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Review
By: Nick
Arvites
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| Developer: |
Spike |
| Publisher: |
Bam! |
| #
of Players: |
1-2 |
| Genre: |
Wrestling |
| ESRB: |
Teen |
| Accessories: |
Link
Cable |
| Date
Posted: |
2-25-03 |
Is it just me or
have wrestling games been really lacking lately? After hearing great
things about the Fire Pro series from a friend who imports them, I
had high hopes for the domestic version of Fire Pro Wrestling 2.
While it wasn’t a terrible game in itself, there were some
problems that killed the replay value.

This game
features 200 wrestlers from 18 organizations. Let me break this down
in reality for you. This game features 200 wrestlers and 18
organizations based on the real life 200 real wrestlers from 18 real
organizations. If you’re not catching my drift, I mean the
wrestlers do not have the real life names. That isn’t a problem
since it’s pretty easy to figure out some of the WWF/WCW
characters and the Internet is loaded with lists that display the
game name and the real name. You can also edit the names to display
the real life names, but anyone who does not follow Japanese
wrestling at all will be completely confused as to who roughly 150
people actually are.
The graphics are
pretty good, but they aren’t something to write home about. The
characters are visible and have some detail and I did not experience
any sort of slowdowns at all. The arenas are pretty detailed and
each arena has some sort of difference from the last.
Fire Pro
Wrestling 2
plays much like a good wrestling title should. The action is
constant, but does not cause the game to turn into a button-masher.
However, I found that I did not use any normal standing attacks
(punches and kicks) because you cannot get close enough. Why?
Because grappling is automatic. You grapple by walking too close to
your opponent. I would have preferred to have a manual grappling
button, but this is not possible due to the GBA’s two-button
design. The grapple system behaves like most of the other wrestling
games out there. Once in a grapple, you press one of the buttons (or
both simultaneously) and a direction. You can also whip them into
the ropes or corners. Unless you created the character, it will take
a while to learn each individual’s move list. There are a few
different types of matches. There is the standard single and tag
matches, handicap matches, battle royals, submission only, and (my
personal favorite) death match complete with an exploding ring and
electrified cage.
One of the
biggest flaws is the main single player mode. The Japanese version
featured a complete franchise style mode. The domestic version
features a downright BORING "Ironman Road" mode. All this
mode has is a bunch of matches. Some are regular, some are tag, but
the mode is weak and boring. You will get sick of it fairly quick
and won’t play through it long enough to unlock all of the
wrestlers (you unlock wrestlers by doing this mode).
The
create-a-wrestler is awesome. You can customize the complete look of
your character, your size, your stance, your fight style and your
defense style. You can designate certain moves as finishers and
special moves and assign yourself some special abilities. The
create-a-wrestler mode is really helped by the
create-an-organization mode. You can make your own organization and
add wrestlers to it. Granted, this means pretty much nothing since
the Ironman Road does not take organization affiliation into effect.
The music bites.
Even for Gameboy terms, the music in this game is really annoying. I
found myself cutting the sound off most times playing it.
Surprisingly, the referees have a limited voice. Aside from that and
the occasional grunts, this game is drowned out by the bad
background music.
One glaring
problem with this game is the instruction booklet. I have never seen
a 43-page booklet explain so little in my life. It does NOT run down
the controls or gameplay and barely tells you anything. I HIGHLY
recommend playing the tutorial because it is the only way you will
learn how to play this game. Also, when creating a wrestler,
remember to include a pin move. There is no universal pin button, so
my first few attempts at a create-a-wrestler couldn’t win matches.
Highs:
- S200
wrestlers
- Relatively
solid gameplay
- Excellent
Create-A-Wrestler
Lows:
- Little replay
value
- Ironman Road
is terrible
- Bad music
- Terrible
instruction book
Final Verdict:
From what I’ve
gathered, they would have done better to translate the Japanese
version of this game and kept the original career-style mode instead
of insulting my intelligence with this Ironman Road nonsense. At
least give me SOME options to keep gameplay fresh. Just going down a
list of opponents is lame. If there was any sort of mode that drew
you in, this game would be one of the top notch GBA titles. Instead,
it is just another average wrestling title.
Overall Score:
7.3
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