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Review
By: Roger Taylor
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| Developer: |
EA |
| Publisher: |
EA |
| #
of Players: |
1-4 |
| Genre: |
Football |
| ESRB: |
Everyone |
| Online: |
No |
| Accessories: |
Memory
Card |
| Date
Posted: |
12-28-01 |
I’ve always
found it funny that people get upset if a new game in a series is
released without any major changes. And yet that exact thing happens
every single year with every single major sports series; Madden
included. Madden NFL 2002, unfortunately, follows that
pattern.

For the handful
of people in this world who have never played a game in the Madden
series, let’s get one thing straight: Madden is a football
simulation. It does not feature any of the arcade-style craziness of
NFL Blitz, nor does it attempt to improve upon the game of
football in any way. Instead Madden gives you football, true and
untouched. I’m not a football fan, so I’m probably not the best
judge, but I know that baseball video games are best when they get
past the garbage and just let you play baseball. Madden is the
football equivalent.
Gameplay in
Madden 2002 is tight. And it has no reason not to be, after being
refined for more than ten years now. Passing, running, punting,
kicking and every other aspect of football are well represented. The
controls in the game are brilliant in scope, and almost overwhelming
at first (though this is coming from someone who hasn’t spent much
time video game football since Tecmo Bowl for the NES). On offense,
pressing the A-button hikes to the quarterback. In a running play,
simply let the halfback or fullback run up to you and hand it off.
At this point you take control of the runner, holding A to sprint,
and pressing either B to dive, X to hurdle, Y to spin, the camera
stick to hold your arm out, and L and R to "juke"
(sidestep) left or right. Running after a pass or a punt or kick
return is handled the same way. This all may seem a bit unnecessary
at first, but it’s vital to master these skills in order to
succeed against the computer on higher difficulty levels, besides,
the controls come naturally after spending some time with the game.
The gameplay is all very balanced, which is necessary for any
simulation.
But all this can
be found in any good football game (see NFL2K2 for this
season’s other one). What makes Madden stand out is its long list
of features and modes. After switching the game on you are
immediately presented with the option of "Easy Play," a
concept that EA Sports has been tinkering with the past few years.
Easy Play is more or less a dumbed-down version of the main game,
featuring a smaller list of plays to choose from and some minor
changes to the gameplay to ensure that the game cruises along. You
need not worry about strategy, instead focusing on "just having
a good time." The deeper game modes include tournament,
training (in which John Madden himself guides you through how to run
plays), season, franchise, create-a-player, create-a-franchise, and
the new two-minute drill mode, which has you scoring as many
touchdowns in two minutes as you can. Some of the modes can be used
to earn points with which you can buy "Madden Cards,"
which unlock classic teams, cheats and other stuff. Once again, it
all may seem in excess, but is certainly a treat for those who enjoy
the core gameplay enough to spend some time with it. All the modes
are polished and impressive, particularly the franchise mode, in
which you take control of a team and guide them across several
seasons. Every year you have to deal with signing and resigning free
agents, drafting new players and other such wheelings and dealings.
It certainly isn’t as interesting as a baseball managing sim to me
(i.e. Baseball Mogul), but it features so much depth that it’s
hard not to get sucked in by it all.
However, as
entertaining as the franchise mode is, it is also the embodiment of
the game’s fatal flaw. Madden 2002 simply takes up too much space
on a memory card. Make that, on multiple memory cards.
Franchise mode alone takes up all 59 blocks on a standard GameCube
card, and that’s to say nothing of create-a-franchise,
preferences, and anything else you might save. All-in-all Madden
2002 will take up about $20 worth of memory card for the average
gamer. That has always been a problem with EA products in the past,
but it is taken to ridiculous new heights (lows?) with this new
version of Madden.

The main thing
that holds this version of Madden 2002 over its PS2 counterpart is
graphics. Football has never looked so good as in this game, with
rock-solid animation, and not a jaggy in sight. All the new effects,
like out-of-focus backgrounds and Matrix-style camera tricks, are
pulled off with perfection, and the weather looks better than ever.
The sound isn’t
too shabby either. The announcing team usually has something new to
say, and only occasionally do I get so fed up with John Madden’s
inane comments that I mute the TV. "The receiver can’t catch
[the ball] if you knock it down." …Mind-opening commentary
from the man himself. EA manages to sneak in some of its trademark
humorous loudspeaker announcements, and the crowd reactions are in
good shape; although sometimes the levels are off so that the crowd
drowns out the announcers. Whether that’s good or bad is your
call. Most of the menu music is decent, but I have to question why
the unbearably irritating "Madden 2002 Rap" was put on the
disc and played at every opportunity. Has no one learned anything
from Donkey Kong 64?
Highs:
- Great,
balanced gameplay
- Lots of
modes, options
- Solid sound
and graphics
Lows:
- Takes up to
much space on memory cards
Final Verdict:
As mentioned
before, with the amount of space it takes to save your game stuff,
you’ll be spending at least $20 on memory cards, just for Madden
2002. This game is good, but it isn’t worth $70. Still, if you
must own a football game, this is probably the best on the
market, maybe just a step ahead of NFL2K2. But either is marginally
preferable to the perennially craptastic Quarterback Club or Gameday
series’.
Note to EA: If
you ever make me use more than one memory card for a single game
again, I will personally sick feces-throwing monkeys on your
workplace.
Overall Score:
9.2
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