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Review
By: Siou
Choy
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| Developer: |
Capcom |
| Publisher: |
Capcom |
| #
of Players: |
1 |
| Genre: |
Survival
Horror |
| ESRB: |
Mature |
| Online: |
No |
| Accessories: |
Memory Card |
| Date
Posted: |
6-5-03 |
It’s
hard to believe that it’s been nearly 7 years since, to paraphrase
Yeats, the first Resident Evil reared its misbegotten head
and slouched towards Bethlehem to be born, as it were. Above and
beyond any other contenders to the throne, RE was nearly
alone in bringing about the birth and ever growing popularity of the
survival horror genre. It even spawned one of the mere two
watchable movies ever based on a video game. At this point, one
doubts there are more than a handful of gamers outside the age of
parental consent who haven’t taken a few potshots at RE’s
grisly gumbo of zombies, mutates, and grossly enlarged bugaboos.
For this, the 7th entry in the series, Capcom is turning
back the clock, in a matter of speaking, and adding a few welcome
changes to a tried and true formula.

Resident Evil 0
technically is not a sequel to the Resident Evil series but
rather a prequel, taking place before the events of RE1et
al. The game starts off, more or less as usual, with the S.T.A.R.S.
team sent to investigate a series of unusual murders in Raccoon City.
On their way, their helicopter experiences some unexpected engine
trouble, and they are forced to land. In a brilliant sweep of deus ex
machina, the team just happens to have landed near an abandoned
military transport truck, its crew murdered. Circumstantial evidence
would seem to convict one Billy Coen, a military man under court
martial, being transported in that very vehicle. Mousy medic Rebecca
Chambers is assigned to check out a nearby abandoned train, and as
luck would have it, finds our man Coen, complete with half-removed
handcuffs, aboard. Her sorry attempt at turning him in is derailed
when the train unexpectedly starts up again, taking her and Billy to
yet another mysterious Umbrella Corp. related mansion (those bastards must be in the money!).
Billy, despite his mumbliness, absurd looking tattoo, and Corey
Feldman looks, represents a nice change for the series; a real
departure from the uptight straight-arrow military zombie-types you
usually get forced to play as in the RE series (if you choose
to play as the guy, anyway).
Graphically speaking, Capcom outdoes themselves once again, taking
full advantage of NextGen capabilities and setting the standard for
other games to inevitably fall short of. There are very few games
that can match Resident Evil 0 in terms of graphics, and if
last year’s pattern holds true to form, there likely won’t be any
contenders stepping up to the plate, either. Outstanding animation
and top notch character design are complemented by spectacular
pre-rendered backgrounds and realistic sound effects, in what has
quickly become a RE standard.
Two significant changes have been made to RE0; the first being
the ability to and necessity of switching players at will. In
previous games you were only able to control one character at a time,
switching characters only at certain given points in the game
narrative, and then generally for a brief period of time. In RE0,
however, you can switch between Billy and Rebecca at the touch of a
button, with your choice of separating the team or combining efforts
at any given point (the only caveat being an obvious one: you can only
exchange items or join forces when the two characters are onscreen
at the same time and location). The advantages of this framework
are obvious and inherent to RE0 gameplay: to wit, there are
certain tasks to perform that can only be completed by one of the two
characters (thus the “attributes” menu that appears in-game when they
first join forces). Billy is stuck doing the harder labor such as
moving heavy objects (because he’s so strong and muscular -snort-
ahem) or playing the piano (ooh, he’s a sensitive type too!), while
Rebecca can fit into areas Billy can’t access, and is the only one of
the two capable of mixing herbs. Supposedly, she’s also weaker in
battle, but he seemed to be in “caution” or “danger” consistently
throughout my game, while she would vacillate from healthy to sick in
a more standard fashion for an RE main character, proving just
who of the two can actually take a punch (hint, she’s small, squeaky
voiced, and don’t have no foolish looking tattoos). There are also
puzzles that require you to switch between the two in order to
complete a given task, such as pressing two buttons across the room
from each other in a short amount of time.
