| Doom
64 |
| Review
By: Jared Black |
| Developer: |
Midway |
| Publisher: |
Midway |
| #
of Players: |
1-2 |
| Genre: |
First
Person Shooter |
| ESRB: |
Mature |
The game that swept the nation a few years back is now
available on the N64. So, what does this Doom have to offer that others don't?
Well, not a whole lot, but it is the best looking Doom to date (thanks to
the power of the Nintendo 64).
First off, the graphics in this game are the best ever for the Doom series.
Unfortunately, that isn't saying a whole lot. Before, Doom was marred by
very pixelated monsters; now, it's marred with enemies that are extremely
blurry up close. Another problem with the graphics is the lack of animation.
The enemies move kinda awkwardly, which isn't that big of a problem overall
but can annoy some gamers (like myself). The levels are very nicely detailed,
and although they were created by Midway, I'd approved each and every level
before they could go into the game. So, the graphics in this game are the
best ever for a Doom game, but they still need to improve in the next
incarnation.
Now we move onto sound. The music is your standard Doom-type
stuff, which really adds to the atmosphere of the game. However, the action
is so intense that often you don't even notice the music while you're playing
(which is a good thing). The sound effects are ok. Everything sounds like
it should sound, and for the most part, they are consistent with the other
versions of Doom (of which there are many). Overall, the sounds package adds
very little to the overall game, but luckily, it isn't as bad as some of
Midway's other Nintendo 64 games (read: Cruis'n USA).
Gameplay is where this game really shines.
The controls are top notch, and the controller is setup in a very "user-friendly"
way. The gameplay is your classic Doom, which has yet to be copied perfectly
by anything else except other Dooms. Levels are big and challenging, and
if you like this type of game, you won't get bored very easily. The only
problem with Doom 64 in the gameplay department is the lack of a four-player
deathmatch mode. Although this does nothing to detract from the game, it
would've been really nice.
As a one player game, Doom 64 is still the best version of Doom yet, but
with the addition of a deathmatch mode, it could've possibly been the best
first person shooter. So what are you waiting for? If you're a Doom fan,
you need this game!
Overall: 7.2
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