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Review
By: Josh
Fishburn
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| Developer: |
Retro
Studios |
| Publisher: |
Nintendo |
| #
of Players: |
1 |
| Genre: |
First-Person
Adventure |
| ESRB: |
Teen |
| Online: |
No |
| Accessories: |
Memory
Card, GBA/GCN Link Cable (Metroid Fusion) |
| Date
Posted: |
2-5-03 |
From deep in the
heart of Texas at Retro Studios, Inc. comes an unlikely creation. A
fusion of Nintendo and Retro has crafted Metroid Prime, a sublime
evolution of the Metroid series that manages to create a first
person adventure game that retains the magic of all the Metroid
games to precede it. It creates a spectacular atmosphere and backs
that up with great gameplay and a very well paced quest. With events
taking place after eradicating Mother Brain on the planet Zebes,
Prime has our hunter heroin for hire Samus chasing down a distress
beacon from a derelict space station above the planet Tallon IV.
Upon arrival, Samus does some exploration, runs into Meta-Ridley (an
enhanced version of Ridley from the first game), and evacuates the
exploding space station to track Meta-Ridley to the planet’s
surface.

Soon we learn
that this planet was inhabited by the Chozo race; the same race who
raised Samus from a little girl into a mature warrior; the same race
she inherited her powerful battle suit from. The Chozo were a
previously technological race who shunned their tech roots in favor
of spirituality after seeing the evils brought on by unrestrained
technological advance. After the Chozo settled on Tallon IV, a great
meteor crashed into the planet, sending waves of dangerous radiation
called Phazon across it. This radiation poisoned the planet wherever
it occurred, killing many species and mutating others. After being
defeated by Samus in the original Metroid, some of the Space Pirates
fled to Tallon IV to take advantage of its huge Phazon energy
resource for their research. By the time Samus arrives, the Space
Pirates have developed a full research station on Tallon IV and are
infusing various creatures and soldiers with Phazon with frightening
results.
This story sets
the backdrop for the great gameplay and atmosphere that the Metroid
series is known for. Prime is easily one of the most impressive
updates to an existing series that I have ever played. It creates a
unique first person action/adventure game out of what used to be a
two dimensional action/adventure/platform game. Even better is that
the transition feels virtually seamless: You become Samus. You view
the action through Samus’ visor, which has interchangeable visor
types. The two initial visors are scan and combat. The scan visor
allows you to obtain information on your environment by scanning
everything from vegetation to Chozo lore to enemy creatures. This
scanning is a large part of the game, especially towards the
beginning, as it gives you information about how to attack certain
enemies and activates switches and platforms. Scanning Chozo lore
also opens up bonus image galleries that contain some awesome CG
images and sketches. The combat visor is self-explanatory: this is
where you will be spending most of your time during combat. The
other two visors are Thermal and X-Ray. These you will find later in
the game and give a different view of the action, allowing you to
see things (enemies, platforms, etc.) that you would not be able to
see in your combat or scan visors.
Your visor also
includes a heads up display that shows your energy, weapons
capacity, and selected weapon. The gameplay in Prime is spot on and
I never really felt limited by the first person view, even while
platform jumping. Time was clearly spent making the gameplay simple
and easy to control. Samus moves quickly and smoothly, and the
controls for switching visors and weapons is intuitive and quickly
becomes second nature. Soon into the game you will acquire the Morph
Ball which when activated provides the game’s only third person
perspective. Thankfully this controls like a dream. Once again, it
is clear that Retro spent some serious time perfecting this. The
transition between the visor and Morph Ball view is just as smooth
as the rest of the gameplay.
What would great
gameplay be without great levels to match it? The developers succeed
immensely on this front, with expansive environments as well as
suffocating tunnels to keep things interesting. The game opens up on
the Tallon Overworld, a lush green environment teeming with plants
and waterfalls. The Chozo Ruins is a fantastic stone world with
broken down stone tunnels, relics, and sand. You journey to the core
of the planet in the Magmoor Caverns. My favorite, however, is the
Phendrana Drifts, a beautiful snow and ice covered section of the
planet ideal for the Space Pirates to refrigerate their research
specimen. Although the levels are pretty standard (Snow, Lava,
Industrial), here they come alive much more than before. The third
person perspective is also utilized well in the game. Adding to the
tunnels found in the previous Metroid games, there are also
half-pipe sections throughout the game. Once you acquire the Boost
Ball powerup, you can shoot up the sides of these to gain access to
previously unattainable areas. The tunnels are much more exciting to
go through in 3D. Not only is the Morph Ball impressive looking, but
there is a very roller-coaster like feel to the whole experience. On
top of simple tunnels, there are also entire rooms dedicated to the
Morph Ball, using blocks and other similar puzzles to reward you
with an item…or the exit. After getting the Spider Ball upgrade,
you will have access to a plethora of magnetic rail tracks placed
throughout the planet. These rails run on the walls and ceilings and
are a thrill to ride on. The beauty of this game is that it takes a
simple powerup like the Morph Ball and transforms it into an
important and exciting gameplay addition.
