| Kirby
64 |
| Review
By: Lyenhardt |
| Developer: |
HAL |
| Publisher: |
Nintendo |
| #
of Players: |
1-4 |
| Genre: |
Platform |
| ESRB: |
Everyone |
Kirby finally returns in his own game after a seemingly
long hiatus. Fans have long clamored to play as the cute, little creampuff
once again (if you can call him that; that's what us fans call him), and
now, he's back, and Kirby's packing a nastier bite than ever before. While
the game won't blow you out of your stance/position when you turn it on and
gaze upon its visuals, the game tends to make up for its lack of graphical
and lackluster depth of gameplay with the same, old-school appeal and funfactor
that Kirby fans have always enjoyed. "I wonder why?" you might ask. I'll
tell you why. Even though this game is really not a contender for 'Game of
the Year', it is still fun. More inside...
The story begins on a distant planet (told through a wordless, speechless
cut-scene), filled with fairy-like beings, who are happily going about their
daily life. Suddenly, the sky grows dark, overcastting the planet. Panic
begins to set in this small village of fairy-beings. A dark, invading force
from another planet has come to steal what seems like a 'large Crystal'.
The Queen of the fairy-beings has one of her 'guards' (all appear to be of
the female gender) to take the Crystal and escape the planet. On her way
out, the evil force spots her with the crystal and gives chase. After a bit,
the being hits the fairy-being, causing the Crystal to break into multiple
pieces, and causing the fairy-being to crash to the nearest planet - Kirby's
home star...
Yes, it is true that the game is overly simplistic. Basically, the main objective
in Kirby 64: The Crystal Shards is to collect as many shards as you can,
and beat the stages to advance onward throughout the game to finally stop
the evil forces trying to steal the shard pieces. There are seven worlds
(stars in this case) with about four levels/stages per star, and a boss enemy.
In each stage, there are three Crystal shard pieces, and one for the boss
fight. In each stage, expect to fight at least one mini-boss. And that's
about it as far as the gameplay and levels go. Well, that's not all. Kirby
has seven different skills to choose from, which are the 'Burn', 'Stone',
'Frost', 'Needle', 'Bomb', 'Spark', and 'Cutter' skills. With all of these
primary skills, you can mix them together to create entirely new skills by
either inhaling the enemy and spitting them back out into another enemy,
or inhaling one, absorbing it, desorbing it (it will turn into a star-thing
of the skills color) and holding it above your head, then hitting the enemy
(one with another skill) with it in some fashion. So, in total, that's about
thirty-five different abilities at Kirby's disposal. Pretty neat, huh? Well,
err... maybe not...
The actual gameplay sticks true to the roots of the series. The stages look
like they come out of "Yoshi Story", except with many more 3-D objects. This
is the true "2 1/2-D" game, therefore, it looks to be 3 dimensional, but
you have to in fact follow a predetermined path. Also, the same enemies from
Kirby's past games make a return, with the absence of a few noticeable ones,
and some new ones. Simply put, this game feels like Kirby.
There's a lot of problems with this game as far as gameplay goes. First off,
the skills primarily have only one function. You push the button, and that's
all they do. There are a few exceptions to this, but what this leads to is
a lot of mindless, boring killing. There's no real fun in using the skills.
Once you use all of the combinations, it gets rather pointless. And to top
it off, no skill is really that flashy. No cool movements, no cool animations,
no over-exaggerated effects, nothing like that. This is definitely a step
down from previous Kirby titles. Secondly, the gameplay is a tad slow. Kirby
has just lost so much grace, finesse and speed. He can't move fast at all,
his flying abilities suck (flies upwards at small, scaling intervals), and
the use of some skills can make the stage you're on seem like hell because
you have to use it a lot to kill the numerous enemies. Yet another bad factor
against the skills in this game. And for the biggest gripe of them all; LACK
OF DEPTH!! This game was disappointingly shallow. So shallow, in fact, that
I almost broke my neck diving into this game when I got it. In the paragraph
above, you can kind of get the picture at how shallow this game was. Very,
very straightforward and simplistic. If this game would have incorporated
the use of the expansion pack, there's is no telling how good and godly this
game could've been. Just think. Each skill-combo could have had many functions
to it, instead of one (possibly two), just like in Kirby's Super Star for
the SNES.
Kirby 64's graphics are pretty innovative, at least I can give it that. But,
they lack "juice" and "flavoring". Once you first glance upon them, you'll
just see blandness written all over the screen. Not that it's that bad, but
if the Expansion Pack was used (dammit, why didn't they use it!), then the
game would've probably looked brilliant. The special effects are there, but
nothing spectacular once again. I'm just thankful that there are no negative
ailments to the graphical performance of K64. Hardly a trace of anything
bad. The problem is that it is just so tasteless.
If there is one thing that you can praise K64 for, then it would be the Music
and SFX (the funfactor also). With his return, Kirby packs the same, upbeat
and familiar tracks that have followed him throughout his gaming career.
While they seem a bit watered down from Kirby's Super Star, the musical tracks
are still great. The SFX are of the classical performance also. If you feel
the need, just head into the options and listen to the sixty-two music tracks,
and the 631 SFX (and you can watch K's expression change when he's listening
to music. Cool!).
Overall, K64 is a good game to rent. Very good. But, to buy it might not
be the best investment you ever made. However, if you are a Kirby fanatic,
this is a must have as always (Hal Labs wouldn't screw its loyal fans over).
But, if you are more of the casual gamer, you might want to give this one
a rent first. If you like it, then I suggest you go back and find the older
Kirby games if that's possible. Anyway, this game would've really been awesome
if the Expansion Pack was used. Well, that's about it, folks. In the mean
time, wait around for Earthbound 64 (I believe I heard that it WAS coming
out stateside finally). It's should be yet another stellar title from Hal
Labs, especially for the loyal fans (like me!)
Overall: 6.7
Additional Media:
Image
1
Image
2
Image
3
Image
4
Image
5
Image 6
Image
7
|
|
 |