 |
|
Review
By: Jared
Black
|
| Developer: |
Game
Freak |
| Publisher: |
Nintendo |
| #
of Players: |
1-4
(Link Cable) |
| Genre: |
RPG |
| ESRB: |
Everyone |
| Accessories: |
GBA
Link Cable, e-Reader |
| Date
Posted: |
3-17-03 |
Note:
Outside of a few minor differences (primarily in the different types
of Pokémon that show up and a few other minor differences), Pokémon Ruby and Pokémon Sapphire are
virtually identical games. Therefore, even though I only played
through the Sapphire version this can be considered a review of
both.
For anyone who
follows the video game industry, it's pretty obvious that Nintendo
has a lot riding on the release of Pokémon Ruby/Sapphire.
Not only is the Pokémon series still arguably the biggest series in
Nintendo's stable and definitely the most profitable, but it also
comes at just the right time to ensure strong sales of the GBA SP
and Game Boy Player (as if they needed any help). After all, the
series helped breathe new life into the Game Boy platform in the
late 1990's, and it became an integral part of one of the biggest
phenomenons ever that stretched to at least four movies, several
cartoon variations, and an unprecedented blitz of merchandising. I'm
happy to report that the latest duo of Pokémon titles are
again excellent, although returning fans may find the formula to be
a bit tiring as it's pretty much yet another "by the
numbers" sequel.

As you'd expect,
the storyline in this new version is pretty similar in theme to
previous Pokémon games. After picking between a boy and a girl
character, the player starts out their adventure by moving into
their new home in Littleroot Town. It's here that the player meets
up with Professor Birch, who gives the player his/her first
Pokémon. The player then sets out to "catch 'em all",
defeat other Pokémon trainers, and try to become the best trainer
they can be. Along the way the player will encounter a number of
different side quests, recurring characters, and even some minor
mini-games to spice up the adventure.
My primary
complaint with Pokémon Sapphire is that it doesn’t do
enough to advance the series, and this is most evident in the simple
control scheme. The L & R buttons are effectively not used. The
"A" button performs various actions (talk to people, open
a door, etc.), while the "B" button cancels a command and
allows you to run once you get the right equipment and
"Select" performs several different menu functions.
Functionally, it really could've been done on the Game Boy Color.
It's an RPG, and
that of course means a lot of exploring, leveling up, and character
interaction. Other Pokémon trainers are everywhere, and locking
eyes with one (aka walking in their line of sight) means that the
player must battle their Pokémon (it's an honor thing I
guess). Win and the Pokémon involved will gain experience points,
lose, and the player is automatically transported back to the last
Pokémon Center they visited with all of their Pokémon revitalized.
Unlike battles against wild Pokémon (found in tall grass and in
caves), these battles cannot be escaped. There is no real
"dying" in the game, as defeated Pokémon have merely
fainted and thus can be revived. Non-trainers will give the player a
variety of gameplay tips (obviously directed at younger players),
hints on what to do next, and items to use throughout the adventure.
There are
several new additions to the Pokémon series this time
around. While all of them are nice, none of them really evolve the
series in the way many have hoped for with a new platform. This most
obvious addition is the ability to fight 2-on-2 Pokémon battles. In
these battles the player's first two Pokémon will be used
automatically, and having an extra creature on each side adds a
layer of strategy to the game. Other new modes this time around
include Pokémon contests where Pokémon are put on show and judged
in one of five different categories. There's also a secret base for
the player to use, which can be decorated with several different
items and can be moved around from location to location.
Pokémon has
always encouraged cooperation between other players, and this
version is no different. Multiplayer modes include Battle, Trading,
Mixing Records, Making Pokéblocks, and participating in Pokémon
Contest. Battle allows up to four players to battle at once in
either single battles (1-on-1), double battles (2-on-2), and multi
battles (2-on-2 cooperative). Trading of course allows players to
trade Pokémon between themselves, and since Pokémon can also hold
items it allows players to swap them too. Mixing records allows
another player's secret base to show up in the field, as well as
adding special broadcasts on in game TV. Making Pokéblocks is a
timing game used to mix berries where each player presses the
"A" button when a pointer reaches their name on the
screen. Pokéblocks are used to boost a Pokémon's attributes, thus
making them perform better in the Pokémon contests. The last
multiplayer mode is of course the Pokémon Contest, and it allows up
to four players to put their Pokémon up to be judged against each
other.
