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Ikaruga |
|
Review
By: Siou
Choy
|
| Developer: |
Treasure |
| Publisher: |
Atari |
| #
of Players: |
1-2 |
| Genre: |
Shooter |
| ESRB: |
Everyone |
| Online: |
No |
| Accessories: |
Memory Card |
| Date
Posted: |
7-30-03 |
Gamer’s tastes change faster than a bullet. If asked
to list their favorite shooters, most of today’s crowd will hit the
usual suspects: Halo, Doom, Timesplitters 2, Perfect Dark or
this week’s James Bond tie-in. Few and far between are the fans of
earlier favorites such as Xevious, First Life, or Gradius.
The classic 2D top-down or side-scrolling shooter has been all but
replaced by the First Person Shooter (FPS), and very few are looking
back. For those who still crave to shoot down countless planes and
such in glorious 2D, albeit with a “modern” touch, Treasure and
Infogrames may have what you’re looking for in Ikaruga for
the Nintendo GameCube.

Ikaruga
is a fairly traditional 2D style shooter incorporating a few new perks
and extra features to bring a classic genre entry kicking and
screaming into the present. For one thing, you’ll notice that there
are no power-ups. That’s right, 2D shooter fans, you heard me. No
super weapon to fire scattershot or mysterious lasers to cut through
any enemy in seconds time. The graphics in Ikaruga have also
been updated: in spite of the traditional top-down view, the action
takes place firmly in 3D territory. In an interesting twist, your
ship has two polarities and depending on which you choose at any given
moment, you can either absorb enemy lasers and bullets or cause double
damage. In other words, if your ship is polarized to positive
(white), you can take as many white projectiles as you want, but will
have to avoid the negative (black) ones. On the plus side, having the
opposing polarity will allow you to cause extra damage to negative
ships and destroy them faster. Absorbing similarly polarized bullets
and projectiles will allow you to build up the meter found at the side
of the screen. Once said meter is completely filled, you’ll find
yourself able to unleash homing missiles (the only ostensible
“power-up” in the game) on an enemy of the same polarity.
Gameplay in Ikaruga varies between fast and even faster. Quick
reflexes are essential for survival, as the gamer is forced to not
only maneuver his/her way through each level, but also switch
polarities back and forth as s/he goes. Mind you, the screen is often
filled with so many projectiles, ships and general obstacles that
you’ll find yourself wondering how you’ll ever get through. On the
plus side, each ship does fly in a given pattern, and after playing
for a bit the average gamer should be able to figure them out and find
a way to maneuver around them. With three levels of difficulty (easy,
normal, hard), the avid shooter fan should find themselves spending a
lot of time messing around in the world of Ikaruga. As an
interesting aside (and in a throwback to the days of the Nintendo, or
at least Final Fantasy VII), the longer you play, the more
extras are opened up in the game. For every hour of play, you’ll be
given an extra credit to continue, until you reach free play (which
allows for unlimited continues).
One of the game’s more interesting (if bizarre) features is its
support of true vertical display. This means that, apparently, you
can actually turn your TV on its side to play the game. Those
insane enough to do this can experience how the game was supposedly
“meant to be played”. Just be sure to drop us a line here at the
site letting us know that you’ve done this successfully. We’ll be
sure to send the nice men in the white coats for you.
In tried and true shooter tradition, Ikaruga strives for a
futuristic feel. Robotic voices mumble incomprehensible inanities at
you throughout the game (I picked up a few of these computerized
mumbles, which appear to be a running score commentary) as explosions
fill the screen.
While there’s little to recommend it to those not overly enamored of
the traditional top-down or side scrolling shooter game, there aren’t
too many things actually wrong with Ikaruga per se. One
minor annoyance is how when you lose all your lives, you have to
manually input your initials each time. For whatever reason, the
game doesn’t appear able to recall that info, despite the fact that
you are continuing from a previous game. A small price to pay, but
when you’ve just been taken down and are itching to get back into
action, having to manually input your initials into the top score slot
is the last thing on your mind.
Highs:
-
It’s retro,
dude…totally frickin’ retro. But like, new, too, you know?
-
Manna from heaven
for 2D shooter fans (like Pinball of the Dead was to
frustrated pinball wizards)
Lows:
-
No power-ups
-
Little to
offer the uninitiated
Final Verdict:
Fans of the classic 2D shooter genre should be very
happy with Ikaruga. It’s a nice blend of traditional style
with a few new innovations to keep the more modern gamer mollified
somewhat. The overly fast pace and less than over-the-top graphics
may turn away gamers who aren’t diehards of the genre, but the
faithful will appreciate it for what it is, a solid 2D shooter
beefed up slightly for the new millennium.
Overall
Score: 7.5
Additional
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