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Review
By: Siou
Choy
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| Developer: |
Digital
Eclipse |
| Publisher: |
Universal
Interactive |
| #
of Players: |
1-2 |
| Genre: |
Action |
| ESRB: |
Everyone |
| Date
Posted: |
10-3-02 |
With the Hallowe’en
season fast approaching, one can’t help but hold one’s breath in
anticipation of a probable plethora of seasonally spooky games
unearthing their way into release. The opening salvo in this
invasion of the undead, unseen and unearthly? Monster Force,
from Universal Interactive for the Game Boy Advance. Monster
Force lets you choose from three of the "classic"
Universal pictures franchise monsters: the wolfman, a vampire (nee:
Dracula), and the Frankenstein monster. This time around the
monsters are considerably younger, with a far more pimply-faced
Wolfie, Drac, and Frank out to save the missing Dr. Frankenstein.
Along the way, these creatures of copyright ("children of the
copyright, what legal noises they make!") get to contend with
jack-o-lanterns, ghosts, and enough of the sort of shadowy menace
that makes Hallowe’en so damn much fun in the first place.

There are a few
problems, of course. First off, Monster Force isn’t
incredibly flexible in design. You’re only allowed to play through
as one character - no switching between characters to use one better
suited for the level in question, or just because you’re sick of
Drac and think Frankie’s being neglected. Each character has
different strengths and weaknesses, so you’ll have to choose
wisely (particularly since you’re stuck with whatever shmuck you
pick for the long run). Frank is the strongest but slowest, Wolfie
is the fastest but weakest and Drac is the most balanced overall
(which would make him sorta weak, but not too slow – in other
words, blandly average, like most people’s choice in a spouse).
Relics and
power-ups can be found in the game to help aid everyone’s favorite
trademarked, brand name-recognition style monsters. By defeating the
more generic monsters in the game by means of a force combo shot you
get rewarded with power-ups and relics. You can also buy power-ups
and relics from Igor the robot (who shows up in some really neat
pseudo-aged film sequences, described further below) between each
level. Relics are more powerful, and therefore, make more of a hole
in your budget. Saves are only allowed after completing a level.
Since it’s a battery save, there are only three slots to save in
(which allows exactly one for each monster).
Monster Force
actually does
do a great job in trying to give off that old monster movie feel.
The cut scenes are done in black and white, with all the cracks,
pops, hair on the lens, and shaking involved with old movies in the
pre-DVD age in place, which gives the actual feel of watching some
cheesy old movie from the 30’s. The in-game graphics are nicely
done too, considering it’s a low-res GBA game. The monsters look
great and the levels are well detailed – unlike some GBA games (Castlevania
Circle of the Moon, Pitfall the Mayan Adventure), you won’t
have any trouble trying to figure out who’s who. Each character
also moves accordingly, with Drac floating and Wolfie running on all
fours. The only flaw with the graphics is inherent to the strict
overhead view, which the game utilizes without exception. Sometimes
I’d find myself running into walls that don’t look like walls
(in other words, something that looks like mud on the ground may
actually be a wall).
The controls are
very simple and basic. The B button is used to shoot (normal, force
combo, and triple shot), while the A button is used to dash. Lining
up the enemy isn’t always as easy as it should be. I find that
some shots tend to go a bit high over enemies heads (irritatingly,
you can still see the shots clip the top of enemies heads without
causing any appreciable damage), and shooting at angles is almost
impossible (while opponents are free to come at you from all
directions). There are several levels where you have to work your
way to a teleporter to exit the level; while in others, you have to
complete certain tasks to finish the level, such as defeating a
monster or finding your way through the maze before the clock counts
you out.

The sound in Monster
Force is nothing to write home about. It’s decent and does its
best to fit the mood; but I was hoping for something a bit more
appropriately spooky. The sound effects when your character gets hit
or runs into walls (which can happen a lot when dashing) aren’t
exactly up to par. Sound effects and music in the cut scenes are
slightly better; but again, nothing special.
The bottom line is
this: it may not be anyone’s idea of a masterpiece, but if
Monster Force is any indication of the sort of Hallowe’en
games that might appear this year, it may be a pretty good year for
those of us looking for some spooky fun for the holidays.
Highs:
-
nice graphics,
particularly with regards to the cut scenes’ faux-crappy old
horror movie feel
-
hours of mindless
fun
-
nice Halowe’en
mood
Lows:
-
you’re limited to
using one character at a time, no switching characters for different
levels
-
sound isn’t up to
par (a common GBA platform complaint)
Final Verdict:
Let’s keep this
short and simple. Monster Force is a fun game, released just
in time for Hallowe’en. The characters are cute and the graphics
are nice. The game isn’t the most difficult, but it’s still
enjoyable. It could easily be beaten during a rental, but you may
want to pull this game out more than once, so it’s probably worth
a buy. Anybody out there who’s a big fan of cheesy old
one-dimensional Universal monster movies (to the exclusion of their
more interesting continental cousins) should get a kick out of Monster
Force.
Overall Score:
7.0
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