Third parties never seemed too interested in making good racing
games for the Nintendo 64. While there were a few (RUSH and its
sequels spring to mind), most of the great racing games developed
for the N64 game from Nintendo themselves. From the exciting 1080
Snowboarding to the near-religious experience of Wave
Race, Nintendo broke a lot of ground with solid, original
titles year after year. However, somewhere in the midst of the
million-sellers, like Mario
Kart 64 and the previously mentioned Wave Race, a gem
of a game was overlooked. That game was the sequel to the hit title F-Zero
(a game released to critical praise early in the life of the SNES,
in case you missed it). That game was F-Zero X. Perhaps the
most underrated game of all time. If you don’t believe me, check
the other
reviews (2)
of the game on this very site. Perhaps other reviewers weren’t
patient enough with the game. Perhaps they never played it with
friends. But the fact of the matter is, F-Zero X is currently
in the bargain bin of most every software store, and it is indeed
one of the very best deals the N64 has to offer.

Shigeru Miyamoto (the genius behind Donkey Kong, Mario and Zelda)
has always been a fan of futuristic science fiction. Miyamoto’s
first vision of the future came with Metroid; a game set in a
dark future, with a bad ass, femme fatale bounty hunter as its main
character. Sadly, despite a small minority of loyal fans, Metroid
did not sell very well (ostensibly due to a story that just didn’t
fly in the days of Mario and Sonic), and Miyamoto shied away from
sci-fi games from then on. However, he did manage to slip a
futuristic theme into F-Zero X; covered by an excellent
racing game, so no one would notice. That vision may not have much
of a story to it, but you have to admit that the idea of
hyper-charged racing cars flying around roller coaster-like tracks,
miles above the sparkling cities of the future, at 1000 KM/hour is a
pretty damn cool one. And that is the background we are given going
into F-Zero X.
Unfortunately, that vision does not translate particularly well
to your television screen thanks to the games one drawback:
graphics. In order to get F-Zero X to run at a blazing 60
frames per second (even in four-player mode) some cuts had to be
made in the graphics department. So instead of the sparkling cities
previously mentioned, we are left with blurry objects that somewhat
resemble buildings. Instead of slick, intricate racing buggies, we
are left with polygon-starved, under-detailed chunks of single
color. Two colors if you are lucky.
But this game is not about graphics. It’s about gameplay. Darn
good gameplay at that. Everything in F-Zero X is faster than
anything in any game ever before envisioned. It is faster even than
the disappointing Star Wars: Episode One Racer. For this
reason alone, it is one of the most exciting racing games to play
right out of the box. But I warn you, it will not be easy. The speed
of the game is such that it takes a good deal of getting used to,
and you will find yourself struggling to make even the easiest turn
at first. But with a bit of patience, you will realize that the
controls are not only adequate, they are some of best ever featured
in a racing game. The A-button is the accelerator, while Z and R
help you turn. There is be a brake, but where’s the fun in that?
The simplicity of these three basic button controls is quite
refreshing in these days of complex systems like those found in any
game where gears are involved. And before you ask it, yes, a simple
arcade racer can remain fun. That is thanks to extremely
challenging later levels, terrific track design, and a great
multiplayer.

Which takes us to perhaps the most important aspect of the game.
While Wave Race and 1080 were great games, they didn’t have
much when it came to multiplayer. F-Zero X is not perfect
either, but it is certainly an improvement. Few Nintendo-made N64
racers contained a two-player GP mode, and F-Zero X is no
exception. But while it lacks that feature, it does keep track of
the number of points earned (i.e. 5 points for a first place finish,
3 for a second, etc.) by each player for the whole time you are in
multiplayer, so you can basically set up a two-player GP mode by
yourself. There really isn’t much you can do in multiplayer except
straight up racing, but that doesn’t make it bad. Thanks to a huge
track selection and four-player thrills the multiplayer fun can go
on for hours at a time. And in case you missed it the last time it
was mentioned, the game moves at 60 frames per second in four-player
mode.
The sound in F-Zero X is exactly what it needs to be:
adequate. The sound effects are nothing special (then again, at this
stage in the N64’s life, no sound effects were anything
special). The music is low-quality MIDI fake guitar rock. That may
sound awful, but in actuality the music is quite good and it gets
you pumped up to race.