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Review
By: Andrew
Joy
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| Developer: |
Eurocom |
| Publisher: |
EA |
| #
of Players: |
1-4 |
| Genre: |
FPS |
| ESRB: |
Teen |
| Online: |
No |
| Accessories: |
Memory
Card |
| Date
Posted: |
2-12-03 |
Yet another game
to add to the list of already existing 007 titles, this Bond some
how falls short on many ways to other games in its library.
Not to at all deny that the game is good and at least worth trying,
anyone but a true James Bond fan may have trouble deciding to
purchase 007 Nightfire. Despite its triumphs, most of Nightfire's
faults were just too strong to let this title compete with a classic
007 game like Goldeneye.

To just assure you that the title was not a complete failure and, in
fact, quite good in many ways, I will start with 007 Nightfire's
merits. Truly, as can be said with any of the games like it,
you would probably pick up this game to have some fun with a wide
array of both weapons and gadgets. True to the series, this
game is no failure in that aspect and the delightful amalgam (of
both the weapons and gadgets) ensures that even after you beat the
game you will still be playing with it. Most of the weapons
within Nightfire stay within the fairly realistic realm (as compared
to some of the outlandish, but still fun, weapons of Perfect Dark).
However, with
the gadgets, you will only be facing believable physics of his
Q-Branch supply if you remember that this is Bond, James Bond
(couldn't resist), and nothing short of the
spectacularly-unbelievable-but-fun and useful-all-the-same ethic can
be expected.
Aside from just the weapons and gadgets within the game, Nightfire
also lets its players experience the wonderful vehicles of the spy
and pseudo-military world. A variety of vehicles are outfitted
with every sort of weapon and computer system imaginable and, once
you remember all the controls (since there is generally no refresher
when you suddenly jump to a mobile mission), can be quite fun and
exciting. Though, aside from the visible lack of any true
luxury like a radio, you may notice that some of the first-person
vehicle cameras (the default car view is a third person view) fall
horribly short of any amazing interior detail, if they have any at
all.
Once the game is beaten, which should take the average FPS-pro no
time at all, the game features one heck of a multiplayer mode, one
not to be missed in fact. Aside from being able to choose from
a variety of levels, characters, and weapons to begin with, there is
a whole arsenal of each also waiting to be unlocked. Aside
from the droves of hidden extras, players can also get a taste of
close combat fighting, assorted sniping with a multitude of scoped
weapons, and even a chance to chase down their opponent with drone
weapons, such as mine and remote vehicles, like miniature tanks and
helicopters.
Also equally magnificent, even if only believable in a
hey-this-is-just-a-James-Bond-game sort of way, is the story of Nightfire.
Many of the sequences put you in a position to take control of the
game, choosing a style that best personifies you. People who
enjoy a little
gunplay can take a straightforward approach of shoot anything that
breathes and grab its ammo. And for the others, who enjoy the
mystery and cunning of the spy world, there is always the road less
traveled that may in part be because few people decide they want to
scale the outside of an icy castle wall. But, whatever your
preference be, the game perfectly provides ample opportunity for
both to be explored, sometimes pitting you against a room full of
armed opponents or, at other times, forcing you to sneak past the
cameras and sensors in a room. However, once the initial awe
wears off, you see right through to many of the game's downfalls.
For instance, one key point as that the adventure, in retrospect,
the entire game has much too short of a story. The game had
the potential to have a much longer story at
hand, even if it did further promote some of the game's faults a tad
more.

Another downfall in the game, again in part with the minute length
of the game, is the fact that most of the entire game makes Bond's
quest feel more like an over-extended goose chase. Sometimes,
defeating the odds in one area rewards little more than learning
your entire escapade was all for not and you are yet again set into
the lions den. Filled with typical Bond
antics, as well, the games seems like it had a variety of pieces
taken right out of the movies. Speaking of which, that brings
me to the next, and perhaps the most painful, flaw of 007 Nightfire.
You may notice, in fact it seems hard to not notice, that Nightfire
is simply chucked full of animated cut-scenes. And, while this
may be
entertaining and informative at times, this game simply has too
many. In the first level itself, and perhaps on a more
acceptable note, a tutorial
mode is set up where you complete the level with more than half of
it being a long video. While this does thin out in the later
levels, it is still quite full and at time you feel more like you
are watching a movie instead of playing a game. The limited
amount of actual gaming before yet another video often makes you
feel as if you are simply pressing play on your VCR or DVD player,
even though you have to jump through a few hoops just to do so.
Highs:
- A literal
arsenal of weapons/gadgets and an army of characters.
- A variety
of ways to complete each mission opens the playing field to
all players.
- A
multiplayer mode that justifies multiple rentals.
- Relatively
entertaining story, if not stretched out with the Bond
license.
Lows:
- Feels more
like watching a movie than playing a game.
- Thin story makes the
game way too short.
- A seemingly endless
goose-chase drags on the already thin plot.
- Bond license may have
been stretched a bit far in this adventure.
Final Verdict:
Too thin a story and too short
of a game, 007 Nightfire is definitely not a game to purchase, however the
killer multiplayer and versatile gameplay can easily justify multiple rentals.
Where game developers strive for graphics that make you feel like you're in the
movie, Nightfire somehow achieves that in the gameplay, making you feel more
like your pressing play than playing a game.
Overall Score:
7.0
Additional
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