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| Review
By: Roger Taylor |
| Developer: |
Rare |
| Publisher: |
Nintendo |
| #
of Players: |
1-4 |
| Genre: |
First
Person Shooter |
| ESRB: |
Mature |
| Date
Posted: |
10-18-00 |
Ah, Perfect
Dark....where to start. The anticipation for this game could not
have been higher, being the sequel to one of the best games ever
created. Perfect Dark lives up to its name, being nearly 'perfect'
in almost every
way.
First off the tech stuff. The graphics are somewhat variable. The
game looks incredible at times during the single player mode, but
some of the backgrounds are blurry; and the entire game can get
blurry during multiplayer. The horrible framerate that everyone has
been worrying about turned out to be nothing. Sure the game doesn't
run great with 4 players and 8 simulants, and co-op is a little
sluggish, but 90% of the time you won't really notice much of a
problem.
The sound in Perfect Dark is very good. There is an amazing amount
of in-game speech, and speech during the cinema segments. The sound
effects are also outstanding, with clanking boots on metal, and the
best gun effects to be found on a console. However, the music is
sometimes not to the standards of Goldeneye. While some levels
feature great, fast-paced music (or slow,
tense music depending on the situation), a lot of the music in
Perfect Dark sounds either too bad-techno-ish, or too
generic-videogame-ish.
Gameplay is one area where Perfect Dark is solid. The level design
is great, perfectly mixing elements of stealth and run-n-gun. Many
of the levels in PD aren't as good as those in it's predecessor's,
but they are still good. The
controls are just like Goldeneye's (read: great), and fit the gameplay
perfectly.
Rare added about as much innovation as one developer can while using
the same engine. The gun design is brilliant. Every gun has a
secondary
function. For example, the magnum's secondary function is a pistol
whip (basically smacking your opponents with the gun). Another
example is the
Slayer's secondary function: fly-by-wire missiles (remember Metal
Gear Solid?) From the tranquilizer (which makes your vision blurry),
to the Reaper (which shoots off a spray of bullets rapidly, and also
grinds opponents to death with it's meat-grinder like blades), all
the guns in the
game are useful in their own way, and sometimes necessary in certain
situations. That's to say nothing of the twisting storyline,
simulants, and
other innovations....but I don't want to give the whole game away!
:)
Perfect Dark has more replay value than almost any game I have ever
played. The computer-controlled 'simulants' in multiplayer make a
two-person game more interesting, and even allow you to play
multiplayer by yourself! The main missions of the game will take
forever to beat if you want to beat it on medium and hard settings.
Also there are gun tests, training modes, and other nifty
implementations that will keep you busy for months to come. Oh and
did I mention that the multiplayer is just as good as Goldeneye's?
The only beef I have is that I don't like the new arenas as much as
those found
in Goldeneye; and to tell you truth this was a major blow to the
game. Many of the levels are annoyingly dark, and aren't
nearly as playable as the one's found in Goldeneye, despite original
level design. And where the heck is the stack?
Highs:
All-around great
quality. Rare spent a long time on this game, and it shows.
Sound, graphics, gameplay, and multiplayer are all top-notch.
Lows:
Level design not
as good as Goldeneye's.
Predictable story.
Final Verdict:
If you own an N64, go buy this game. If you don't, go buy an N64 and
then buy this game. Yes, it is that good. I have only one major
complaint, and that is that we knew WAY too much about this game
before it's release. For
months we have known every cool feature, and every new innovation.
Because of this, Perfect Dark doesn't have the "Wow!"
effect that Goldeneye did. Even still, this is one hell of a
game, and I really recommend it.
Overall Score: 9.6
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