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Review
By: Jared
Black
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| Developer: |
Torus
Games |
| Publisher: |
Activision |
| #
of Players: |
1-4 |
| Genre: |
FPS |
| ESRB: |
Teen |
| Accessories: |
Link
Cable |
| Date
Posted: |
1-23-03 |
When Activision
brought the original Doom to the GBA in a near-perfect port
of the original, many in the industry were stunned that the GBA
could pull it off. Now though several different FPS titles have been
released for Nintendo's little handheld, and as a result they aren't
quite as impressive any longer. Nevertheless Doom II has
arrived, and once again proves to be an excellent addition to the
GBA's library.

I never played
the original Doom II, and thus I can't really speak on how
well it's been ported. What I can tell you though is that it's
basically just a bigger, badder improvement over the original. A few
more enemies, a few more weapons, and a few more levels make this
the better of the two GBA Dooms. Gameplay is virtually the same,
with the L & R buttons used to strafe, B handling the firing,
and A swapping weapons. There's no story to speak of, just monsters
to kill. Enemies come at the player quickly and in large waves, and
key events (like picking up a new weapon) will often trigger another
wave of enemies to head the player's way. A few minor puzzle
elements sprinkle the levels, but they basically boil down to
finding key cards or flipping switches and then opening up the
appropriate door.
Graphically, the
engine has been improved but not dramatically altered. Textures look
better, many more enemies are now displayed on-screen at the same
time, it's easier to see enemies in the distance, and the framerate
is faster. The first one included an option to toggle dynamic
lighting on and off to keep the framerate steady, but in this
version that option has been rendered obsolete due to the improved
engine. The framerate stays steady throughout, although it's
obviously not as fast as most console FPS titles.

Sound is
basically the same as well, with more moody music and demonic grunts
and enemy screams. Nothing remarkable here.
Highs:
- More Doom.
- It's still
neat playing a FPS on the GBA, but not nearly as much as it was
last year.
Lows:
- A lot of good
FPS titles have been released for the GBA in the last year,
including ones with real puzzles and a decent storyline.
Final Verdict:
I know this is a
really short review, but honestly there isn't much to say. It's more
Doom, which means great gameplay but not much in the way of
storyline or thinking. Since more is expected of a GBA FPS now than
a year ago, Doom II gets a lower score than the first one
even though head-to-head it's the superior game.
Overall Score:
7.9
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