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Hercules: The Legendary Journeys
Review By: Jared Black
Developer:  Player 1
Publisher:  Titus
# of Players:  1
Genre:  Adventure
ESRB:  Teen
Date Posted:  12-16-00

They say that imitation is the sincerest form of flattery. If that truly is the case, than I'm sure that Nintendo must be blushing deeply because Hercules: The Legendary Journeys imitates Nintendo's Zelda: Ocarina of Time in almost every way. If you're going to imitate a game though, Zelda: OoT is certainly a great one to copy.

No where is this more apparent than in Hercules' gameplay. Basically the gameplay here is a stripped-down version of Zelda's. The "A" button acts as the action button, allowing you to manipulate objects (such as grab, throw, etc.) within the environment. Which action is performed depends on the situation (ex: stand in front of a boulder with Hercules and you can grab and lift it). The "B" button is used for front attack (such as Hercules' punch) while the left "C" button is used for your back attack (which again varies by character). The top "R" button is used for jumping, while the "Z" trigger is used to center the camera behind your character and the down "C" button is used for blocking.

Unfortunately, Player 1 didn't copy the three most important things that really made Zelda such a great-playing game. First and most importantly, there is no lock-on feature. This feature alone turned Zelda into an instant classic (allowing for accurate attacking in a 3D environment) and without it aiming at enemies is sometimes very difficult to do. This problem is only worsened by the fact that the camera system is barely adequate. Since the camera doesn't always turn around to face the way you're facing, you'll often find yourself attacked from "off camera" without much warning (other than a "Hey" or something like that). Finally, in order to use magic (based on magic potions you buy from Salmoneous), you must first enter a sub-menu (by pressing the up "C" button) and then choose which type of magic to use. This extra step can often mean the difference between winning and losing a tough boss battle since boss battles take place in real-time…just like in Zelda.

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