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Review
By: Roger Taylor
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| Developer: |
Amusement
Vision |
| Publisher: |
Sega |
| #
of Players: |
1-4 |
| Genre: |
Action |
| ESRB: |
Everyone |
| Online: |
No |
| Accessories: |
Memory
Card |
| Date
Posted: |
11-29-01 |
Whoever would have
thought that the greatest rivalry in the history of video games
would have finally ended with a game called Super Monkey Ball?
Yes, the days of Nintendo vs. Sega are officially gone, as Super
Monkey Ball is the first game produced by Sega to be released on
a Nintendo console.
And yes, the
game is as weird as the title suggests. When you start the single
player game, without any kind of story or explanation, you are
immediately thrust into the roll of a monkey that is stuck in a
clear ball. Actually, let me correct that, you are thrust into the
roll of the level that the monkey ball rolls on. Yes, like Marble
Madness before it, you control the level in Monkey Ball. That
means it’s hell on the eyes if you are a spectator and not a
player, as the level moves up and down whilst the monkey remains at
the center of the screen. Still, after playing for a while, you don’t
even realize that you are not the monkey, since you control it just
as you would if you were the character and not the level.
The goal in
Monkey Ball is to tilt the level so that the monkey-filled ball
rolls to the goal, grabbing as many bananas as possible on the way
to get extra lives. Sound simple? It is. For about the first 20
levels. After that be prepared for Frustration City as the levels
get increasingly, and ridiculously, difficult. There are three
difficulty levels in Super Monkey Ball: beginner, advanced,
and expert. The 10 beginner tracks are well designed. They go from
laughably easy (to acquaint you with the controls) to what a
beginner will see as challenging, but not too hard. The 30 advanced
tracks are a bit less forgiving, but are still fine in the
difficulty department. The average gamer will be able to beat the
advanced tracks after 3 to 5 attempts. The 50 expert levels are a
different story all together. Instead of being a welcome challenge
in a video game, the later levels just seem impossible. Super
Monkey Ball is the first game in years to get me to give up
before beating it.
The laughably
impossible levels may have ruined this game were it not for the fun,
exciting and absolutely hysterical multiplayer party and mini games.
The "party
games" are available right when you turn the game on. Monkey
Race is essentially a cart racing game, only with the
people/animals/whatever on carts being replaced by monkeys in balls.
There are unique weapons, boosts and three different courses, so
this one will keep you occupied for a while provided you have extra
controllers and people to play it with. It’s certainly not at the
level of a Mario Kart, but it’s actually more playable than some
of the stand-alone cart racers that have been released lately.
Monkey Fight is just as entertaining of a mode. Once again you are a
monkey in a ball, but this time around your ball has a spring-loaded
boxing glove attached to it. The idea is to knock your opponents out
of the arena, using power-ups that make your glove bigger, your
spring longer, and give you the ability to spin around rapidly with
the glove extended. Monkey Fight delivers thrills in the same vain
as Bomberman or Mario Party. As much as I love those first two
modes, my personal favorite has to be Monkey Target. The most
bizarre of all the party games, Monkey Target involves rolling down
a steep ramp in your monkey ball in order to gain speed, and then
flying off towards one of three giant targets on the ground. Once
off the ramp, your monkey opens the ball up forming something
resembling wings. Guiding the monkey carefully towards a target, you
then close up the ball to have your monkey land on the target, which
is worth a varying number of points depending on where you land.
Like the other modes, there are power-ups to be earned, including
one that gets rid of wind, one that doubles your score, and one that
makes your ball stop wherever it lands (without rolling). It’s
turn based, so it may frustrate some without patience, but it is
also extremely fun, and a great way to relax with the buds after a
hard day of work or school.
The mini games,
which according to Sega are not the same as party games, must be
unlocked by playing the main game. Don’t worry, you don’t have
to beat expert mode to get them all. The mini games, Monkey Bowling,
Monkey Billiards and Monkey Golf, are equally as crazy as the party
games, but perhaps not quite as good. Each of these games mimics the
sport that their names implies, and do so quite effectively. The
physics and gameplay in each is very good, and they are just a step
below what you’d find in a stand-alone game based on these sports
(similar to how The Legend of Zelda: Ocarina of Time featured a
side-quest fishing game as good as most others on the market).
The graphics in Super
Monkey Ball are not impressive, but they don’t really need to
be in a cartoonish environment such as is represented in the game.
Sega probably could have squeezed a game that looked like this out
of the 5-year-old Nintendo 64, but when the framerate is constant
and everything is recognizable, what’s the difference?

The sound in Super
Monkey Ball is a little better. The sound effects could be
better, but they get the job done. The music is fine for a while
(especially the Mexican hat dance that plays on the Monkey Bowling
menu screen), but after a dozen hours or so of gaming, you’ll be
reaching for the mute button and turning on your own tunes.
Thankfully, sound is not an important part of this game, so it makes
no difference whether or not you choose to listen to it.
You never do
find out what the hell is going on in this game. Why are the monkeys
in balls? Why are they trying to get to those goals? How do those
levels float in the air without any support? I’d keep asking
questions, but I know that no one can answer, as the developers at
Sega were obviously on drugs when they came up with the idea for
this game. I’d keep asking questions, but I still find it funny
when I miss the mark in Monkey Target and my ball sinks into the
surrounding water…and the monkey inside scratches at the glass to
get out. When a game is this fun, who cares if it makes sense?
Highs:
- Simple, fun
gameplay.
- Varied and
long-lasting multiplayer.
- Monkeys are
funny.
Lows:
- Later levels
are so hard they aren't even worth playing.
Final Verdict:
If you aren’t
into multiplayer gaming, then stay away from Super Monkey Ball.
There are far more satisfying single-player experiences on the
GameCube. However, if multiplayer is your thing, you must buy
this game. It’s arguably the best party game ever made. Heck, even
the main game has a turned-based 4-player option…but with all the
great party games, why would you want to play the main game?
Overall Score:
8.7
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