 |
|
Review
By: Siou Choy
|
| Developer: |
Konami |
| Publisher: |
Konami |
| #
of Players: |
1 |
| Genre: |
Platform |
| GCN
Link: |
No |
| ESRB: |
Everyone |
| Date
Posted: |
1-21-02 |
Just when you
thought it was safe to get back in the water, Konami comes out with
yet another attempt to draw blood from a particularly rough
stone, to say nothing of beating a very dead horse. As if to belie
the fact that, to put it quite bluntly, simply no one cares
about the moribund Spielberg franchise at this point, Konami has
cluttered up the shelves of video game retailers everywhere with no
less than three (count ‘em, THREE) Jurassic Park games for
the Game Boy Advance over the course of a single year. One can only
wonder in amazement at the boardroom intrigues behind this
dunderheaded over-milking of a distinctly dry udder: "Hey,
guys, I’ve got a great one: how about we release an equal number
of games to movies produced in a series…all in one year! And what
a series I’ve got for you…no, not Home Alone (though that’s
a good idea for next year)…get this…Jurassic Park!"
(appreciative murmurs of awe).

Utilizing an
isometric point of view for the better part of the game, Island
Attack requires the gamer to travel from the plane crash that
starts the game across the island to the port where a Rescue Boat is
waiting to transport you to safety. Along the way, naturally, you’ll
have to fend off various dinosaurs like those ever popular
Velociraptors (which I’d lay heavy odds nobody ever heard of prior
to their popularization in the original Jurassic Park), a few
longstanding species like Pteranodon and Tyrannosaurus, and some
oddball jobs like Compsognathus (say who?).
There are eight
stages in Island Attack with several sub-levels in each
stage. If so inclined, you can replay completed levels by means of
the "Stage Select" mode.

Problem #1. The
controls do not jive with the way the game is set up.
The use of an
isometric view makes it difficult to accurately aim your flare gun
at those conveniently placed crates of gun powder to stop the
dinosaurs. I also found running difficult in this view, since you
have to double tap in the direction you want to move to run (what,
do they need you to light a fire under their ass? If I’m pressing
right, it means move right!). The controls as they stand are nowhere
near the level of responsiveness required for a game of this sort,
with a good portion of the play time being devoted to high-intensity
chases. That said, there is a certain aesthetic appeal to the
isometric view, which while making movement unnecessarily difficult,
does make the game’s graphics stand out more than they might have
otherwise.
Problem #2. That
damn music.

The music in Island
Attack, while (at first listen) respectable and appropriate for
its scenario, runs in a short and irritatingly continuous loop. Just
to underscore the low prioritizing on the scoring end, there is a
very distinct and obvious break audible every time the track
restarts (which is more often than you’d ever believe). Even
beyond its musical deficiencies, Jurassic Park: Island Attack
still doesn’t quite measure up on the audio end: to wit, the
dinosaurs (the ostensible stars of the show in a game of this sort)
don’t sound appropriately threatening, with one species sounding
nearly identical to the next. (These are the kind of things that
happen when you rush out three similar games in one year.)
Having dinosaurs
(or anyone else, for that matter) spit at me doesn’t exactly hold
any great appeal to me. Nor does the selection of dinosaurs in the
game, most of which appear to have been created, discovered,
sub-specified, renamed or what have you since my time in grade
school. With all this attention lavished on ‘raptors’ since the
release of the first Jurassic Park film, one has to wonder
what ever happened to the cool dinosaurs like the
Stegosaurus, Brontosaurus and Anklosaurus?
Highs:
- The isometric
view really brings the game’s already pleasant graphics to the
fore
- Simple
gameplay, if you’re into that sort of thing – and
considering the likely age of any remaining Jurassic Park
fanbase at this point in the series, this may have been a good
call
Lows:
- The isometric
view makes maneuvering a bit too difficult for a game demanding
constant motion and evasion
- Another
license, another average (even below average) game. And what
merits three games of the same franchise in one year;
particularly given the rather muted success of a dud third
installment to a tired series? Whose inebriated brainstorm was
this, anyway?
- The music.
They could have composed more than a minute and a half worth of
scary music, and they certainly could have mastered it more
competently than the well-substandard looping effect shown here.
Final
Verdict:
Jurassic Park
III: Island Attack
is one of those games that wouldn’t sell more than a dozen copies
on its own merits, but which will probably make a modest buck based
on its tie-in value. What it actually has to do with the third
Jurassic Park movie, of course, is another issue. Probably a real
treat for undiscriminating toddlers and preteens, but for older
gamers, it just doesn’t deliver. Unless you’re a hardcore fan of
the movies (and who really is at this point?), I’d suggest passing
on this one. If you’re determined to give it a go (or just
morbidly curious), give a thought to renting or borrowing it for a
couple days and save yourself a buck.
Overall
Score: 3.7
|
|
 |