
the game look this good and that they would have refined the
controls just a little more.
Highs:
- Very good
voice acting
- Some very
nice effects (water, reflection mapped guns)
- Adult humor,
lots of cursing (just like the movie)
Lows:
- Some
framerate problems
- Control
issues
- Overall dated
graphics
- Almost every
level can have NO civilian deaths
Final Verdict:
Overall, I did
have a fun time while playing this game. Certain parts got me to
smile and enjoy what was being said, but with how average this game
feels, it can't quite contend with other FPS games. The fact that it
has no multiplayer whatsoever is a shot in the leg. Hopefully the
developer will fix these problems in any future games they attempt.
If you enjoyed the Die Hard movies, or just enjoy FPS then Die
Hard: Vendetta is definitely worth a rent. Only "die
hard" Die Hard fans should go for the full purchase.
Overall Score:
6.5
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