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Review
By: Siou Choy
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| Developer: |
Camelot |
| Publisher: |
Nintendo |
| #
of Players: |
1-4 |
| Genre: |
Tennis |
| ESRB: |
Everyone |
| Date
Posted: |
01-18-01 |
Some of these
outstanding, and highly recommended Special Games (I'm being
sarcastic here, for the clueless) include the imaginatively titled
"Short Game" (5 Points) , Tiebreaker (7 Points), Ring
Tournament (you have to enter a code to compete; don't ask me where
to find the codes, since I never came across one), and Demo Mode,
wherein you face the ultimate challenge (to your patience, anyway),
as the computer plays...and you watch! I imagine this function would
be ideal for stores (though every one I visited which had Mario
Tennis on display left it in the normal, playable mode), but why
someone would want to watch this at home is beyond me. And the real
kicker? You CAN'T exit out of the demo mode. You're forced to
shut off the game entirely or hit reset. The real fact of the matter
here is that unlike most other systems, which often send separate
demos to the stores to promote their games, Nintendo (who never
loses a chance to nail its youthful audience for another buck by
requiring forced add-ons and extra components for a number of its
games (each sold separately!)) was too cheap to do this, instead
sticking what should have been a store-only promo on what ultimately
ends up being the take-home version of the game itself. This is
really unbelievable, considering the abovementioned "required
extras" issue so prevalent in N64 games. Perfect Dark and
Castlevania are just two examples of this marketing cheap shot (more
blatant a crime considering that these are among the best games for
the system). I'm sure everyone remembers how you had to buy (at
extra cost, of course) an otherwise useless "memory pack"
to play Castlevania; and could there really be a gamer out there
that hasn't heard how in Perfect Dark you only get 35% of the game
(and that doesn't even include the solo missions you played in
stores!) without buying a rather costly (and with one exception
noted below, otherwise useless) "expansion pack". The
amusing thing about this is that for a few dollars (literally) more
than the price of said "expansion pack" alone, you can get
the pack as part of a package deal bundled with some crappy Donkey
Kong game no self respecting person over the age of 8 would ever
dream of buying. The genius of this marketing ploy is that the two
games are practically mutually exclusive: either the preteen Donkey
Kong fans are going to take up guns to play the Quake-style shooter,
or more mature gamers are going to change their wicked ways and take
up kiddie games. Does anybody else out there hear a "not
likely!" right about now?

Continuing with
the fun, let's remind everyone for the record that all the
aforementioned "Special Games" are for 2 or more players, only.
"Play Mode" includes Exhibition, Tournament, Ring Shot
(where you aim for rings and get all the flags), Bowser Stage (which
requires you to use items on a topsy-turvy court) and Piranha
Challenge (where you face a barrage of balls from Piranha Plants).
Exhibition mode allows you to play a game against the computer or
against your friends (if you still have any after forcing them to
play this game more than a few times with you). Tournament Mode
allows you to climb the tennis ranks and win tournaments in the
game. Ring Shot is one of those "fake extras" in the game
where I didn't quite understand the purpose. There are four
sub-games in Ring Shot: "Game", "Time",
"Balls", and "Points". Essentially, all of these
games are exactly the same - one long volley with the computer.
There is only one variable: the amount of time, balls, or rings you
have to collect. Why a person needs to spend so much time volleying
the ball back and forth with the computer is something somehow
beyond my limited powers of comprehension. As I understood it, the
game of tennis was always about trying to win the point, not simply
volleying back and forth. Watching a smash return is what people
want to see, not a long overdrawn rally between two players. The
Bowser Stage was an odd change of pace. Here you get to play tennis
on a topsy-turvy stage filled with multi-colored cubes. Banana
peels, lightning, and other obstacles could (supposedly) be called
upon to make things tough on your opponent. Once again, however, I
found that I had quite a bit of trouble calling up said items, but
the computer had no trouble at all in utilizing them against me. The
Piranha Challenge, despite its misleading title (it's really
referring to a venus flytrap-style plant that spits tennis balls at
you), is the only mode with any practical purpose whatsoever -
namely, it offers good practice in returning serves. Unfortunately,
you have to hit all of the 50 balls the "piranha
plant" spits at you, and without letting whoever else is
on the court alongside the plant return it. This is a great way to
practice returns but the prospect of returning all 50 (without
getting the balls volleyed back at you) makes beating this mode
almost impossible.
As you may have
inferred at this point, most of the "Special" or
"Extra" modes and games in Mario Tennis are anything but.
They come off as "fake extras" placed there solely for the
purpose of filling space in the game and to justify the high price
of cartridge based games by attempting to fool the player into
thinking there are many options to choose from, when in reality,
there aren't (sort of like America these days, isn't it?).
Ultimately,
Mario Tennis is a bit of a bummer. While the goofiness of the
characters (a few of whom are actually enjoyable and somewhat
endearing) gives this a different angle from the average tennis
game, the awkwardness of some facets of gameplay keep it from being
as fun as you might expect. And too many aspects of Nintendo's
increasingly cynical marketing strategies (padding the game with
useless and pointless "extra" games, the presence of the
store demo, etc.) shine through on or are brought to mind by this
release for the adult, more worldly-wise gamer to ignore; leaving at
least one dissatisfied game reviewer unable to just sit back and
enjoy playing this very silly, overly expensive game.
Highs:
Two player mode
is the game's one high point, and the place where you have your best
shot at having fun with the game. Easy to pick up and understand,
which should be a good selling point for the kiddies (or the very
lazy).
Lows:
Mario.
Characters that become corporate symbols are always
lousy, but this one takes the cake. Once upon a time, he was a
fun character who appeared (and later starred) in a few good
arcade games, but somewhere along the way, Nintendo's favorite
boy became the demented, somewhat offensive clown (with
accompanying grating entourage) he is today. Character selection
is rather limited, unless you're familiar with (and like) the
usual cast of characters from Mario Bros games. For some unknown
reason, the characters tend to "charge up" a lot,
which freezes them in mid-dash (or mid-swing), indubitably
causing the irritated gamer to miss returning the ball. Not only
is this an essentially pointless "function" in the
first place, but the sort of "mishap" I am referring
to here occurs far too often during gameplay for my taste. More,
it seems that once you commit yourself to moving your character
in one direction, you're locked in: turning around mid-run
doesn't seem to be in the vocabulary of the Mario characters,
which makes playing anything approximating an actual tennis game
nigh impossible.
Final Verdict:
Mario Tennis is a
fun, if simple game for the tennis lover or for those few diehards
who actually enjoy the characters from the Mario Bros.
series. The controls are simple, but stick at times. The game
doesn't have a lot of replay value. Definitely worth a rental, but
the decision whether or not to purchase is totally up to you (if you
don't mind competing against Mario and Luigi in EVERY
tournament). Like most N64 games, Mario Tennis should be great for
the kiddies; but unfortunately, there's not a hell of a lot for the
rest of us to dig into here.
Overall Score: 5.5
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