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Review
By: Siou Choy
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| Developer: |
Camelot |
| Publisher: |
Nintendo |
| #
of Players: |
1-4 |
| Genre: |
Tennis |
| ESRB: |
Everyone |
| Date
Posted: |
01-18-01 |
One of the most
apparently popular of recently released games for the N64 is Mario
Tennis. You won't find any Andre Agassi or Anna Kournikova level
playing here but you don't have to be a tennis expert to enjoy the
game either. The first thing that catches the eye about Mario Tennis
is the graphics. The 3D meshes of Nintendo's homegrown cadre of
characters appears right at home on the court. Fluid motion,
immediately recognizable personalities and well defined
characterizations (more on that later), as well as its bold,
aggressively bright and colorful look serve to draw the curious in,
promising an amusing gaming experience.

Oddly enough, I
had more fun playing Mario Tennis at the Nintendo 64 display at Toys
R Us than I did at home. In retrospect, this seems to be the case
with a lot of N64 games (the only real exceptions being Castlevania
64 and Pokemon Puzzle League), but since I was having such a good
time creaming my opponent fellow shoppers on the virtual court, the
thought that this would be another, say, Star Wars Racer never
crossed my mind. So it was a bit of a shock to find that when I
finally brought my formerly beloved Mario Tennis home, I found
myself more than a little disappointed. Lesson One for the
prospective Mario Tennis player: whatever you do, make sure
you have someone to play Mario Tennis with. As a one-player game, it
really comes up short, and proves to be not much fun at all. The two
player mode is where all the action is. There's nothing wrong with
trying to climb the ranks and win a championship, but it seems that
you keep competing against the same characters each time. I'd like
to compete just once without having to battle Mario or Luigi.
Mario Tennis
offers you the somewhat limiting choice of playing as your favorite
(and not so favorite) Mario Bros. characters. If you're like myself,
and your familiarity with the Mario Bros. series extends no further
than the first 3 Donkey Kong and the original Mario Bros. arcade
games, then let me be the first to inform you: a significant
percentage of the characters you get to choose from in Mario Tennis
will probably hold little or no appeal for you. Even if you go into
this recognizing that this is essentially a children's series, on a
system that bases its fortunes on marketing solely to the preteen
market, you should find it rather hard to take irritating characters
like Toad, Baby Mario, Peach, and surprisingly enough (for someone
as out of touch as myself, anyway), Mario himself. Mario, in fact,
turned out to be the worst offender of the bunch, between his whiny
Mickey Mouse voice (and we all know Mickey Mouse is evil),
annoyingly stereotypical Italian phrasing and outmoded catch words
(come on, did ANY self-respecting Italian ever go around hollering
"mamma mia" every 3 ˝ seconds? Is this supposed to be
cute, or worse, amusing?). Worse yet, as if his voice and all the
cheesy stereotyping weren't bad enough, the accent is done rather
poorly, I might add, sounding more like some weird child's
approximation of Topo Gigio (or Bela Lugosi, for that matter) than
the Sicilian plumber Mario is presented as being. I found myself
playing as the same 2 or 3 characters every time: the evil looking
ghost Boo (whose most amusing trait is his release of what appears
to be a "fart of victory", something like what happens
when you suddenly let the air out of a balloon, after each winning
serve or return), the strangely serial killer-inspired "Shy
Guy" (some troll that runs around in a Jason mask), and best of
all, the Snidely Whiplash-like Waluigi. I have no clue where the
hell these characters come from, but Waluigi, with his flashing red
eyes, evil snicker, and even the way he recites his own name like
some sort of threat almost singlehandedly manages to save the game.
If they ever come out with a game starring and based around the life
and adventures of Waluigi, I'm there. And that's not to mention that
he's one of their best (outside of that little prick Mario, anyway)
tennis players!
Speaking of
Mario, one really bizarre and unrealistic feature of the game was
how this (proportionately speaking) 3 foot tall, fat old bastard
would somehow manage to jump 6 feet in the air to return serves that
would blow past any of the other players in the game, scoot back and
forth across the court at lightning speed to accomplish the
aforesaid impossibility, hog the net, and absolutely destroy
the game of any otherwise undefeatable opponent. This proves to be
not only extremely annoying, but almost completely beyond
belief (if we didn't know that the entire Nintendo franchise is
built around this once amusing, but now incredibly annoying
character, and that all the little kiddies playing this game are
supposed to be fighting over who gets to play as Mario; Mario's the
hero, we're all supposed to root for the unconquerable Mario, gee, I
want to grow up to be a plumber someday, just like my idol Mario).
The replay
feature in the game is somewhat lacking, to say the least. While one
would naturally expect it to replay the "action", it seems
instead to be rather random, tending (more often than not) to show
poor angles or emphasizing anything but what you wanted to see in
the first place. In other words, instead of showing Mario get hit in
the face with the tennis ball, you'll see, for example, Daisy
jumping up and down, or a close up of an uninvolved character's face
(when playing doubles, this happens a lot).
One of the
apparent selling points of Mario Tennis is that it offers several
other games (in the creatively titled "Special Mode") in
case the gamer (as is quite likely) becomes bored with the regular
game. Why you would want to play any of these other games, however,
is something that I'm not quite sure about. I may be out of touch,
here, but I really fail see the point of playing tennis while trying
to collect rings or hitting strange multi-coloured cubes that seem
to break (and form new ones) to no apparent purpose. I particularly
enjoyed how the computer would somehow, magically, cause lightning
to strike me or a banana peel to appear in front of my dash to
return its serve, yet I found it difficult or impossible to return
the favor.
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