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Review
By: Josh
Fishburn
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| Developer: |
Intelligent
Systems |
| Publisher: |
Nintendo |
| #
of Players: |
1 |
| Genre: |
Platform |
| ESRB: |
Everyone |
| Accessories: |
GBA/GCN
Link Cable (Metroid
Prime) |
| Date
Posted: |
3-7-03 |
Ah, what a
frustratingly enjoyable game! Metroid Fusion is a game that, in
retrospect, is not as good as I thought it was while playing it.
This leads me to believe that I am perhaps thinking too much, but
that’s a story for another day. Much like Samus, I am infected; a
fusion of two camps of thought on this game; a fence sitter. Will I
accept my fate of flux, or will I pull this picket out of my butt
and stubbornly defend my position? Read on to find out!

Metroid Fusion
plays like a greatest hits collection of Metroid games. It has a
great introduction with ties to history, all your old favorites, and
none of the excess. Fortunately, this results in a great game.
Unfortunately, the game is also short and linear. The biggest change
from previous Metroid games is actually the story, so I’ll start
there. On SR388 supervising a biologic research mission, a strange
amoeba-looking organism attacks Samus. Eventually we find out that
this organism (called the "X" virus) has infected Samus’s
central nervous system and is disrupting her power suit, even
rendering some of the suit irremovable (except by surgery). It is a
good thing that somebody kept the Metroid DNA around (from the last
Metroid in Super Metroid) because Samus needs it! After being given
little chance of survival, a vaccine for X is developed, from this
final Metroid’s DNA, that completely cures Samus. In a great plot
development Samus starts the game as a "fusion" of Metroid
and her former self. She is also immune to the X virus, which
automatically qualifies her to investigate the research lab where X
may be hiding.
All of this is
introduced in the opening cut scenes with graphics that are, along
with the rest of the game, gorgeous and smooth. The animation is
where the in-game graphics really impress. If you think Samus
animates well, wait until you see some of the bosses…wow! I only
once experienced slight slowdown while fighting one of the larger
bosses.
The story here
is seamlessly integrated with the gameplay, which may be exciting or
groan-inducing depending on who you ask. Throughout the research lab
there are navigation rooms, in which you can activate a computer
that explains your next objective and shows you where it is on the
map. While this cuts down on expensive backtracking and fruitless
searching, it also cuts down on the gameplay time. You can argue
that it only cuts down on unwanted or wasted play; if this is your
argument you will be happy with the play here. That said the rest of
the story is really impressive. Although they seem like a pretty
generic virus at the beginning of the game, we later find out that
the X have the ability to mimic their past hosts; they have memory.
They become a malleable element of the story and are used to great
effect along with holding weapon powerups and suit upgrades in the
game.

As I mentioned
earlier, this game is pretty linear. Unlike previous Metroid games,
the only motivation for me to deviate from the assigned path was to
explore for weapons upgrades. In previous Metroid games you could
spend a lot of time wandering the worlds looking for a new door to
open or a new world to access. Here you know exactly where it is you
are supposed to head next. The gameplay itself remains exciting and
the control is near perfect. I have always loved platform games, and
this does the genre and Metroid series justice. You can now grab
ledges and pull yourself up; you can even pull yourself up directly
into a morph ball for those ledges that require it. Although your
computer helps you along through the game, there is still a
challenge to be had. There were a couple times that I found myself
stuck with seemingly no way to get to my destination. Some of the
bosses are also quite difficult.
One aspect I
wanted to give special mention to is the sound. While the music is
very good, the sound really impressed me. From the bass rumble at
the title screen to layers of ambience in the game, the sound stands
out. Even the computer blips and bleeps have an air of authenticity
to them. I highly recommend playing this game with headphones.
Highs:
- Great story
with interesting plot twists
- Silky smooth
animation
- Good pacing
– you are not forced to wander if you don’t want to
- Play the
original Metroid if you have Prime and the GBA-GCN link
- You’ll want
to play this game again
Lows:
- Can be beaten
very quickly
- No mystery as
to where you are supposed to go next, computer tells all
- Doesn’t
have the same epic feel that defined Super Metroid
Final Verdict:
Hooray, I am no
longer on Metroid Fusion’s fence. I was able to mostly reason away
its two major shortcomings. First, it is short. But I have already
played through the game almost twice, one after the other, and I
still have not been bored. Second, it is linear. Granted, the first
time I played through the game I did not take the time to search out
a lot of powerups, but the difficulty of some of the bosses does
encourage exploration for upgrades. This game was meant to be played
more than once, and it became less linear for me the second time
through because of my focus on exploring for weapon upgrades. I can
definitely recommend this game to anyone who enjoys platformers,
Metroid, or Samus. Just be prepared to play it a couple times to
really get your moneys worth. Not that this should be tedious, it’s
a lot of fun to play.
Overall Score:
8.5
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