 |
|
Review
By: Tikerman
|
| Developer: |
Intelligent
Systems |
| Publisher: |
Nintendo |
| #
of Players: |
1 |
| Genre: |
Platform |
| ESRB: |
Everyone |
| Accessories: |
GBA/GCN
Link Cable (Metroid
Prime) |
| Date
Posted: |
2-9-03 |
Quick, before
you make any rash decisions about buying this game, know this: It's short.
Under 2 hours for experts, not more than 10 for the slowest. So,
what that means to you is up to you. But read on. There are some
good things about this game too. In fact, there aren't many bad
things.

The story goes
like this: You, Samus Aran, best bounty hunter in the universe, are
sent to deal with some problems on SR388, that famous planet on
which so many of your previous adventures took place. There, you
discover some hostile life form, which you quickly destroy. But it
doesn't end there. After taking out the monster, it leaves behind a
strange substance. You try to destroy it, but it's too small and
attacks you. You leave the battle unrattled, and think nothing of
it. On the return voyage, however, the substance turns out to be a
parasite, the X-Parasite to be specific. It hits your central
nervous system and you lose consciousness, and stray into an
asteroid field.
The good guys
get you out of there, however, and take you straight to the Space
Lab E.R. There, they remove infected portions of your suit, and
inject you with a Metroid-based vaccine, because as it turns out,
Metroids are the natural predators of X-Parasites. A new adventure
begins. While in your Metroid-suit, an explosion takes place in the
lab and you are sent to investigate. The Quarantine Bay has been
blown open, and the X-Parasites have infected everything on the
Space Lab. Worst yet, the pieces of your suit that were removed are
missing. As it turns out, they have been taken over by the X, and is
roving the premises with all the powers you used to have (and that
you no longer have). Now it's up to you to eradicate your clone,
SA-X.
The gameplay is
very true to the original Metroids. If you haven't played any of the
original Metroids, think of it as a combination of Mega Man and
Castlevania. If you haven't played Mega Man, Casltevania, OR Metroid…uhm…dude,
go play some games. The action and exploration is right on with its
predecessors. Many claim that the navigation computer that guides
you through the game takes too much of the navigation challenge out
of the game, but that is not the case. This computer mostly defines
your missions and tells you in what general direction to go,
something you would be completely lost without. True, it does
designate targets for you and supplies maps, but if you really want
it to be a very challenging experience, put your hand over the
screen.
At first,
difficulty in terms of both action and exploration increase nicely
as you go on. As it starts the computer tells you what to do quite
plainly and the enemies are easy. The further you go, however, the
less information you get, and the harder the enemies get (despite
acquiring new weapons and the like). At one point in the game you
stop getting new maps and have to explore plenty of uncharted
territory.
One of the
greatest things about this series is the plethora of weapons Samus
has at her disposal, and Metroid Fusion doesn't disappoint. With
only 4 buttons, Nintendo does a great job of smoothly offering every
weapon without weapon menus or the like. Everything is handled
within the four buttons, and thankfully, the L Button is dedicated
to diagonal fire, which will make your life a lot easier.

The atmosphere
is very appropriate as well. The graphics are dark, but generally
not in such a manner that you can't see what’s going on (except,
of course, when it is intentional). There really isn't much music to
speak of; when you start the game it gives you a taste of a freaky
score, but pretty much drops off after that. You get tidbits here
and there, but throughout most of the game, quiet, slightly haunting
sound-effects are drowned out by the sounds of your gun and various
other things. But that's not to say it detracts from the spookiness
of the sounds. Rather, the quiet tunes and sounds are eerie and you
often find yourself straining your ears for the sound of footsteps,
being that the only creature on the station other than yourself
capable of making such a sound is SA-X, who can take you out in a
matter of seconds.
One major
letdown, however, is that near the end, the difficulty drops off
tremendously. Not only does it cease to get harder, but for the last
few bosses, it's almost ridiculously easy for that stage of the
game. Final showdowns with SA-X and other huge bosses can be easily
dominated by repeatedly mashing a single button, or sticking
strictly to a simple pattern of attacks and jumps. One consolation
for this, however, is varying endings that can be achieved for
different completion percentages and times. As easy as this game can
be at times, it is still enormously difficult to beat it under 2
hours, or with 100% completion.
Highs:
- Smooth
playing action utilizing many different weapons
- Exploration
is everything it used to be
- Spooky
atmosphere done well
- Unlock
original Metroid when you beat Fusion
Lows:
- Quite short
- Not any
musical score to speak of
- Some extreme
gamers' challenging experience may be hindered by the Nav
Computer
- All gamers'
challenging experience will be hindered by disappointing ease at
the end
Final Verdict:
Definitely a
good game. Had this gone on for a bit longer it would have been a
smash hit. What little is offered, however, is as good as anything
on the GBA, and is all in all a great experience, combining spooky
atmosphere with challenging exploration, and the constant need to
avoid your greatest threat, SA-X. As great as this game is, I just
can't give it a great score considering its length. Hardcore fans
could rip through this with 100% completion in a few hours, and to
them wouldn't be worth a purchase. Don't buy this if you think
you're that good, unless you want it to have it. In fact, pretty
much anyone could beat this game on a rental cart, depending on how
much time they have. As such:
Overall Score:
8.0
Additional
Media:
Image
1
Image
2
Image
3
Image
4
Image
5
Image
6
Image
7
Image
8
IImage
9
Image
10
Image
11
Image
12
|
|
 |