Freestyle BMX 3 is a game that is for only two kinds of people,
really: hardcore BMX-enthusiasts or people in desperate need of a
portable BMX challenge. If you do not fall in either one of
those categories, than start looking for a better game, and there
are plenty out there. Of the whole host of BMX titles
emerging, there are bound to be plenty that can
please you more than this 16-bit game. However, if you do
consider yourself in one, if not both, of the aforementioned groups,
than there are a few things you should know.
First off, Dave Mirra Freestyle BMX 3 (BMX 3 from here on out) is
not a title that anyone can just simply pick-up and master, rather,
it is quite
the opposite. BMX 3 is a game that takes a lot of adjustment
in order to start mastering it. In order to use or perform
just about anything in the game, you must first get used to it.
The controls and game mechanics are probably by far the most bizarre
obstacles in the game when you first encounter them. On the
other hand though, once you do figure them out, they will feel more
natural and fluid than anything before and, at times, it seems
almost hard to go back. As equally difficult as the steering
the first time out, the trick system of BMX 3 is another part of the
game that takes some time to even begin mastering. Though it
will hardly be easy to remember, what tricks you do commit to memory
will come easily to you. In unison, both the controls and
trick system manage to open BMX 3 up to a wide range of players.
As far as the graphics of BMX 3 go, the game has at least everything
you have come to expect from a Game Boy Advance title; you can make
your own assumptions from there. The graphics of the riders
and bikes of BMX 3 are
not anything to make praise about, if not to say they are pitiful,
and they do a lot to contrast the rest of the games graphics.
The other aspects
of BMX 3 are much more pleasing and more than make up for the rider
and bike graphics. Take the backgrounds for instance, BMX 3's
backgrounds are colorful, detailed, and all-around pleasing to look
at. The interaction between your rider and the rest of the
environments is also a note-worthy point. The stunts you
perform blend perfectly with the various environments, such as
railings. Also, when your chosen rider moves behind an
obstacle, the obstacle becomes translucent, helping you clearly
control your character and follow through with a stunt.
- A numerous
selection of riders and locations.
- Lush and
- If mastered,
the controls and trick system feel almost natural.
- The different
stages ( Freeride and Session) offer some nice
practice before you try the proquests.
- Never has a
game been so dependent on its instruction manual.
everything in the game has to be unlocked, offering to little to
A fine title for
the portable BMX game player, it unfortunately leaves little desire
to play it further. With a somewhat confusing control scheme
and trick system when you first start, first time players may not
see this game through to the end. Also, BMX 3 has tons for you
to unlock, and in my opinion it even has too much. The
graphics are acceptable for a GBA title,
though some aspects leave something to be desired. And,
overall, the game seems way to dependent on its instruction manual,
so if you get this game, don't loose that booklet.
Between the tough controls, mechanics, and the large chunk left to
be unlocked, BMX 3 seems more like work than an actual game.
In retrospect, I stand by my comment in this review's beginning,
this game is for two kinds
of people ("BMX-enthusiasts and people in desperate need of a
portable BMX challenge"), the rest of us can find much better
games to fill our time with while emptying our wallets. And
there is not much else to say than that, now, on to the score.