 |
| Review
By: Roger Taylor |
| Developer: |
Quest |
| Publisher: |
Atlus |
| #
of Players: |
1 |
| Genre: |
Strategy
RPG |
| ESRB: |
Teen |
| Date
Posted: |
12-19-00 |
I suppose I
should begin this review by saying that I am not, nor have I ever
been, a big time RPG player. In fact, the only true RPGs I have
ever played extensively are Final Fantasy III (American title),
Final Fantasy VIII and Ultima. And the only one of those that I
thoroughly enjoyed was FFIII. I guess that is why I am so
surprised that I like Ogre Battle 64 as much as I do. And let me
get this out of the way right away: this is a great game. I could
tell you that this is the best RPG that the N64 has to offer, but
that wouldn’t exactly be saying much. I could say that this is
one of the best RPGs this year, but that really doesn’t do the
game justice. This is one of the best games of any kind, for any
system to be released this year. Read on.

In Ogre Battle
64 you play the role of Magnus, a young man fresh out of military
academy. You are assigned to a minor post in the Southern Division
of your kingdom’s army. However, your life will not stay calm
long, as a revolution is brewing in the once peaceful empire…and
you are an integral part. And thus begins Ogre Battle 64. But just
because this game has a broad, epic backdrop, don’t assume that
it doesn’t have a personal storyline. Actually, there is a very
deep, involving story at the heart of Ogre Battle, dealing with
the dark past of Magnus’ father and the relationship between
Magnus and his childhood friend. The action starts out quickly as
you are sent to investigate trouble at a mine nearby your post
only to discover that a group of peasants has begun plans for
revolution. You will have many skirmishes with the rebels before
you are finally forced to choose sides. That is where one of the
real strengths of the game lies. If you mercilessly slaughter
potential allies, the game will change accordingly. A few
decisions can be the difference between you being a revolutionary
hero or a loyal servant to the crown. The multiple paths for you
to follow really add to the games replay value. Assuming you like
the game, you will most definitely get your money’s worth with
this title.
Ogre Battle 64
is very much a standard role-playing game in that your characters
walk around a main map, occasionally entering towns and often
encountering foes. However, there are a few things that set this
game apart from most RPGs. First, when in combat, you are never in
direct control of your units. You can give general commands such
as “attack leader” or “attack strongest” but you are not
able to pick the exact attack of each character. This may be a bit
disorientating and frustrating to an experienced RPGer, but I had
no problem adjusting. Ogre Battle is also unique in that it relies
heavily on strategy. Your success in the game depends almost
completely on how well you equip and train your units. For
example, putting five clerics (who’s sole ability is to heal) in
one unit will not get you anywhere; while having a well rounded
unit of two fighters, two archers and one cleric will be much more
effective. It is also essential to place the characters in your
units well. The farther back someone is, the less likely they are
to be hit. Therefore it only makes sense to put soldiers (who are
expendable) in the front, and your leaders (who are not) in the
back. There is a lot of organization and prepping in the game, and
you’ll just have to play it to figure it all out, because I
couldn’t possibly describe it all. The graphics in Person of
Lordly Caliber are a bit of a mixed bag. I found them charming,
while others have described them as ‘ugly.’ But everyone can
agree that Ogre Battle isn’t going to blow you away with its
amazing FMV sequences and stellar graphical effects. That is
because there aren’t any. The visuals are simple, and get the
job done. In my opinion, that is all they need to do. However, if
you are looking to be wowed by graphics, you are looking at the
wrong RPG.
The sound in
Ogre Battle is a different story. The sound effects are pretty
simple, and do what they are meant to do, but certainly don’t
stand out. The soundtrack, however, is simply amazing. While many
games fail to capture the moment through the use of music, Ogre
Battle does just that. There are a wide variety of tracks, some of
which give an ominous feel for the bloody fights that will follow,
some of which capture the sadness of losing a friend, and others
that provoke the appropriate feeling of terror for entering a
battle with a group of Black Knights. Sure, the music could have
been achieved on the SNES, but it is incredibly effective anyway.
As I said
earlier, I am not a big fan of RPGs. That is why it is such a
wonderful testament to the greatness of Ogre Battle that I love
this game. The story is one of the best ever in a video game. And
the missions could not have been more fun. Best of all, thanks in
large part to the music the game always manages to keep a mood
that reminds you that you could be the deciding factor in a war
that will change the lives of thousands of people in your kingdom.
Highs:
-Multiple paths,
which you choose in a number of ways.
-Music and mood.
-Excellent storyline. Much like an Oreo, the basis for it (the
revolution) is good, but it reaches greatness due to the cream
(complex, personal story about Magnus). …Remind me not to be
eating cookies when I write my next review.
Lows:
-Questionable
graphics
Final Verdict:
Unless you were
scarred for life when you bought Quest 64 hoping it would fill the
N64’s game gap, and have sworn to never play another RPG, pick
this Ogre Battle 64 up. It’s the best strategy/RPG around, and one
of the best RPGs of any kind to ever come about. An outstanding game
on all fronts.
Overall Score: 9.4
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