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| Review
By: Jared Black |
| Developer: |
Player
1 |
| Publisher: |
Titus |
| #
of Players: |
1 |
| Genre: |
Adventure |
| ESRB: |
Teen |
| Date
Posted: |
12-16-00 |
They say that imitation is the sincerest form of flattery. If
that truly is the case, than I'm sure that Nintendo must be blushing
deeply because Hercules: The Legendary Journeys imitates
Nintendo's Zelda: Ocarina of Time in almost every way. If
you're going to imitate a game though, Zelda: OoT is certainly a
great one to copy.

No where is this more apparent than in Hercules' gameplay.
Basically the gameplay here is a stripped-down version of Zelda's.
The "A" button acts as the action button, allowing you to
manipulate objects (such as grab, throw, etc.) within the
environment. Which action is performed depends on the situation (ex:
stand in front of a boulder
with Hercules and
you can grab and lift it). The "B" button is used for
front attack (such as Hercules' punch) while the left "C"
button is used for your back attack (which again varies by
character). The top "R" button is used for jumping, while
the "Z" trigger is used to center the camera behind your
character
and the down "C" button is used for blocking.
Unfortunately, Player 1 didn't copy the three most important
things that really made Zelda such a great-playing game. First and
most importantly, there is no lock-on feature. This feature alone
turned Zelda into an instant classic (allowing for accurate
attacking in a 3D environment) and without it aiming at enemies is
sometimes very difficult to do. This problem is only worsened by the
fact that the camera system is barely adequate. Since the camera
doesn't always turn around to face the way you're facing, you'll
often find yourself attacked from "off camera" without
much warning (other than a "Hey" or something like that).
Finally, in order to use magic (based on magic potions you buy from
Salmoneous), you must first enter a sub-menu (by pressing the up
"C" button) and then choose which type of magic to use.
This extra step can often mean the difference between winning and
losing a tough boss battle since boss battles take place in
real-time…just like in Zelda.
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