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Review
By: Nick
Arvites
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| Developer: |
Pocket
Studios |
| Publisher: |
Black
Label Games (Universal) |
| #
of Players: |
1 |
| Genre: |
RPG |
| ESRB: |
Everyone |
| Date
Posted: |
11-20-02 |
OK, before we
begin this review, I need to confess. I am a major Tolkien and Lord
of the Rings fan. I’ve read the books, seen the movie, will
see the Two Towers on opening day, have a collection of Lord of
the Rings junk floating around my room and am just generally a
fan of the literary work known as Lord of the Rings. When Black
Label Games’ GBA adaptation of Fellowship of the Rings
landed on my desk, I was happy. The game was not going to follow the
movie and stay true to the book in RPG format. I did not think they
could go wrong. Then I made the mistake of inserting the game into
my Game Boy Advance.

If you have not
read the book Fellowship of the Ring, stop reading this and
go read the book. If you are interested in this game, you should
have already read the book so the game makes sense. What does this
mean? Well, the game does a pathetic job of transferring the dialog
between characters from the book to the game. For example, when you
initially start your quest and Gandalf the wizard notices Sam
eavesdropping, he says, "Samwise, were you listening to our
conversation? You’ll just have to go with Frodo." If that was
not bad enough, Sam’s entire response is, "An adventure? Yay!"
Even the Peter Jackson film portrayed Sam to be a forced and
unwilling companion to Frodo. It only goes downhill from there.
Since it does follow the book, many people who have only seen the
movie will be extremely confused. First, Merry does not join you
until you get halfway to Bree. You have exchanges and quests with
missing/movie cut characters like Tom Bombadil and Farmer Maggot
(who is not just a pitchfork in a cornfield).
Since this is an
RPG-style game, one would expect a level-up and battle system. What
this game delivers is a half-hearted attempt to both. The level-up
system sucks. Plain and simple, it does not work. You do not gain
experience from battle. Instead, you level up when you accomplish a
certain task. This is not spread out evenly between the Fellowship
and I did not even level up most of the characters added at
Rivendell. This directly affects the battle system. The first part
of the game is a pain to get through since the four hobbits are
TERRIBLE at combat. If they hit ANYTHING, it is a miracle. Once you
gain Strider, Gandalf, Boromir, Legolas and Gimli, the battles
become much easier. However, I can only think of one time where one
of those characters leveled up. For some reason, Gimli could not hit
a single enemy (I think he only hit about 10 times through the
course of the game) and Legolas could not fire any bow after the
initial one due to some stupid glitch I encountered. Gandalf is a
wizard. As a wizard, you would think he could perform some sort of
magic. The sad fact is Gandalf is much more effective with his sword
than he is with his crappy magic staff. He takes off about 8 points
of damage spread out across multiple enemies. The battles move at a
painfully slow pace. The enemy slowly walks to the character, hits
it and slowly walks back. The initial battles took me about 5
minutes and the later ones (with more enemies) took longer than that
because of the slow movements.
Fellowship of
the Ring
is an extremely inconsistent game. Initially, the game seems to
offer many side-quests ala Baldur’s Gate (you know, Fed-Ex style).
However, these seem to get rarer after Bree. The game also seems to
have puzzle aspects such as the Old Forest and the Mines of Moria.
However, this is butchered and serves to make the game so
frustrating that many players will never want to play again. The Old
Forest is a maze like the Lost Woods of the classic "The Legend
of Zelda." However, this maze is terrible. The only reason I
actually got out is because I sat down and mapped it. Yes, the
entire forest. What I found is that most of the paths lead to the
same areas or to the start. There really is not any sort of method
to it. I wasted two hours of my life while eating pizza and watching
an NFL game doing this. I seriously doubt anyone else will be that
dedicated to do that. The Mines of Moria are simply impassable
without exploiting known glitches in the game (more on those later).
You need to find runes to open doors and advance into the mines.
