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Review
By: 2nd
Opp
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| Developer: |
Raven
Software |
| Publisher: |
LucasArts |
| #
of Players: |
1-2 |
| Genre: |
FPS |
| ESRB: |
Teen |
| Online: |
No |
| Accessories: |
Memory
Card |
| Date
Posted: |
2-19-03 |
These last few
months have seen quite a few Star Wars games arrive on Gamecube, and
many of these have turned out quite well. Jedi Knight II on the
other hand seems to have stepped back to last place in the GameCube's
Star Wars library. This is not because Jedi Knight II is a bad game,
but because it is a bad port. I guess this is what happens when
Lucas Arts has too many games to put out on multiple systems, and
pushes some of them to the bottom of the priority list.

You start the
game as Kyle Katarn, the ex-Jedi turned mercenary, who now works for
the New Republic. While on a routine reconnaissance mission with his
partner Jan Ors, it is discovered that some remnant forces are
gathering in an abandoned base on Kejim. One of the latest
transmissions sent from the base mentioned something about "The
Valley of the Jedi", a place all to familiar to Kyle and his
partner. Curious to what the Imperials may be planning, Kyle and Jan
touch down and begin looking for clues.
Now this is
where you take control and start the game, and the first thing
you'll notice is how poor the cutscene you just saw looked. This is
because the cutscenes that were originally run with in-game graphics
have been replaced with pre-recorded scenes from the PC version. Why
they replaced them with these poor video feeds is anyone's guess.
Every once in awhile you will come across a real FMV. These are used
mainly for the scenes when Kyle's ship is flying on screen, and
while they are only a few seconds in length, they do look very good.
It makes you wish that more of the game was presented in this form.
The in-game
graphics are a mixed batch. Sometimes you will come across a nice
section, while others are just boring and empty. This game is definitely
showing it's age, using most of the same textures that were used in
the PC version a year ago. The Gamecube is capable of much more (as
seen in Metroid prime), but I guess the developer was not interested
in updating this game. In fact, what ever method they used to port
this game, it doesn't exactly run well on Gamecube. There are noticeable
framerate problems throughout the game. When you are turning Kyle to
shoot someone behind him, and the screen shudders with the movement,
you now that at some point it will cause a problem in the gameplay.
This problem is
most apparent in aiming your gun. Not only are the controls sluggish
to aim at your enemies, but the framerate jumps add to your
inaccuracy. Luckily the developers did throw in an option to adjust
the x and y-axis movement and this helps with the aiming issue, but
the controls still feel clumsy throughout the game. Even with the
legendary Lightsaber in hand you will be swinging and missing,
thanks to the random nature of the swipes. One thing I will give the
developers credit for is how smooth the game moves between first
person and third person perspective. This part of the gameplay works
very well, and is a welcome change from straight forward first
person games.
If you think
that you'll be able to jump into this game as a Jedi, think again,
this game makes you earn it. That means you must use guns only in
the first 7 levels of the game, and these first few level are not to
fun. The guns in Jedi Knight II are very average, none of them seem
to really pack a punch, but that's ok because the Imperial Guards
A.I. will just stand still and let you shoot them. One weird thing I
noticed while playing is that the guards are dumb enough to let you
shoot them, but at the same time they seem to have eagle vision, and
can snipe you from halfway across the level. A lot of people will be
turned away from this game after the second or third level and will
not make it to the point where you receive your force powers and
lightsaber. This is a shame because the game actually flows a bit
better once these items are acquired.

One thing that I
am always pleased with in a Lucas Arts game is the music and sound
effects. I don't think they can do poor sound effects, even if they
tried. With the large database of movie sounds at their disposal,
every blaster shot sounds true, and every lightsaber swipe resonates
in your ear. As always all the musical scores fit perfect to the
Star Wars theme, and bring you the right amount of tension during
fights.
Jedi Knight II
does include a multiplayer feature to kick up the life span of the
game. Up to two players can pick up their lightsabers and duel it
out in a variety of modes. In addition you can add up to 10 bots to increase
the difficulty, but unfortunately this mode suffers an even bigger
drop in framerate, sometime creating an unplayable environment. As
long as you keep the number of players low this mode can be fun, but
I was very disappointed with how it turned out.
Highs:
- Good music
and sound effects
- Smooth
transition between 1st and 3rd person perspective
- Jedi Force
powers
Lows:
- Choppy
framerate
- Horrible
cutscenes
- Clumsy
controls
- Game starts
at a slow pace
Final Verdict:
This could have been a great
game, but the poor port job ruined it. If the developer would have taken the
time to address the framerate problems, and expand the multiplayer features (perhaps
4-player), we would have another good Star Wars games in our hands. As the game
is, I can only suggest it as a rental to true Star Wars fans. There are many
more, much better first person games to spend your money on.
Overall Score:
5.6
Additional
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