I bet you didn’t see this one coming. Monsters, Inc. has
hit the Game Boy Color, and it’s almost exactly like every other
movie-based platformer to hit the system.
The story is as follows. Boo has accidentally returned to
Monstropolis, but luckily Sulley finds her before the CDA (Child
Detection Agency) does. Thus Mike and Sulley set out to locate the
door that will return her home.
As you make your way through the game’s 10 levels of
platforming action, you’ll take advantage of both Mike and Sulley’s
skills as you avoid the CDA. In some levels they’ll be working
alone, while in other levels they’ll be working together (you
switch between characters instantly by pressing select). In-between
levels, you’ll be treated to a high-color still-picture cutscene
(which actually looks pretty good) that advances the storyline and
leads into the next level. Mike can double-jump and reach high
places, while Sulley can hang from ledges, roar, and carry Boo on
his back. This dynamic duo of the monster world creates a good
enough contrast in skills that one will be better suited for each
particular situation, thus providing simple puzzles to entertain a
young gamer’s mind.
The graphics are above par for your average Game Boy Color game,
with a nice range of colors, decently animated sprites, and some
fairly detailed levels. It certainly won’t impress anyone, but
everything from the movie is recognizable here. That alone should be
enough for this game’s target audience. The sound is about what
you’d expect out of the system…tinny and bloopy music with a few
low-quality sound effects thrown in for good measure.
My only real complaint with the game is that the controls take
some getting used to. While both characters control consistently and
accurately, both feel almost "frog-ish" in nature when
they jump. It’s hard to describe really, but if you can recall how
Mario felt in the Frog Suit from Super Mario Bros. 3 then that’s a