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Review
By:
Tikerman
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| Developer: |
Capcom |
| Publisher: |
Capcom |
| #
of Players: |
1 |
| Genre: |
Action/RPG |
| ESRB: |
Everyone |
| Accessories: |
N/A |
| Date
Posted: |
6-10-03 |
Let me start this review out with a warning: Mega Man fans will
not like this game. This is not a Mega Man game. But let
me qualify that. People who will like this game are action
fans, puzzle fans, and to some degree, RPG fans. Some of those
people happen to be Mega Man fans too. This is certainly no
platformer, and involves no jumping and shooting. So, before you
read this review, know that if you're just looking for another Mega
Man game, you're looking in the wrong place (try
Mega Man Zero, also for the GBA). But if you happen to be a
fan of the genres I listed above, read on.

Let's get straight to what this game is all about. You control a boy
named Lan, who is currently a 5th Grader at the local school. You,
like any other normal person, own a PET, or PErsonal Terminal.
This PET is personified by a cute little fella', yours being
MegaMan.exe. MM.exe is a Net Navi, which is what they call the little
guys. He guides you around the internet, takes care of your mail, and,
most importantly, is your best weapon against viruses (or viri, or
whatever). Whenever you're strolling through the web and a baddy pops
up, you have to delete him. The process is simple: You each get a 3 x
3 area, right next to each other, creating 3 x 6 rectangle, which goes
long-ways across your GBA screen. You can move within these 9 squares.
You don't have to worry about aim or anything, as tapping the D-Pad
will jet you onto the adjacent square, always facing forward. Your
primary (and weakest) weapon, which can be used unlimitedly, is your
buster. Tapping B will shoot your buster, which starts out at 1 HP per
hit (it goes up later; see below). You select a few Battle Chips,
little icons that specify a move. You can use a Battle Chip only once,
and can select only Battle Chips that are either identical or have the
same letter code. (i.e., A, B, C, etc.,). Battle Chips might shoot a
gun for 40 damage, or swing a sword for 80 damage, or something nifty,
like stealing three of your opponents squares and making them your
own, thus limiting your enemy's/enemies' mobility, and increasing your
own. Also, some BattleChips have elements (Fire, Aqua, Wood, and Elec)
which can make them more effective against certain enemies (and less
so against others).
Simple, right? Yeah. The battle system flows smoothly, with a
pseudo-turn based system: after using your selected Battle Chips, you
have to wait for a meter at the top of the screen to fill back up, and
you can select again. This system combines the real-time action and
turn-based RPG elements of the game very well. The way that you run
into viruses, as I previously mentioned, is by wandering through the
internet. The internet is represented by platforms of varying size,
connected by narrow paths, all of which seems to float over an endless
digital abyss (don't worry, you can't fall off). All of this is seen
at an isometric view. This kind of complicates things, and navigating
from this view can be confusing and a little frustrating. You may more
than once come to the point where you are told to go down an alley or
something, and you simply cannot see any entrance, because of the
view. This is a bit angering, but it doesn't happen that often,
and you'll get over it. Look at it a puzzling challenge.
Speaking of puzzling challenge, most of your objectives hover around
these. Whether out on the web, or inside various CPUs (such as your
security system, your stove, a TV, etc.,) you usually have to find
something or go somewhere. Because of the complicated paths and slew
of dead-ends, you'll be exploring for a while (most likely, this
puzzle was intended).
The story goes like this: a secret organization called the WWW (sound
familiar?) has begun to terrorize the nation's internet, and it's up
to you to take them out! Well, it's actually up to the
government-employed NetBattlers, but being the meddling kid that you
are, you get involved yourself. Similarly to the classic Mega Man
games, you have to go after Bosses who are attacking the internet, and
take them out. At first, they’ll be hiding out somewhere specific,
FireMan is in your stove, NumbersMan is in your school computer
system, and so forth. When you beat them, you don't get their attack.
I told you this isn't Mega Man. Depending on how well (based on
various factors, your victory is ranked 1-10 and S, S being the best,
10 the second best, 1 the worst), you get a huge wad of cash. Later,
however, copies of them show up on the web (first straight copies,
then Level2 copies, and superior Level3 copies), and defeating them
with a certain level will get you a Navi BattleChip, the equivalent of
a summon in standard RPGs. This will summon the Navi, and have it
perform a move the will hurt your enemy (some also heal). Everyone
freezes once a Navi is summoned, so accuracy is always 100% (unless
your enemy is hiding).
You can also score Navi BattleChips by battling your friend's Navis,
or the Navis of various law-abiding townsfolk. Again, Capcom does a
good job of combing the classic Mega Man boss set up with the new MMBN
gameplay.
MegaMan.exe does not level up with experience, in fact, possibly to
the dismay of many RPG fans, there is no experience. Rather, whenever
you score an PowerUp, which increase either the power of your basic
attack, the rapidity of your attack, or the speed with which you
charge your buster (it's your choice), or an HP Memory, which
increases your maximum HP, your level goes up. Fairly simplistic, but
it provides an impetus to get all the PowerUps and HP Memories.

Also, there's armor. Whenever you have the sufficient funds, you can
head down to a NetMerchant and purchase some armor, which, though not
changing the appearance of your NetNavi, can help him defend against
various the various elements.
When you're not out on the web, you control Lan himself, navigating
the real world. There are plenty of things to do outside of the
internet, as you cannot nearly do everything from your own measly PC.
There are even a few puzzles and various adventures that you have to
do with plain old Lan, though MM.exe will often help out. The musical
score is up to Capcom standards, and will often have you humming while
you play (or, to the annoyance of your friends, while you don't play).
To beat the game, an average gamer's skills will certainly suffice.
However, like many games these days, there is a lot more than simply
beating it. There are 175 Battle Chips to collect (very similarly to
Pokémon, many of these are beefed up versions of others), as well as
(again, similarly to Pokémon) a secret 176th chip which can only be
attained by getting it direct from Capcom. To get ALL of these, you
will have to do a lot more than just beat the game, which will
definitely provide a challenge.
Highs:
- Interesting
Action RPG battle system
- Great musical
score
- Difficulty
ranges depending on level of completeness, meaning everyone can
enjoy this game
Lows:
- Confusing and
sometimes frustrating web wandering
- For the
die-hard Mega Man fans, this isn't a platformer
- May not be
RPG enough for RPG fans
Final Verdict:
This game is pretty good. For those who can look past its non-Mega
Man-ness, or its unorthodox RPG style, this a good Action-RPG, with
puzzle elements. Sure, some things can be a bit annoying, but
altogether it’s a fun experience. This will take the average gamer
15-25 hours on the first try, and more if you try to collect all the
chips, PowerUps, HP Memories, and Armors. The great variety of
Battle Chips and summons makes collection fun and battles even more
fun. It even offers a touch of gambling with the ChipTrader! If
you're looking for a fun, puzzling, RPG-Action hybrid, with a touch
of puzzle and a hint of Pokémon, grab MMBN. (And its sequel,
Mega Man Battle Network 2).
Overall
Score: 7.5
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