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Review
By: Siou Choy
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| Developer: |
Pipe
Dream |
| Publisher: |
Majesco
Sales |
| #
of Players: |
1 |
| Genre: |
Platform |
| ESRB: |
Everyone |
| Date
Posted: |
7-23-01 |
The levels are
also on the confusing side - it's not always clear as to which way
you have to head to complete the level. The game seems to predicate
itself on depth as well as length and width, and sometimes you have
find your way to ropes and vines that appear to be on the same
spatial plane but which in reality are behind or in front of you.

The second mine
level has precious little to do with "skill" in any form,
but rather more to do with twitch reflexes. In this stage, you have
to ride a mine cart through some old abandoned tunnels while being
chased by large spirit heads. Not exactly the most challenging
gimmick ever devised, but the itchy fingered gamer will end up
re-starting the level more often than would be desired. In fact,
many of the levels in The Mayan Adventure prove to be more
about reflexes than skill, and while this can provide a bit of
mindless "excitement" now and again, it's hardly conducive
to extended replay value.
The sound in The
Mayan Adventure is decent, if unspectacular. There is some nice
jungle ambience to aid in suspension of disbelief, making the game
feel a bit more "authentic". Harry Jr. tends to make the
same noises regardless, making sound useless as an indicator of
health.
The bosses in
the game seem to have no real pattern to their attacks, which serves
to make them tougher than they should be. The jaguar in the first
level seems to actually wait until you've jumped in the air to leap
after you. Worse, once the jaguar has knocked you down, by the time
you get up he's already pouncing on you again. Harry Jr. also tends
to spaz out once he's been hit, which doesn't allow you enough time
to regroup and prepare for the next attack. A health bar would have
been nice to let you know the how well the fight against the boss is
progressing or if your attacks are causing any damage. Probably the
most annoying part of all this is that when you die while fighting
some bosses, instead of starting you at the beginning of the fight,
the game tends to put you significantly further back in the level,
usually next to an enemy (which causes the annoyed gamer to lose
valuable hit points before even reaching the boss again).
Pitfall: The
Mayan Adventure had the potential, on its release several years
ago, to be a truly standout revisitation of one of home gaming's
early classics. Sadly, as those who have experienced any of its
sundry releases are well aware, the game (while respectably
entertaining in its own right) never really lived up to that
promise. It's a shame that Majesco didn't try to fix some of The
Mayan Adventure's existing bugaboos rather than opting for an
almost direct port. One can only wonder how good this game might
have been, if so. Regardless, all we have to work with is what's
right here in my hands. And all told? That just isn't saying much.
Highs:
- Cute
graphics. That's about it.
Lows:
- Levels
are a bit too confusing at times
- Far
too dark, making it difficult to see enemies or obstacles
Final Verdict:
If you're looking
for something along the lines of the original Atari 2600 Pitfall,
then keep looking. The game looks nice, if you can see it, that is;
since the screen is so damn dark. While the overly lush, densely
efflorescent levels can get complicated and confusing, rest assured,
it looks good while you stand there wondering just who the
hell attacked you or exactly why it is that you're sinking into the
ground. I'd suggest the original Pitfall (cheesy sub-4 bit graphics
and all) over the graphic excesses of Pitfall: The Mayan
Adventure any day.
Overall Score: 4.0
Additional
Media:
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