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Review
By: Jared Black
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| Developer: |
Nintendo |
| Publisher: |
Nintendo |
| #
of Players: |
1-4
(Link Cable) |
| Genre: |
Racing |
| ESRB: |
Everyone |
| Date
Posted: |
6-11-01 |
The graphics are
nice, but don’t match up to other GBA launch titles. Since the
game is so fast, the graphics have to be somewhat sparse in order to
deliver that sense of speed. However, you’ll find minor graphic
enhancements throughout the game. The car models look better, the
tracks look better, and track backgrounds are more detailed. On the
whole though, you won’t be dazzled by the graphics. The F-Zero
series has always emphasized speed over looks, and that’s the case
here.

Much like the
graphics, the sound department features minor enhancements over the
SNES version. The music sounds richer and deeper, as it’s in full
stereo and also features bits of old F-Zero tunes thrown in
for nostalgic measure. The sound effects are also top-notch, as you’ll
be able to tell from which side an opponent is approaching you
simply by listening to their engine. Other sound effects are better
as well, particularly the explosions (a very nice "BOOM!"
accompanies each crash). However, it’s worth noting that you’ll
only experience this stereo aural delight with a pair of headphones,
as the GBA speaker is poop and only outputs in low-volume mono.
As far as extras
are concerned, F-Zero definitely delivers. You’ll initially choose
from four different racers, but you can unlock an additional six
(all with different capabilities in turning, balance, top speed,
etc.) as you advance (bad pun intended) in the game. There are three
circuits initially available (with five courses each), with an
additional one (featuring pretty unique courses) unlockable. There
are also three difficulty levels, with another one unlockable for
each circuit. There are five different gameplay modes, including
Grand Prix (race through an entire circuit), Training (practice each
course), Multipak link (if all GBAs have a copy of F-Zero, then all
tracks and hovercraft are available), Single-Pak Link (if only one
GBA has a copy of F-Zero, then only one track is available), and
Championship mode (Time Attack).
Highs:
- Blistering-fast
speed.
- Time-tested
gameplay.
- Lots of
extras to unlock.
Lows:
- Controls a
little looser than the SNES version.
- A.I. can be
frustrating at times.
Final Verdict:
F-Zero: Maximum
Velocity definitely delivers. No racing game, despite being on a
smaller screen, has given me the sheer sense of excitement (I’ve
literally had to put the GBA down and wipe the sweat off of my
forehead) that this game has in a long time. It’s a great racing
game, with plenty of depth and extras to keep you playing for a
while. It won’t dazzle you with outstanding visuals or
innovative new gameplay, but it’s still wickedly fun and highly
addictive. Unless you absolutely hate the series, it’s definitely
worth a purchase.
Overall Score: 8.6
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