There has been a lot of talk about Indiana Jones and the Infernal
Machine for N64, and a good deal of hype about how much better it is
than the PC version. Well, the PC version must have been pretty
poor, because this game is screamingly mediocre. It pains me to say
this about a game made by Factor 5, who could easily become one of
the industry's better development houses; but it is the sad truth.

Indiana Jones and the Infernal Machine begins well enough. You
assume the role of Dr. Jones in 1947 as you search for the four
pieces of an ancient machine in conjunction with the newly formed
CIA. Because the four pieces are scattered all over the world, you
will visit numerous locals...many of which are under Communist
control, which leads to some interesting situations. The story is
just like something out of one of the Indiana Jones movies, and
really helps set the tone of the game.
However, that all falls apart when you start to actually play the
game, and realize that it is basically just Tomb Raider with a
different lead character and in a different box. The controls,
style, puzzles and levels all feel exactly like a Tomb Raider title.
The controls are improved over the PC version, but still feel clunky
and somewhat unresponsive. For example, in order to climb up a high
step, you have to first run up all the way up to it, stop
completely, and then jump. It takes much longer than it should, and
can cause problems when a wolf, or any other animal, is chasing you.
Also, the running and turning in the game will make you feel like
you are playing this 3D game with an 8-D pad, and not an analog
control stick. Many of the puzzles are pretty standard for an
adventure game of this type. But some of the puzzles aren’t really
puzzles at all. They seem to be just tests at how well you have
mastered the games controls. This is all very well and good if it is
only on the first level, but it carries on throughout the game.
Puzzles should be added to a game to heighten it as a whole and
better stimulate the player, not because the controls are terrible
and some company wants to make sure that you are used to that fact.
From a technological standpoint, Indiana Jones is a fine game.
The sound is wonderfully done, as the game is chock full of speech
and filled with crisp sound effects and a perfectly converted theme
song. Actually, if more music was included, this game might rival
Rogue Squadron as the best sounding cartridge on the N64. The
graphics are almost as good. The Infernal Machine features a huge
amount of textures and has some cool effects. However, it has one
glaring graphical problem and that is that the edges of polygons are
not rounded off. This inclusion of "jaggies" probably will
not bother most gamers too much, especially those who are accustomed
to Playstation-like graphics, but I find it very annoying. It should
also be noted that this game froze up on me a few times.

As for replay value, beating the game will take a while because
it is fairly large with 17 levels, but there is no reason to come
back to this title. There are many ‘artifacts’ that you can
collect, however, doing so will probably result in a great deal of
frustration instead of fun. There is no multiplayer, so once you
have exhausted the single player, you have exhausted the game.
Indiana Jones and the Infernal Machine is available for purchase
on Lucas Arts’ website only, and cannot be found in stores. It is
also available for rental at Blockbuster.