sad when this happens. You can tell thereís a good game trying to
bust out here, but it just canít overcome a multitude of issues. Jeremy
McGrath Supercross World is, unfortunately, probably the worst
GameCube title to date.
gameís many problems start with the gameplay. Itís got the game
modes youíd expect, including Single Event, Head-to-Head, and
Career. Single event is your standard arcade mode, while
Head-to-Head is the obligatory multiplayer mode. The Career mode is
structured pretty well, starting the player out with minimal
statistics that can be built up by winning a variety of different
races. McGrath also has a decent trick system, with 30+
stunts that can be pulled off by holding down X and/or Y and
pressing the appropriate directions in sequence with the analog
stick. Points earned from pulling off stunts eventually fill up a
boost meter, which can help the player pull out a close race.
All of this is
OK. What isnít OK is the horrible controls. The physics are floaty,
with seemingly identical jumps resulting in vastly different
outcomes. Not only that, but landing the exact same way can
sometimes result in a crash, and other times result in a successful
landing. I realize that this is supposed to be an arcade racer, but
even arcade racers need a bit of consistency in their gameplay.
Otherwise, itís just a frustrating experience the player can never
really come to terms with. The camera is poor as well, often losing
sight of the player entirely. The poor camera often makes it hard to
tell exactly when the player will land, resulting in a lot of
crashes that never shouldíve taken place. Even the rumble effect
is inconsistent, as sometimes hitting the ground will result in a
rumble and sometimes it wonít. The gameplay isnít necessarily
bad, just horribly inconsistent.
There are a
total of 25 tracks, but almost all of them are of generic despite
there being four different types (Supercross, Motocross, Freestyle,
Baja). Perhaps most appallingly is the fact that all the terrains
feel and react exactly the sameÖforget sliding around in the snow
here. There are total of 7 pro riders to choose from, but it doesnít
matter which you choose in the Career mode as they all start out
with the same "1" rating in every category.
As bad as the
gameplay is, the graphics actually manage to almost outdo it.
Apparently Acclaim decided to go with a minimalist approach here, as
each track features only a minimal amount of sideline objects and
scenery. Itís almost as if they designed the maps for each track,
and then forgot to add in other objects until a week before the
completion date. Texturing is only so-so, with N64-ish track
textures and riders sporting relatively few details. McGrath
was an ugly PS2 game, and itís even worse on the supercharged
GameCube. Amazingly, despite the fact that it isnít pushing the
GameCubeís hardware with complex geometry and sharp textures,
McGrath still manages to feature an amazing amount of pop-up,
draw-in, and framerate jitters. Just look at the screens.
is this gameís only real highlight, as itís among the better
soundtracks in the "extreme sports" genre. Featuring bands
like Lunatic Calm and The Hellacopters, the combination of
relatively unknown (aka not played out) and talented bands works
very well here. It also virtually drowns out the bland sound
effects, which is another plus.
- Well, it is
playable despite its many problems.
soundtrack is awesome.
controls and a camera system that hates you.
N64-ish graphics, and yetÖ
- Östill a
ton of pop-up and frequent drops in framerate.
McGrath Supercross World
is bad on so many levels itís amazing. Itís playable, but you
certainly wonít enjoy it. If you feel guilty about doing something
horribly wrong and feel torturing yourself will stave off Godís
wrath, then this is the game for you.