 |
| Review
By: Lyenhardt |
| Developer: |
Rare |
| Publisher: |
Nintendo |
| #
of Players: |
1-4 |
| Genre: |
First
Person Shooter |
| ESRB: |
Mature |
| Date
Posted: |
6-28-00 |
Perfect Dark. Heir to the throne of the legendary multiplayer
masterpiece "Goldeneye 007" for the N64. A game that had so much hype built
around it that it was the primary discussion among gamers worldwide. It's
almost ironic that such a name was given to the game, as this game is almost
the "perfect" videogame, displaying a sick amount of options to tweak and
fiddle with, along with unmatched gameplay. However, this is just not the
case, due to a few minor factors that hurt this game. Regardless of what
hinders the games pleasurable first person action in your eyes or mine, it
will always be a game remembered for its outstanding technical, conceptual,
and intuitive foresight merits that even surpass the major PC FPS at the
time of its release.
Perfect Dark, made by the developers of G007, is not a sequel to that game,
yet, borrows the game's engine, and is set in the future, in the year 2023.
You take the helm as Joanna Dark, an agent of the Carrington Institute, and
a fine British gal who gives Lara Croft a run for her money. The basic story
has you exploring the motives and uncovering the actions of an evil corporation
called dataDyne, which will eventually lead to an all out battle against
two alien races, the Maian and the Skedar.
Gameplay-wise, PD is unmatched, and I'm not joking you. Everything that you
liked about G007 (if you played it), you'll like about this game, and you'll
appreciate the wide array of new additions to the gameplay and engine. First
off, you have about double the amount of different weapons at your disposal
this time around, and even some oldies from G007. Everything from the alien-born
"Maulers", "Phoenix", and the "Farsight" (a rail-gun with an x-ray scope
capable of picking off enemies through floors and walls), to the more traditional
arsenal, AR34, K7 Avenger, Falcon, Magsec, and so on. What's wonderful about
this game is that all of the weapons have a secondary function to them. Hold
the "B" button down and it'll switch the gun into its secondary function.
For example, the shotgun will shoot two consecutive blasts instead of one,
the proximity mine will become a "threat detector", showing you were all
hidden explosives and dangers are, and an automatic weapon called the "Dragon"
will become a proximity device, and be thrown to the ground, were someone
might mistake it as a normal gun and BOOM! There they go. With over forty
different weapons to choose from, each having a secondary function, how could
you become bored with them?
When you start the game, you have a multitude of options and things to do/check
out. You could start your solo missions, you could go to the Carrington
Institute, you could go to the challenge mode and play a multiplayer game
with your friends and/or with computer controlled characters called
"simulants",
or, you could play the challenge mode missions. "Now, where should I start?"
you say....
In the Carrington Institute, you can go around, talk to some people, and
just explore around and pass the time. But, the main reason to go there is
the training facilities. First, there is a virtual reality room that improves
on your skills with disarming guards and killing them. The other facility
is a shooting range, where you practice your accuracy and speed with all
of the weapons, each weapon having a different objective to complete, and
three stages of training (bronze, silver, and gold).
Solo Missions make up the biggest part of this game. There are about eighteen
total missions to complete, each with their own objectives (plus one more
for each level of difficulty you go up by). Normally, you start out a stage
with an in-game cinema, chock full of voice dialogue (thanks to MP3 compression),
and some greatly depicted character models (even though a bit "rough" looking,
but much, much better than G007). The cinemas then fluidly converge straight
to the actual gameplay, where you control Joanna through the realistic,
gargantuan levels of the buildings, fields, and environments of that stage.
The missions seem very realistic and not corny or cheesy like most other
games have. It really gives you the impression that your are in the future.
After completing missions, another cinema pops up, further carrying the story,
and you move on to the next stage. If by some chance you get stuck on a stage,
you can call a friend up to help you out on the stage, or use a computer
controlled simulant using the co-op mode built into the game. Beware though,
because when you do this, the enemies are more frequent, and your life is
shared and limited. If you don't want to do that, you could always play the
Counter Op mode, where a friend is one of the enemies of the stage, who must
get to you and kill you at all means necessary. However, as the enemy, you
only have a very limited life amount. If Joanna or whoever you're playing
as gets away, you can swallow a suicide pill and jump into another
guards/soldier's body and take back after her, preventing her from completing
the stage.
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