| Kirby
64: The Crystal Shards |
| Review
By: Jesse Mason |
| Developer: |
HAL |
| Publisher: |
Nintendo |
| #
of Players: |
1-4 |
| Genre: |
Platform |
| ESRB: |
Everyone |
So this is what
has become of Kirby Ball 64, the infamously delayed game that was
the only playable demo of the Nintendo 64 at Shoshinkai '95 (the
"back in the day" version of Nintendo Space World) other
than Super Mario 64. Kirby sort of lost his bid to become the next
8-16 bit star to make the jump up to the 3D world. You can imagine
the little creampuff wallowing away in his "Kirby Super
Star" mansion rejecting offers left and right for five years
later until a bit of genius strikes his fancy and Kirby 64: The
Crystal Shards turns out to be. . .a lot like the Game Boy games. In
it's own little way however, the game feels fresh among the new glut
of "hipper soundtracks than thou" extreme sports titles.
It sort of brings out that fuzzy feeling that if Kirby had happened
to you at about age six, this would've been the game that made you a
believer.
This is brought
out in a few non-overbearing ways. The most obvious is the unabashed
cuteness of Kirby and pals whose adventure (like most "kiddy
games" since Yoshi's Island) takes place in a storybook. Watch
out hipster dudes,
we're talking seriously squeaky sound effects and hot pink and other
vibrant colors from every angle possible. Even so, the game does
look good, going for the 2 1/2 D look that's been the rage for games
"just not quite ready for 3D." To go along with cutesy
graphics are cutesy tunes that are quite catchy. There's also no
slowdown (thank goodness!). Kirby moves a nice perky pace, which is
supported by pitch perfect control. There's no rush to finish, but
then, it's not like walking grandma either.
Since, I dunno,
the second Kirby game, Kirby's Adventure (one of last good games for
the original Nintendo Entertainment System) Kirby has had the
ability to suck in enemies and acquire their abilities. Suck in a
fire guy and you become a flaming fireball. Suck in a spiky dude and
(gasp!) Kirby can grow spikes out of his fluffy skin at will (just
imagine what that might do to his love life!). Then you can add
more. Kirby can suck up to two enemies. Double them up and you get
mega mondo powers. Combine them with other kinds of enemies, and
(double gasp!) you get some kind of combination of the two powers.
In discovering the various abilities that Kirby has is a lot of
where the charm in Kirby lies, and this is probably where the kids
might seem to dig the game. Much delight lies in finding out
"what's next!" Losing sight of beating the level and
simply sucking in enemies left and right is not a rare occurrence
(My fave combination's the giant stone Kirby that comes with two
stoney baddies).
The thing that
will probably bring down most non-kids is the sheer easiness of the
game. Every single Kirby game since the original takes about as long
to play as it does to read Where the Wild Things Are or a good Dr.
Seuss book. "Kirby Super Star" for the Super NES made up
for that (sort of) by having about eight or nine games to plow
through. No such luck here, only
one short quest of the Crystal Shards. The who Kirby franchise is
faulted in that Kirby is just way too powerful for anyone whose has
spent more than a half hour playing games. Kirby has the ability to
suck in air and float over anything he wishes to. He can suck in
enemies from afar. He has an incredibly long lifeline. He (you) can
defeat the evil genius bad guy in less than two
hours. All the "gee ain't this fun" gameplay in the
world's not gonna make it feel right to throw $40 at that.
The whole game
reeks of "My First Brand Name Video Game Franchise" and by
well it should. Kirby 64: The Crystal Shards is as fluffy a game as
Kirby himself. I dunno about you, but I'd rather have kids playing
this game (and others!) exploring the possibilities that their hero
has to offer rather than just blasting guys left and right. I mean,
that's gotta be better than those cheapo "only $20 kids!"
games without souls. That Kirby, he be fun. Rent it over the weekend
or buy it for your kids or younger siblings and discover the joy in
just thinking "OK, now what if I push this button?" When
was the last time you felt like that?
Highs: It's a fun little game that
makes you feel all warm and fuzzy inside plus it's better that
sitting through Thomas and the Magic Railroad no?
Lows:
It only takes an hour and a half. Thomas and the Magic Railroad is
only eight bucks a head.
Final
Verdict: Kirby 64: The Crystal Shards probably isn't the
cheapest way to show how fun it is to play (you could probably pick
up Kirby's Dream Land for Game Boy for less than ten buck), but it's
definitely the newest.
Overall: 7.6
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