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Review
By: Siou
Choy
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| Developer: |
Silicon
Knights |
| Publisher: |
Nintendo |
| #
of Players: |
1 |
| Genre: |
Survival
Horror |
| ESRB: |
Mature |
| Online: |
No |
| Accessories: |
Memory
Card |
| Date
Posted: |
10-16-02 |
I am going to
take back everything I said. Those of you who saw my
preview for this game before it was released will understand me
when I say that I was so wrong. It’s true, I may be flush
with the bloom of new (and unanticipated) discovery, but I can say
with no small exaggeration that alongside a select few, noted
classics (Resident Evil for the Gamecube; Final Fantasy 7,
Parasite Eve and Silent Hill for the Playstation), and
admittedly looking beyond the reasonable, if unspectacular (even, at
times, blocky) visuals, this may be one of the greatest survival
horror/RPG games ever released.

Right from the
start, you know it’s going to be a hairy trip. Like reading Grant
Morrison, you just know it’s going to be wrong to like this; but
you know just how much you’re going to. Basted a tad too liberally
with the trappings (if thankfully little of the substance) of nasty
old school ceremonial magick, this is a Lovecraftian tour de force
through the corridors of time, with the influence and presence of
the "elder gods" becoming all the more real and present
throughout the course of your unwholesome occultic studies. Needless
to say, this game wasn’t designed for the kiddies; Reaganite
yuppies would be apoplectic over exposing their sanctified little
ones’ minds to this sort of heavy reverse-metaphysics. This one’s
strictly for the goth, the adventurer, those with a twisted and dark
bent.
The atmosphere
is thick and tense. A sense of foreboding, the unknown, an essential
wrongness strikes you even within the first few minutes of gameplay
- and it just gets hairier from there on out. You play as Alexandra
Roivas, called in to identify the body of her recently deceased
grandfather, who has been horribly mutilated under mysterious
circumstances in the otherwise undisturbed environment of his quaint
New England home. After the forensics squad make their departure,
Alexandra begins her investigation of this eerie estate, eventually
stumbling upon a thick and ancient tome bound in human flesh. And
this is where the fun begins.
There’s no
point in spoiling the whole unhealthy experience by reciting sundry
elements of Eternal Darkness’ plot. Suffice it to say that
through Alexandra’s progressive studies of the evil tome, you are
taken through the first person experiences of several characters
throughout history whose lives…and afterlives…have been fouled
by their contact with the book and their subtle (and not so subtle)
exposure to the underlying forces and machinations its study,
perhaps even its mere presence, reveal to its unwary stewards...
Like a true
occult study of things one should have left alone in the first
place, Eternal Darkness enfolds and entwines its characters,
and the viewer, in its myriad grasping tentacles, only to spit them
out perceptually changed. The game’s oft-maligned utilization of
the sanity meter (which drops in direct proportion to one’s
exposure to certain…unwholesome forces) is a stroke of genius, and
a knowing tip of the hat to its Lovecraftian derivation. Indeed, it
would not be unheard of to find one’s nightmares peppered by the
myriad discoveries, denizens and general atmosphere of the game;
particularly after a long stretch of gameplay, reaching deep into
the quiet solitude of the night…
Moreso even than
its closest progenitor, the eerie Silent Hill, Eternal Darkness
draws the gamer in bit by bit, subtly involving to the point where
literal hours pass like seconds – and more to the point, where the
omnipresent whisperings and titterings, the oppressive mood and
shocking misdirection of many of the game’s hallucinatory
"illusions" begin to affect one physically, emotionally,
mentally. Like Silent Hill, Eternal Darkness is one of the
only games of record to offer one the perverse pleasure of leaving
one looking over one’s shoulder throughout, a subtle induction of
primal fear and jittery paranoia that entries so blunt and visceral
as the much touted (if equally excellent, for very different
reasons) Resident Evil could never dream of approaching.

The sole weak
spot, an overly long and difficult chapter involving a young Bedouin
fighting his way through a time-lost tomb, is hardly a detriment to
the game as a whole; and indeed, had its length not been so
unnecessarily extended by multiple deaths and restarts, would not
even have merited as a detraction from the Eternal Darkness
experience.
As you might
expect, each "chapter" of the game features its own nicely
designed historical (or pseudo-historical) milieu, peppered with
often fascinating detail and colored by moody lighting effects.
Beyond an occasional Dreamcast-game style blockiness to some of the
characters in certain keyframe sequences (nee: D2, Shadow
Man, etc.), the character design is essentially well done; with
the added bonus of some reasonably appropriate dubbing, for a video
game. You can play the game in either widescreen or standard TV
format.
One of the more
interesting innovations of Eternal Darkness’ gameplay is in
its use of a combat situation targeting system. During fight
sequences, you can target certain parts of your enemies’ bodies,
allowing you to, for example, knock the heads off of monsters
surrounding you. While it does not quite result in a finishing move,
this headless state has the amusing (and practical) result of
leaving enemies standing around confused, swinging blindly, and
often enough actually lashing out at (and taking down) fellow
enemies in their immediate vicinity (in effect, doing your work for
you).
God, I love this
game. Forgive me.
Highs:
- Awesome,
unwholesome atmosphere
- Excellent
storyline
- Lovecraft
fans, apply here
Lows:
- Some
blocky graphics in spots (particularly during FMVs)
- Too
many foes (i.e. resets) during Bedouin episode
Final Verdict:
Eternal
Darkness: Sanity’s Requiem
is one of those rare games that will leave you heart pounding, pulse
racing spooked. It may not be Resident Evil in terms of graphical
perfection or gameplay difficulty, but if you’re looking for a
good scare or a psychological kick in the ass, this is the one.
Highly recommended.
Overall Score:
9.5
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