Just one thing, there are not enough runes to go around. You need to
use the clone-item glitch to get past this stage. The game seems to
die off after Rivendell. You do much less exploring and are now
facing a very linear path. After Moria, you walk through the Golden
Woods and then walk through the wilderness by the waterfalls. After
that, the game ends. You spend more time before Bree than you do
afterwards.
If you haven’t
guessed yet, this game is buggy. Actually, buggy is not the word. I
have played BETA TEST GAMES that were less buggy than this final
version. First, you can clone ANY item by dropping it on the ground,
saving and reloading. There are now two items where only one should
be. This makes it possible to arm four hobbits with Mithiril chain
mails and Stings and possible to complete Moria without spiking your
GBA. Actually, I spoke too soon. There is a spot in the Mines of
Moria where the game simply freezes during a fade-in/fade-out. The
way you are supposed to get around this is by quickly holding the L
trigger or pressing the Start button during the fadeout. It will
take you several chances and it will make you angry. This should NOT
be in a final version. OK, maybe the dropped item trick could get
through testing, but how in the blue hell can a major glitch like
this remain in a final version? There are several other random
freezes in the game and several side-quests you cannot actually
perform because of freezes (such as the spider clean out quest in
the old forest). Playing this game really makes me think that I’m
playing a test version. It is completely inexcusable for something
like this to even be released to the public for FREE, let alone 30
bucks.

The sound would
have been the major upside to this game. It fits the mood. If you’re
out in the wilderness, it has an adventuresome theme. If you’re in
Moria or on Weathertop, you hear spooky music. Elven areas often
have melodic yet seemingly sad tunes. The music in this game is
actually great...WHEN IT WORKS. I PLAYED 3/4THS OF THIS GAME
IN SILENCE. THE MUSIC CUTS OUT. HOW DID THIS GET IN THE FINAL
VERSION OF THE GAME?
The control in
this game reminds me of RC Pro-Am. The characters walk like a remote
control car would drive. That means inexplicable circles or going
the wrong way. Sometimes NPC’s who are supposed to talk to you do
NOT talk, so you have to circle them jamming the action button. The
barter system is terrible. I never really did figure out how much
things cost in this game. They tell you how much currency you have
in numbers, but tell you the item cost in gold or bronze coin
symbols.
This game (minus
the glitches) is pretty good graphically. I think it did do Tolkien’s
world justice in every aspect except for character portraits. The
pictures they use are HIDEOUS. It is really hard to call the
Elves a fair people when the pictures they use make them look like
they met the wrong end of a train wreck. The cut-screen graphics are
done beautifully. While these are not animated cut-screens, the
shot-by-shot progression looks great. Too bad it is only used three
times.
Highs:
- Based on the
first installment of Lord of the Rings
- Music (when
it works)
Lows:
- Buggy as hell
- Based on the
first installment of Lord of the Rings
- Dialog is
terrible
- The game
seems unfinished
Final Verdict:
How is this game’s
license a high and low? Well, Lord of the Rings makes
anything better, even terrible games, just because it carries that
license. However, I personally think that whirring noise I’m
hearing is JRR Tolkien spinning in his grave. This game does NOT
live up to the monolithic status of the novels and seems like a
really terrible attempt at an adaptation. They butchered the dialog
and released a game so buggy that it makes it unplayable. Black
Label Games should be ashamed of themselves for releasing such a
buggy product. There are massive problems in the gaming world right
now because companies think consumers will not notice the massive
amounts of bugs in games.
I realize these
guys wanted to rush this game to beat out EA’s version of the Two
Towers, but this is simply irresponsible. They should have
delayed the game and made it feel like it was completed instead of
rushing the product to beat out the second installment. Lord of
the Rings sells no matter what, but I really do not want people
to have this taint in their memory of Lord of the Rings. This
game should be filed in the category of "would be a fairly good
game if the lazy designers would have gotten off their asses and
play-tested it" category. If you really want to break your GBA
out of frustration or cannot accept the fact that anything based on
Tolkien’s works can be utter crap, play this game.
Overall Score:
4.0
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