The same team at Factor 5 that worked on Rogue Squadron for N64,
possibly the best flight-combat game of its time when released in
1998, developed Battle for Naboo. As one of Rogue Squadron’s
biggest fans, I was expecting a lot from Battle of Naboo.
Thankfully, I got just about everything I was looking for. Read on.

The first thing you will notice about Battle for Naboo (actually
you should notice as soon as you read the title) is that it is based
on last year’s new Star Wars movie, Episode 1: The Phantom Menace.
For me and most of the rest of the population, this is the biggest
downside to the game. Even if you liked Episode One, you have to
admit that there is less lore and legacy surrounding it, and thus,
less for the developers to put in the game. Since only a few ships
were featured in the movie, Factor 5 was forced to create a few of
its own ships to put in the game. And the story about the Trade
Federation fighting the planet Naboo is not nearly as intriguing as
that in the original Star Wars movies. But I have to hand it to
Factor 5 for trying to make the story more interesting than it was
in the movie. Actually, I have to admit that I found myself much
more involved and interested in the characters in Battle for Naboo
than I did in the Phantom Menace movie. In any case, if you can get
past the Episode One license, this is actually a better game than
Rogue Squadron was.
The gameplay in Battle for Naboo is almost exactly like that in
its predecessor. This is to be expected as Battle for Naboo is built
on an upgraded Rogue Squadron engine. The controls work the same in
the game, with B firing, A thrusting, Z being brake, C-Left
controlling missiles, and the control stick handling steering and up
and down motions. The only change, and it is a fairly major one, is
that R is now used for sharper turns. This is extremely
useful, as Rogue Squadron often got frustrating when TIE fighters
could circle you thrice over in the time it took you to make one 180
degree turn. Now your ships can turn as fast as your enemies can.
Another major change in Battle for Naboo is the inclusion of
levels where you never leave the ground. In Rogue Squadron, you had
a free range of motion with every ship on every level. However some
of the levels in Naboo have you racing around city streets in a
grounded Speeder (much like one of the levels in 1996’s Shadows of
the Empire). Others have you at the helm of armored Trade Federation
boats, which obviously can’t fly. This certainly doesn’t make
these levels any better, but it doesn’t restrict the fun either,
since the levels are well designed.