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Review
By: Jared Black
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| Developer: |
3D6
Games |
| Publisher: |
EA |
| #
of Players: |
1-2
(Link Cable) |
| Genre: |
Sports |
| ESRB: |
Everyone |
| Date
Posted: |
10-17-01 |
With the release
of the immensely superior Game Boy Advance, GBC owners are quickly
seeing new releases for their venerable handheld slow to a trickle.
Despite there being a lot of money to be made off the GBC still,
handheld developers naturally want to develop for the system they
can make a better game on. Luckily for GBC owners, EA has long
brought it’s Madden series to every viable platform available
(with the exception of the Dreamcast), and this year is no
exception. Unfortunately, it also helps to make it painfully clear
that the handheld scene needed an upgrade.

In terms of
gameplay, EA really did all it could. The game plays much like every
other handheld football game before it, which is to say very "arcadey"
with little realism. You’ll be able to play all the different
modes you’d expect, including Season, Exhibition, Playoffs, and
Linked Game.
Offensively, the
passing game breaks down to a "throw it and hope"
strategy. When in the pocket, you can’t see more than a few yards
down the field due to the GBC’s tiny screen. Worse yet, you can
only pass it to two WRs per play. That means that when you’re
running an offense with 3 or 4 receivers, you won’t be able to
pass to some of them. The running game is also very simple. Since
there are only two buttons to work with, there are no
spins/hurdles/turbo boosts to be found. You just snap it and run it,
with the only possible option being to dive.
Defensively,
things are worse. It’s nearly impossible to cover a WR
effectively, as you can’t see where either of you is going. Thus,
you’re practically forced to use a LB or lineman on each play. The
kicking game is your standard kicking game (start the meter, stop
the meter when it’s full, direct the kick), but on occasion it can
be too easy to block a computer’s FG or extra point try. The
kicker takes a long time to approach the holder after the snap, and
thus any kind of decent rush will usually result in a blocked kick
(or a really awkward fall-down by your defender).

Graphically, the
GBC is painfully showing it’s age. Since football is fairly taxing
on the hardware (since it has to keep track of 22 different
players), the player models have to be fairly simple sprites with
minimal animation. Other areas of the game look OK (like the
play-calling screen, Options screen, etc.), but not nearly as good
as some of the vivid static screens on recent GBC games. Really the
only standout feature here is the Instant Replay mode, which is
mind-bogglingly good for a system with so little hardware power.
The sound is
virtually non-existent. The music for various menus is pretty good,
but in-game there’s very little to hear. Other than a few referee
samples (ex: "first down"), the occasional crowd reaction,
and a Maddenism at the end of the game, everything is eerily silent.
Overall, if you
need a decent football game for long road trips this is a good
option. While it’s very limited by the hardware it appears on,
this is about as good as GBC football will ever get. The important
thing is that the game is fun, if not terribly realistic.
Highs:
- Gameplay is
fun, if unrealistic.
- Link play
provides added replay value.
- Good
selection of over 150 plays
Lows:
- Sound is
woefully lacking.
- Arcade
gameplay won’t appeal to hardcore football fans.
- Gameplay is
limited severely in several key areas (defense, running game,
etc.).
Final Verdict:
Madden NFL 2002
is a decent football game, but it’s painfully obvious that the GBC’s
maximum potential in the genre has already been reached. If you own
a GBA, it’s recommended that you wait and see how the GBA version
of Madden turns out. If you don’t, then Madden NFL 2002 is a good
purchase to satisfy your handheld football need.
Overall Score:
6.5
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