|
Driver 2
Advance |
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Review
By: Josh
Fishburn
|
| Developer: |
Sennari
Interactive |
| Publisher: |
Infogrames |
| #
of Players: |
1 |
| Genre: |
Racing/Action |
| ESRB: |
Teen |
| Online: |
No |
| Accessories: |
N/A |
| Date
Posted: |
11-19-03 |
The original Driver for PS1 was a revelation; an armchair
fantasy for everyone who wanted to be Steve McQueen careening through
the streets of San Francisco in Bullitt. Driver 2 was a
disappointment. It felt unfinished and slowed down inexplicably.
Here we have the surprising Driver 2: Advance. My surprise had
everything to do with this game being on small scale; I didn’t think
it could be done. I was partially right. Although Sennari
Interactive gets a lot of things right, the game never really escapes
the curse of the handheld.

Not that they didn’t try; this is an ambitious game that attempts to
do everything that its PS1 daddy did. The cutscenes (great looking
still shots with rolling dialog) are particularly excellent. Once
again you play as Tanner, an undercover cop out to solve the mystery
of the moneyman. The story has been done a million times before and
the characters are cookie-cutter, but you probably won’t be playing
this game for the story anyway. The great gameplay is what this
series has always fallen back on and unfortunately this is where
Driver 2: Advance suffers the most.
First and most obviously, the game is SLOW. The graphics do not
exactly slow down, but the cars are bricks. Add to this that many of
the missions require that you drive across the expansive cities
(either Chicago or Rio) and you have a game that is sometimes fun and
other times yawn inducing. The story is divided into thirty missions,
15 per city, with widely varying tasks. Essentially they boil down to
the following three categories: 1. Tail a car, 2. Get from point A to
point B in a certain amount of time, and 3. Chase and destroy.
Chasing and being chased are just as exciting as the console version
and the cops are just as persistent. Also like the console version,
you can exit your vehicle and choose another car to drive, provided
that your car is not carrying a mission-critical item or person.
Having this freedom adds a lot to the game. The controls are great
overall, with the exception of driving the van, which is awkward and
near impossible to turn. There are a couple missions that require
that you drive one, but other than those I avoided driving them at all
costs. Most of the missions are fairly easy but there are some very
tough ones thrown in seemingly random spots. Compared to these nasty
missions the last few are a cakewalk, giving the game a rather
anti-climactic ending. A progressive difficulty, as usual, would have
made more sense here. Still the game is quite enjoyable when you are
racing, but mere driving is anything but.
Along with the main “Undercover” mode, Driver 2: Advance offers
“Take a Ride” and a host of driving games. “Taking a Ride” allows you
to travel around either Chicago or Rio de Janeiro at your leisure. If
you are driving crazy expect the cops to come after you (and sometimes
even if you aren’t breaking any laws…damn cops!). As I mentioned
earlier, simply driving around is not that exciting, so you can guess
that this mode is decidedly lame. The other driving games are
passable; nothing here is going to knock your socks off. The featured
games are Quick Chase, Quick Getaway, Trailblazer, Checkpoint, and
Survival. Trailblazer, the one obscurely named game, has you
following the path of cones and trying to hit as many of them as
possible. There are also multi-player games that support up to four
players, but without knowing anyone else who has this game I was
unable to test them. The games range from chases to races to a
free-for-all deathmatch whose object is to be the last car standing
(or driving).
I
tried to be fair by not putting Driver 2: Advance next to its
console brothers. Even without the corked comparison the graphics
really kill it. Taking a joyride in the original Driver really
was a joy. Bouncing down the slanted San Francisco streets had never
before been represented so well in a game. You could pull off jumps,
explore landmarks, crash, and watch it all on replay. The “Take a
Ride” mode in this portable version is a killjoy; who wants to drive
around a city in which each block looks the same? Pedestrians fly
across the screen like deranged drug addicts. Collision detection is
totally off, when rear-ending another car it looks like you start to
drive into it far before the hit registers. There is sometimes a blue
stripe across the road indicating a drop out of the graphics. Yes,
everything is scaled down from the console version, but on its own
merits this game still falters.
Sounds are surprisingly well done. The screech of tires, rumble of
the engine, blaring of the cop sirens and the crunching of metal are
all realistically represented. The police sirens even change
according to the city you are in. The music, like most of the game,
is ambitious but fails to wow. Aside from a few bright spots it is
harsh and annoying.
Highs:
-
A shrunken down
console version
- Exciting chases
- Lots of game
modes
Lows:
-
A Shrunken down console version
-
Annoying
music
-
Boring look
to the cities
-
Slow
gameplay
-
Graphics
issues
Final Verdict:
It is difficult to be objective when you have a superior version of a
game to look at. Perhaps Driver 2: Advance could have been
better had it not tried to duplicate the console experience. The
chases are fun, but there is too much plodding driving (in badly
represented cities) to make this game worthwhile. On top of this it
is very short. I finished it in a couple afternoons. An acceptable
diversion, but not a great game.
Overall
Score: 5.5
Additional
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