Two things that
really left me breathless on more than a few occasions were the
graphics and special effects in the game. The graphics are
excellent, and the very subtle special effects are introduced like
the clues in a good movie: gradually. They do not assault your
senses at the outset, leaving nothing to surprise you with later.
Some of this is based on the actual game because some of the
powerups are not accessible until later in the game, while others
are based on their subtlety. For example, flashes of light in front
of your visor will cause Samus’ reflection to appear on the inside
of the visor. The first time this happened I was confused: What was
that? The second time: Did that really happen? The first time you
step out of your ship on Tallon IV rain is falling. At first you see
raindrops glancing off of your cannon. Now try looking up. The
raindrops realistically land on the visor and run off. Throughout
the game you will see birds flying high above you while outdoors.
Not until half way through the game did I realize you could shoot
them! There are many more great applications of the graphics, but
suffice it to say that they create an incredibly immersive feel.
Although I could not test this, those of you who’s TVs can handle
progressive scan are in for a special treat because this game
supports it.
Speaking of the
atmosphere, the sound and music in this game are phenomenal. The
music for each world fits perfectly, from the ominous beats of
Magmoor Caverns to the new age sound of Phendrana Drifts. Some of
the worlds have beautiful remixes of music from previous Metroid
games. Magmoor Caverns is especially memorable. A couple times I
found myself playing this game with headphones and just stopping to
listen to some of the music. The sound is also great, with monster
growls and a believable ambiance in each world. There’s not much
more to say about it other than that it rocks and complements the
game greatly.

There were only
a few times that I felt bored playing Metroid Prime. In a fairly
linear game like this, pacing is paramount, and this game is paced
very well. The way I played through it, I can separate it into three
"acts". The first act is quite short and involves some
fighting and a lot of scanning. The second act basically encompasses
fighting, collecting all the powerups, and scanning when you find a
new area. The third act is a sort of treasure hunt for all the Chozo
relics that will eventually gain you access to the Impact Crater
where the final battle takes place. The first and third acts are a
little slow, with a lot of action in the second act. This works out
very well; just as the monotony of lots of scanning gets to you, you’ve
pretty much scanned everything available and can focus on kicking
some Space Pirate butt. Scanning DOES get monotonous though, and
those are the few times that the game lags a little bit. It is not
necessary to scan everything, but I felt that I needed to because
there are bonuses based on how much stuff you can scan. Overall
though, the pacing is great. The game took me about 17 hours to
complete on the first run-through, and I netted 76% of the powerups.
For a game like this, that is a good length, especially with a hard
mode opening up after winning the game for the first time.
The extras
available with the GBA-Gamecube cable are also worth mentioning. By
beating Metroid Prime and connecting to Metroid Fusion, the Fusion
suit is available in Metroid Prime. From what I played this is a
cool addition but nothing more than a cosmetic change. Even better
is the ability to play the original Metroid on your Gamecube by
linking up after beating Metroid Fusion. The game records your
progress by "remembering" your password whenever you start
the game.
Highs:
- Great
atmosphere
- Awesome
gameplay, complemented by great first-person platform jumping
- Cool extras
if you have Fusion and the GBA-Gamecube link
- Great special
effects
- The best
original soundtrack I have heard this year
Lows:
- Scanning
everything is tedious
- Scanner is
not as seamlessly integrated into gameplay as the other visors
- Gameplay is
fairly linear
Final Verdict:
This is an
easy game to recommend. After a LONG hiatus, Nintendo decides to
take a big risk by messing with the core Metroid form and comes
out with a big winner. This game had a lot riding on it, as
Metroid fans are some of the most rabid video game fans I know.
The result is nothing short of amazing. As soon as the game booted
up (with a fantastic menu system) I knew I was in for something
special. Crank the volume up on your Pro-Logic II system if you
have one, because the sound and music rock. I enjoyed every minute
of this game, more than any other game this year, but I still have
one thing on my mind after completing it: it could be a little
more open-ended. The concept of Samus as a bounty hunter has not
been fully explored. I think it would be wonderful to see a
spin-off from the main story line that has Samus deciding which
bounties to pursue and deciding which of many planets to go to.
This is not a complaint, just a dream for the future. To be sure,
I have nothing big to complain about with Metroid Prime.
Overall Score:
9.5
Additional
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