| Pokémon
Puzzle League |
|
Review
By: Siou Choy
|
| Developer: |
Intelligent
Systems |
| Publisher: |
Nintendo |
| #
of Players: |
1-4 |
| Genre: |
Puzzle |
| ESRB: |
Everyone |
| Date
Posted: |
02-07-01 |
In what could be
considered yet another shameless attempt to sell a few extra copies
of a game by adding a license to it, Nintendo has seen fit to make
good use of its hugely popular Pokemon characters by placing them in
yet another mega-popular release, joining the ranks of its legions
of color-coded GameBoy games, "stadium contests", and
voice-interactive nonsense. Strangely enough, this typically
annoying bit of corporate hucksterism has resulted in a welcome,
highly entertaining addition to the all-too sparse puzzle genre.
Whether you're looking for a solo brainteaser or the extremely
elusive 2 player game (and let's all put one hand up to count off
the many 2 player games video game manufacturers have seen fit to
provide us with.), Pokemon Puzzle League should fit the bill nicely
in either respect. Best of all, this game proves to be a true rarity
in licensed releases: it stands entirely on its own, apart from any
license-based window dressing. For those of you who need it spelled
out, what I'm saying here is that even if you removed the Pokemon
characters entirely, you would still have a solid, addictive, and
most importantly, fun puzzle game.

Similar to
Tetris Attack, Pokemon Puzzle has you rearranging colored blocks in
rows or columns of three or more so that they can be removed before
reaching the top of the screen. If done properly, you can further
cause surrounding blocks to fall in certain ways to create chain
reactions (much like Super Puzzle Fighter 2). When blocks of four or
more are removed at one given time, Jigglypuff (a weird, extremely
round pink Pokemon) appears and "sings", causing the
blocks stop their rise to the top of the screen for a few seconds
(during which time you can continue to rearrange and remove blocks).
To keep Jigglypuff around and singing (which is not always a good
thing, aesthetically speaking) you have to continue removing groups
of four and/or causing chain reactions, or the blocks will resume
their upward climb (and you will continue to be in deep sh*t).
Offending columns of blocks will appear squashed and
"jump" up and down when they're getting too close to the
top of the screen (usually 5 seconds before they hit top, and you
crap out).
One interesting
difference between Pokemon Puzzle League and other similar puzzle
games is the option to play in either 2D or 3D at any given time. 2D
mode runs along the lines of those other puzzle games (Super Puzzle
Fighter 2, Tecmo Stackers, Bust a Move, Tetris, etc.), but the real
fun is to be found in the 3D mode, which is almost exponentially
harder. This mode has the blocks set up in a cylinder which you have
to manually rotate, clearing blocks all the way around. It's far
more difficult than you may at first believe to monitor every side
of the cylinder, which makes this mode extremely challenging by
comparison.
Better, there
are several levels and modes to choose from throughout the game:
1-Player Stadium mode, 2-Player Stadium mode, Marathon, Time Zone,
Spa Service, and Puzzle University.
In 1-Player
Stadium mode, the gamer gets to take on other Pokemon trainers
controlled by the computer. On defeating each trainer, you earn a
badge. Upon completion of the mode (which is attained by defeating
all of the trainers in succession), you are given a code which opens
up a harder version of the level (V-Hard or S-Hard). You are forced,
unfortunately, to play as "Ash" in this mode (a greater
torture, outside of being forced to play as "Misty", fails
to come to mind at the moment), using one of his three Pokemon
(which include that damnably annoying Pikachu) for each round. I
didn't see much of a difference in gameplay based on your choice of
Pokemon - the results appear to be the same regardless. By clearing
a large number of blocks and causing chain reactions, you cause
"garbage blocks" to fall on your opponent's screen. These
blocks vary in size, based on the amount cleared from your screen at
that time. The good news for the victim is that these "garbage
blocks" can be reverted to the normal, usable state once a row
or column of blocks adjacent to said "garbage blocks" is
cleared.
If you'd rather
take on one of your friends head to head, you'll be spending your
time together in 2-Player Stadium mode instead. Here you have the
choice of playing in either the normal 2-Player Versus mode (play
until one player wins 3 games), Time Zone (where each player tries
to get as high a score as possible inside of a given amount of
time), or Spa Service (a 2 player version of the standard Spa
Service mode, involving the achievement of victory by clearing the
blocks up to a certain line). Regardless of your choice of mode, you
will first have to pick a trainer, and then one of their three
Pokemon to play the game. It is unfortunate that you are stuck with
fixed pairings: most of the trainers have only one (or at best, two)
Pokemon that are even reasonably appealing. The best way to bypass
this problem is to choose the most annoying Pokemon first, in the
hopes that you won't be warmed up sufficiently, and it will die
quickly. Unfortunately, this doesn't always work, and it's usually
the one Pokemon you picked the damn trainer for that ends up dying
first (the amusing "Tangela" never seems to survive more
than one round in my experience, while the annoying "Weepinbell",
paired with the same trainer, will apparently last forever - it must
be fixed!). That personal anecdote aside, let me again point out
that choosing a Pokemon in Pokemon Puzzle League means nothing more
than that you get to hear the noise that particular Pokemon makes.
As mentioned previously, I didn't see any real impact on gameplay
due to changing your Pokemon (as opposed to the more obsessive, card
game-based "Pokemon Stadium", where you need to
strategize, fighting Fire Pokemon with Water Pokemon and so forth).
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