 |
|
Review
By: Jared
Black
|
| Developer: |
High
Voltage |
| Publisher: |
Universal/Interplay |
| #
of Players: |
1-4 |
| Genre: |
Action |
| ESRB: |
Mature |
| Online: |
No |
| Accessories: |
Memory
Card |
| Date
Posted: |
12-16-02 |
When XGF
reviewed the Xbox version of Hunter: The Reckoning, it was
lauded for it's excellent multiplayer gameplay and mindless (but
fun) gameplay. Perhaps something was just lost in the translation,
but I honestly can't see what all the fuss is about.

Like Nick said
in his review, the entire plot really can be summed up as "kill
the zombies". To this end there are several weapons of
destruction for the player to utilize, including various melee,
ranged, and spell based attacks. None of these are particularly
innovative, but they all get the job done (again, killing zombies)
and differ enough to make switching between them a required part of
gameplay. There are also a variety of glyphs to interact, which
perform various functions like healing or ending a mission. Of
course, in true action game style you'll eventually face off against
a variety of demented bosses all with unique attack patterns and
styles.
As a
single-player game, Hunter gets boring and repetitive pretty
quickly. In true Gauntlet fashion, Hunter: The Reckoning can
only really be enjoyed when four players get together to play at
once. It's here that the game really shines, as weapons and extra
lives must be shared and the players must learn to cooperate with
each other. The game can even be set to allow damage from friendly
fire, so if one teammate isn't sticking to the plan he can suffer
the consequences for it. Playing with friends masks the repetitive
nature of gameplay, since the player spends as much time
arguing/cooperating with teammates as they do fighting off evil
hordes.
Graphically, the
GameCube version is easily inferior to its Xbox brethren. While it
does run at a constant 60fps in single player (multiplayer
experiences some moderate slowdown at times), the result is a loss
in graphic quality. Spell and lighting effects are vastly inferior
in the GameCube port, and pale in comparison to the Xbox original.
Texture quality has taken a big hit as well, as the surrounding
environment is often blurry, repetitive, and lacking detail.
Character models look pretty average, as do the various types of
enemies to be found in the game. On the whole it looks decent
enough, but the obvious loss in quality is disappointing. It doesn't
really hurt overall enjoyment of the game though.
Soundwise, the
GameCube version holds it's own though. The music is your average
action/horror title stuff, ramping up during the more intense
sections of gameplay. The sound effects are decent, but (in
particular the gunshots) often sound somewhat tinny and inaccurate.
Oh well, at least the game does feature Pro Logic II support.
Highs:
- Intense
zombie killing action.
- One of the
best multiplayer games on GameCube, which is saying something
for a system with gems like Super Smash Bros.: Melee.
- One of the
few mature multiplayer options on the 'Cube.
Lows:
- Single player
mode is pretty mediocre, and gets boring fast.
- The graphics
have taken a big hit in the GameCube port.
- It's not the
longest game around.
Final Verdict:
With a somewhat
lacking single-player mode and a short overall gameplay experience, Hunter:
The Reckoning is best served as a weekend rental amongst friends
or as a borderline purchase for those with constant access to many
different players (i.e. a dorm). It's over too quickly to recommend
as a full purchase otherwise, but it's still a nice addition that
helps round out the GameCube's lineup.
Overall Score:
7.4
Additional
Images:
|
|
 |