| Iridion
3D |
|
Review
By: Jared Black
|
| Developer: |
Shin'en |
| Publisher: |
Majesco
Sales |
| #
of Players: |
1 |
| Genre: |
Shooter |
| ESRB: |
Everyone |
| Date
Posted: |
7-30-01 |
One of the first
GBA titles we got a good look at was Shin’en’s Iridion 3D.
With graphics that put other GBA titles to shame, old-skool shooter
action and some excellent sound programming, Iridion 3-D looked set
to surprise everyone and become one of the best portable titles yet.
Unfortunately, somehow it just all went wrong along the way. All the
ingredients for a classic are still there, but for some reason Iridion
3D just falls short of being a good game.

After giving the
game a lot of time and effort, it’s apparent that the blame for
Iridion 3D’s mediocrity falls squarely on the gameplay. The main
problem with a game of this type is that the gameplay is very
simplistic. The screen scrolls forward while you dodge and shoot
back. This simplicity is ok whenever there are a variety of areas,
targets, weapons, etc., but here things are pretty bland. Each
level, while pretty, looks almost exactly the same throughout the
level. What you see in the first 30 seconds is what you’ll
experience throughout the rest of the level. The weapon choices are
very limited, with only minor upgrades (aka two bullets instead of
one) and no mega-weapons like those found in games like RayCrisis.
Those mega-weapons are half the fun in any shooter, as they can
often wipe out an entire screen of enemies at once. The enemies that
come after you are nicely varied in both look and attack patterns,
but often it can be hard to distinguish what type of enemy something
is until it gets really close to you. This isn’t helped any by the
size of your ship, which is huge compared to the rest of the screen
and often obscures the targets you’re shooting at.
That’s not to
say that the gameplay is horrible, because it certainly isn’t.
There are plenty of frantic moments to be found, and it is
entertaining to be able to play this type of game on the GBA. The
gameplay just doesn’t measure up to other games in the genre, and
doesn’t offer enough variety to keep the gamer’s attention for
extended periods of time.
Shin’en’s
technical excellence shines through in every other area however. The
graphics are awesome, with detailed enemies, vibrant and
complex-looking environments, and a rock-solid framerate. Somehow
the game even looks better in person than in screenshots, thanks to
the GBA’s "sharp" screen.

The sound is
also another fine piece of coding. The music, while slightly
generic, has a great feel to it that perfectly fits this type of
game. With a decent set of headphones, the richness and tempo of the
music really help to pull you into the game. The sound effects all
sound wonderful as well.
Despite
excellence in both graphics and sound, Iridion 3-D’s stale
gameplay and repetitive nature really hinder the game’s overall
value. If you’re a fan of classic shooting games, you may find
Iridion 3-D to be worth a purchase. Everyone else is advised to
avoid it.
Highs:
- Fantastic
graphics that look even better than these screenshots.
- Awesome sound
engine with lots of good effects. Headphones recommended.
Lows:
- Gameplay is
flat, with limited variety.
- The player’s
ship is too big, thus obscuring enemies in the distance.
- Often hard to
judge distances properly. Better use of scrolling would’ve
helped immensely.
Final Verdict:
Iridion 3D
really tries, but it just can’t get over that "mediocre"
hump. Hopefully Shin’en’s next title will feature a little more
emphasis on beefing up the gameplay, and a little less emphasis on
wowing GBA owners with flashy effects.
Overall Score: 6.3
Additional
Media:
|
|
 |