| Super
Mario Sunshine |
|
Review
By: Christopher
Coey
|
| Developer: |
Nintendo |
| Publisher: |
Nintendo |
| #
of Players: |
1 |
| Genre: |
Platform |
| ESRB: |
Everyone |
| Online: |
No |
| Accessories: |
Memory
Card |
| Date
Posted: |
1-9-03 |
Let’s face it,
as far are most avid gamers are concerned, Nintendo was always at a
disadvantage. Ever since Playstation exploded onto the scene about 7
or 8 years ago now, the big ‘N’ just hasn’t been as
competitive. Not to mention that PS2 came out a full year ahead, AND
Xbox was released the same week as Nintendo’s new system. But sure
enough, I bought a GameCube. Why? Because I have a history with
Nintendo. Some of the happiest gaming moments of my life have been
with Nintendo systems. And I know that although they don’t produce
the volume of games that other system may have, they do produce the
quality. The reality of most systems is that the majority of games
suck. But if you throw enough, um, mud at the wall, some of it will
stick, right? Out of the almost 300 PS2 titles on the market right
now, how many are truly great titles? Well, I bought a GameCube
because I know that Nintendo cares about the overall quality of the
games released on their systems. I bought it for the "must
have" games, like Metroid, and Zelda. I bought it
because I knew that Super Mario Sunshine was coming out.

It was worth the
wait. The first thing I’ll say about this game is that it is
everything any Super Mario fan would want. And I happen to be a huge
fan of the big nosed little Italian fella. It looks, sounds, and
feels exactly like it is supposed to. Which leaves me to wonder if
it couldn’t have been improved upon a little. This is a question I’ll
leave open: Is it better to make a game that is everything anyone
could expect? Or should the developers have tried to go in another
direction, and possible take the series to new heights? If we
examine the past, Super Mario 2 looked nothing like Super Mario, and
neither played anything like Super Mario 3. Yet, they were all
incredible games, and all for the same system. Again, I’ll leave
the question open, because it doesn’t change the fact that
Sunshine is tons of fun.
What Mario
Sunshine does right, it REALLY does right. The controls, in my
humble opinion, are fantastic. Of course you don’t have the
control that we all felt way back in the 2D side scrolling games.
Platformers are now three-dimensional. But since we are playing them
on a 2D surface (the TV panel), there are obviously some inherent
problems. I get kind of sick of hearing people (and hearing myself,
I must admit) complain about control schemes in 3D platformers. We
are not playing on a 3D system, so just deal with it. The controls
here are probably the best that can be managed. Yes, the camera
occasionally gave me a little grief. Yes, it was sometimes difficult
to get the exact timing of some jumps. But that’s all part of the
game design now. The programmers are aware of the limitations that
moving to 3-Dimensions imposes on players, and they are working
around those limitations.
The best thing
about this game, and it’s been the staple of the series, is the
superb level design. That fact becomes even more impressive when you
consider that in reality, there is somewhere around 50 levels or so
that I can think of, more if you include separate areas of each
larger level. Of course, that includes smaller ‘bonus’ levels.
But as far as sheer playtime, and diversity of challenges, this game
is unmatched. Overall, as with Mario 64, the goal is to collect
stars. This time around there are a total of 120 stars to collect.
If you thought getting all the stars in Mario 64 was difficult, then
you’re in for a shock. First, there are 8 distinct levels, plus
another smaller level. Each of the 8 levels has at least 10 ‘challenges’,
some of which warp you to other sub-sections, or ‘bonus’ levels.
Then there is the usual ‘collect 100 coins’ task for each of the
levels. But on top of that there is the ‘collect blue coins’
task. Collecting blue coins in a level can sometimes be easy, but
some are near impossible to find or collect. Trading in 10 coins
awards you a new star. There are a total of 240! blue coins. Roughly
30 per level. Now, the big problem here is that the game doesn’t
really track which coins you have or have not collected. They no
longer appear in the level, and you know how many coins you have
collected in any given level, but there is no telling where the
others might be. Plus, you may have to be attempting a certain ‘challenge’
for a specific blue coin to even appear, so it’s not a matter of
simply wandering the levels. Basically, with 240 coins to collect,
there is pretty much no way a player could hope to locate them all
without some help (either in the form of a list of locations printed
off from somewhere, or a players guide, with checkmarks for all the
coins you’ve already found.) If you don’t track your blue coins
right from the beginning, you’ll have a lot of backtracking to do
later on if you are really attempting to collect them all.

The 8 levels
themselves are beautiful. They, of course, contain the usual: Ice,
Fire, Water mix. These seem to pop up in every platformer, no matter
the quality of the game. But let’s face it, Super Mario
practically invented the genre. It wouldn’t really be a
Super Mario game without those levels. Thankfully, there is less of
a showing of actually ‘underwater’ levels. I have always
preferred Mario jumping, rather than swimming. Basically the levels
follow a "vacation" pattern. There is the airstrip, the
beach, a small village, an amusement park, the harbor, and a
tropical bay, among others. Each is level lush, and colorful. If you
know anything about this game, you probably know about Mario’s new
piece of equipment: the FLUDD. It’s his new backpack water gun,
and it is your main tool, and weapon. So Nintendo obviously spent a
lot of time on impressive water and particle effects. [Although, not
quite as impressive as the smoke effects in Luigi’s Mansion.]
Despite what I
said earlier, and despite the fact that this is a Mario game, the
settings and gameplay are mostly new. That being said, what I
enjoyed most were the subtle references to past Mario titles. The
short rifts in the music from past games. Like every time you move
into an underground tunnel, the familiar ‘cave’ music starts up,
but with a new flavor to it. Some of the later fire levels (and I’ll
try not to give any of the story away) are almost a complete 3D
version of older 2D levels, which works extremely well in the
context of the game, and with the new gameplay elements.
I LOVE the
music. I know how repetitive, and sometimes brain-numbing the music
of past Mario games could be. But now that the years have past, some
of those familiar tunes are absolutely ingrained into my memory
bank, so that it’s a treat to hear how they have revised and
updated them for the new generations. After playing Sunshine, I
often found myself wandering about the rest of my day
absent-mindedly whistling the Mario theme. On top of those, however,
is a full new score, that varies with each level. Overall, the music
is incredibly well handled. Everything in this game is incredibly
well handled.
Highs:
- Everything
you would expect from an outstanding series
- Graphics,
sound, and music are stellar
- Deep mix of
levels and challenges
Lows:
- Not overly
innovative
- Getting all 120 stars
would be next to impossible without buying a strategy guide
Final Verdict:
If you own a
GameCube, I couldn’t imagine you NOT buying this game. And I can
think of no reason why you shouldn’t. Besides, why else did you
buy the system? It’s a near perfect game for any level of gamer.
It offers light, fun challenges if that’s what you are looking
for, but also contains some levels that would stump even seasoned
veterans of the gaming community. Then, for the die-hards, it offers
up the challenge of actually completing the entire game. A
monumental task to say the least. Graphically, it is beautiful.
Technically, very impressive. The sound, especially the score, is
outstanding. It is everything that any fan would want from the
latest in the Super Mario series, except a lot of new changes. It’s
like Mom’s apple pie: trustworthy, comforting, and something you’ll
want to keep coming back for.
Overall Score:
9.3
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