The graphics in Pokémon
Sapphire can best be described as "pleasant". While
the overall look is kept fairly simple and minimalist, the world is
nevertheless vibrant and diverse. That's not to say that the game
doesn't feature some graphic tricks though, including a very neat
water reflection, rustling bushes, weather, fading footprints, and
other environmental effects. As big and as complex as the game is
it's easy to understand why it doesn't impress graphically, but I'd
be lying if I said that I wasn't just a bit disappointed.

Battle graphics
are kept simple as well. Each battle is represented by Pokémon
sprites on a color background. As each battle occurs the background
will sometimes change color, depending on the type of attacks used
in that battle. Each attack is represented with one of several
different effects (although similar effects are used for similar
moves, such as those that reduce attributes), and result in a
variety of shaking, moving, and other effects indicating the outcome
of an attack.
The music you'll
find throughout the game is both cheery and (for the GBA at least)
epic. Each town and area has it's own theme, and that theme usually
fits in with that area perfectly. Some recurring characters have
their own theme as well, and it's often as memorable as the
characters themselves. The actual quality of the music is quite
good, making full use of the GBA's stereo capabilities to provide an
excellent aural experience with a good set of headphones. There is
also a good range of sound effects, including a variety of Pokémon
grunts and environmental effects. The Pokémon grunts aren't
directly from the show, but sound pretty good regardless.
Finally, I'd be
remiss if I didn't mention the excellent packaging included with the
game. For starters, the box is shiny blue and looks great. The
cartridge is a transparent blue, which also looks cool and makes the
game seem like something special. Inside the box you'll find a very
nice and comprehensive 63-page instruction booklet, a mysterious
e-Reader card (unlocks high level trainers to do battle with), a coupon for $10
off of an e-Reader (which I fully intend to use), a poster
advertising Pokémon 4ever, and finally the standard Nintendo Power
ad and precautions booklet.
Highs:
- Classic
Pokémon gameplay upgraded with several new unique additions and
mini-games.
- Tons of
multiplayer stuff, including trading Pokémon, doing battle, and
a few other unique modes.
- Awesome
packaging and several included extras. Including a coupon for
$10 off the e-Reader in a game that'll surely sell millions is
pure genius and should push the device like never before.
- In all
likelihood it'll link up with the GameCube title Pokémon
Stadium style.
- More of the
same…which is good because it encourages existing fans to
return to the series.
Lows:
- More of the
same…which is bad because it discourages those who hated past
earlier Pokémon titles from trying this one.
- While there
are some decent graphic effects, it's graphically underwhelming
compared to other GBA titles.
Final Verdict:
Despite the fact
that it's largely aimed at younger children, Pokémon Sapphire
is a deep and involving RPG that should please fans of all ages. The
"catch 'em all" mentality is still as addictive as ever,
the graphics and sound are much improved over the old GBC titles,
and it features several new gameplay additions that make it a worthy
purchase for those that already own previous versions. While it
isn't terribly innovative, Pokémon Sapphire presents enough
new stuff to please long-time fans of the series without changing so
much that it alienates them. When you have a franchise with a
following as big as this one, that's probably the smartest route to
take. After all, you wouldn't take the jump out of Mario, would you?
That being said,
it's also disappointing that the game doesn't make better use of the
GBA's advanced capabilities. The graphics are underwhelming, the
storyline is minimal (thus the only motivation for continuing is to
become the best trainer ever), and the control scheme all but
ignores half of the buttons. The new additions are nice, but they
simply aren't enough to totally shake the feeling that it's the same
game all over again.
Overall Score:
8.6
Additional
Media:
Image
1
Image
2
Image
3
Image
4
Image
5
Image
6
Image
7
Image
8
|
|
 |