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Review
By: Siou
Choy
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| Developer: |
Full
Fat |
| Publisher: |
Acclaim |
| #
of Players: |
1 |
| Genre: |
Sports |
| ESRB: |
Everyone |
| Date
Posted: |
8-6-02 |
Developer Full
Fat tries for the belt, but scores in with a punch drunk three-time
loser.
OK, let’s get
something on the table right away. When it comes to 2D boxing games,
there’s really no game out there that can compare to the original
Nintendo’s Punch-out!! series. What’s unfortunate about
this is that no one seems willing or able to even come close. Case
in point? Punch King for the Game Boy Advance. And while it
may be trying for the title bout, it’s developers will have to
work a hell of a lot harder than this to take down the champ.

Punch King
offers you the chance to climb the boxing ranks as the somewhat
ironically named "Tiger Armstrong" (who proves to be
neither a tiger nor strong of arm). Assuming you can stomach playing
as the title character, your mission is to defeat no less than 11
computer opponents before you can try for the belt. For those of you
who’ve never followed boxing, here’s the scoop: each match lasts
3 rounds, each round being 60 seconds long. If you’re able to
knock down your opponent three times before the match is over, then
you’re the victor. But if you’re the one kissing the mat those
three times, or if you haven’t been able to knock your opponent
down three times in a given match, the game is over. You can opt to
use one of 3 continues in the course of the game, but there are no
passwords or saves; which forces you to work your way back up
through the entire ranks every time you run out of continues (and
given that you have 11 fights before taking on the champ, there’s
pretty bad odds that you’ll make it to the title bout in one fell
swoop).
There are three
modes of play available in Punch King: Arcade, Versus Fight
and Survival. Arcade mode is where you get to live out your dreams
of wearing the belt of the world heavyweight champ. Versus Fight is
named somewhat misleadingly. Rather than the 2-player link up mode
it implies, you get to choose which computer opponent you want to
fight. OK, so it’s a warm-up mode, so you can practice for the big
fight, right? Wrong. You only get to choose between the first three
fighters you face (which is kind of like being able to practice
taking down zombies in Resident Evil, but not the dogs, crimson
heads, hunters, lickers, or bosses). Only after you have climbed the
ranks and won more matches are more players added. Think that’s
bad? Survival mode is really redundant: you go through the
ranks the same as in Arcade mode, seeing how many opponents you can
take out. The only difference? You have to watch your health, which
is not fully restored between fights (and there’s no continues).
So it’s a more brutal Arcade mode, without the benefits. I guess
it’s sort of a half-assed practice mode. All told, there’s
really only one game in town: the Arcade mode. Game Boy, maybe.
Advanced? Hardly.
One of the most
glaring and frustrating flaws in Punch King’s programming
is in its dodging and ducking mechanisms. Timing these moves can be
rather difficult; and worse, even if you were able to evade
your opponent’s blows, far more often than not, you end up
mysteriously "hit" for some unknown reason clearly not
depicted in the onscreen "action". Want worse news? The
computer’s "special moves" sometimes continue even after
you’ve been hit. Here’s an example: let’s just say you’re
knocked down on the first punch of Indra Bing’s special move. He
will continue this move even though you’re on the ground and
the ref is giving you the count. And get this: by the time you
get up, you are still being hit by the last few swings of his
special move! Just for the completely sporting oblivious: if this
was a real match, Indra wouldn’t just have been disqualified for
this, he would have been arrested and escorted from the ring in
handcuffs!

Another thing
that made Punch King such a frustrating experience is the
Stamina Meter. Unlike, say, any other boxing game on the market, 2D
or otherwise, in Punch King, you’re only able to throw a
few punches before the meter reaches zero. Once this happens, you
have to wait for it to at least partially refill before you can
throw another punch. Usually what happens during this time is that
your opponent will be standing there dazed, just begging to be hit
– but you can’t do a damn thing about it. Who designed this
game, the Marquis DeSade? The only way around this foolishness is if
you get lucky enough to put together a nice enough string of hits to
fill the KO Meter. Once the KO Meter is filled, you’ll be able to
throw punches at will without a decrease in the Stamina Meter (until
they hit back, anyway).
About the only
element of Punch King it looks like Full Fat spent any time
on whatsoever is in the backgrounds. Each arena is done up rather
nicely to match each country that it represents, complete with
matching music.
And forget
everything else: in a culture where image is everything, the
character designs suck. We’re talking low-budget Disney
here; cheesy, jut-jawed rococo caricatures to mock the very concept
of heroism (how appropriate for these sneering, smart-assed yuppie
times) rivaling the worst excesses of modern cartoon animation. 2D
boxing, at least on the Nintendo, has traditionally embraced some
amusingly goofy, if colorful character design, but really. Bite my
ass, Full Fat.
Highs:
- Please don't
make me think of one!
Lows:
- No saves; not
even passwords, effectively forcing you to play
through the entire game each time
- No link mode
either
- Dodging and
ducking is literally the worst ever. In flagrant violation of
any WBF rules (not to mention probable civil and criminal
legislation), be prepared to get hit not only if you’re out of
the way, but during and immediately after the count!
- "Tiger"
Armstrong is such a rough customer that he can barely throw 3
punches without taking time out to recuperate.
Final Verdict:
Once again
another contender is down for the count. Ironic, from a developer
named Full Fat, that such a lean and spare offering should be
gracing our shelves. Punch King could have been a better game
for any number of reasons (there’s so much room for improvement,
it should have never gotten out of the development stage), but the
bottom line (are you listening, Full Fat?) is that more time
should have been spent thinking it out. The lack of saves or
passwords is more than likely to turn off anyone who’s played
video games since the invention of the battery save, lo, more than a
decade ago.
Listen, guys,
there’s nobody out there who’s going to want to play through every
single opponent, every single time just to fight the
Champ. I’m not saying Punch King is a bad game, but…ah, whom am
I kidding? It is a bad game. Study the rules of boxing next
time. Not to mention studying your video game history, at least in
regards to the genre you’re producing something in. Not to mention
studying gaming mechanics. Not to mention the magic words:
"BETA TESTER". Better luck next time, Full Fat. Maybe it’s
time to tone up with some diet and exercise. Then maybe the next try
will have some muscle to it, instead of this flabby and flaccid
offering.
Overall Score:
3.0
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