The other major change incorporated into the game is the ability to
drop items at will. This is an absolute necessity, unfortunately,
since just about every single item you pick up requires you to combine
and/or drop another one in its place – no mystically connected item
boxes or expandable carrying capacity here. These two clowns can
carry 6 items – period. Doesn’t matter if it’s a box of
bullets, 4 credit cards and a motherboard, that’s the best they can do
for you. Therefore, the only intelligent option is to run back and
forth like an idiot, dropping everything off in one centralized save
area. But our friends at Capcom won’t even let you off that
easy: we’re to believe that it’s very easy to “fill up” these areas
with junk – even in the huge mansion foyer! Of course, you can always
do things the stupid way, leave items everywhere as you go, forcing
yourself to travel back to weird (and enemy re-populated) locations to
retrieve items left behind; but I don’t think there’s too many people
out there that dumb. Then again, look at certain prominent
current affairs and the general public’s apparent reactions to them…
Unlike your usual RE scenario, you are sort of forced to
kill every single zombie and monster you run into. Luckily, there’s
more than enough ammo (and a fair amount of health) lying around to
compensate.
Overall, the game is much faster and far, far shorter than usual.
With few exceptions (the “leech monsters”), this is probably the
easiest RE game ever released.
That said, things haven’t changed all that much:
-
Playable characters still tend to move slowly and
awkwardly, particularly in difficult boss fights or situations
requiring split second timing (leading to several unnecessary
deaths).
-
Cameras are stuck at one set angle, which is annoying
– if attacked and pushed back, you lose track of your enemy’s
location. This happens a lot.
-
In an all too typical videogaming standard, there is
literally only one way to solve the various puzzles – no creativity
or leeway allowed. I wasn’t aware I was signing up for a crash
course in right wing thought patterns, here.
-
Resident Evil games are famous for their horrible
voice acting. The voice acting in RE0 is still pretty bad,
but like its immediate predecessor on the GameCube, represents a
vast improvement over previous incarnations. Of course, having a
cheap tape loop of Rebecca shrieking a particularly emotionless, but
shrill “Billy, help! Help Billy!” over and over again during two
particular sequences almost makes me reconsider that statement…
For some obscure reason, the folks at Capcom decided to skimp on
zombies this time around. As a result, you’ll find yourself fending
off giant centipedes, leeches, crazed monkeys, and giant bats far more
than any zombies. I might be speaking for myself here but, somehow,
none of these guys really cut it in the scare sweepstakes. Sorry,
guys, but enlarged bugs don’t exactly instill the same kind of spooky
atmosphere as a zombie does. So in some respects, RE0 is the
least scary and involving of the 6 Resident Evil games. I want
my zombies back!

Those, like myself, who were excited to hear that RE0 was to
take place on a train, prepare to be disappointed. You don’t spend
much time in transit – less than a quarter of the game is spent
exploring the rails, before shoving you straight into familiar RE
territory. After completing a few minor tasks on the train, the stage
shifts to yet another mansion owned by the Umbrella
Corporation. It would have been nice if the game designers had left
us on the train longer, or found some other exotic (for the series)
locale to explore. As much as I love them, it’s starting to get
boring having to spend game after game exploring mansion after
mansion. A true, extended change of scenery would have been a welcome
addition.
For those who complete the game, there is a fun and silly “extra” game
called Leech Hunter. Essentially, all it consists of is the two of
you running around picking up 50 leech charms each (green for Rebecca,
blue for Billy, respectively). He gets to change into a bad Italian
suit with an extremely tacky, garish yellow Hawaiian shirt untucked
sloppily; she gets your choice of a sexy “cowgirl” outfit (daisy
dukes, boots) or a comparatively drab, but still rather attractive
leather pants-and-halter top ensemble, complete with sexy arm-length
gloves. A nice touch, but it might not compensate longstanding RE
diehards, who’ll probably be expecting to play through a second time
as a different character.
In all, RE0 feels more like an extended, fleshed out industry
demo than an actual release. The speed and ease with which one can
beat the game (particularly if you discount the exorbitant percentage
of gameplay time spent accessing and reorganizing in menus) is
surprising, in light of the length of previous releases (and
particularly the last 2, Code Veronica and the GameCube’s take
on RE, which really crammed in more bang for your buck), and
leaves the experienced RE gamer, in particular, feeling
somewhat gypped. While it’s a beautiful game, and what changes there
are (accepting their inherent faults) are much appreciated, it feels
like the anti-Nemesis: where Nemesis was an extra hard
Doom run for the hardcore RE gamer to test their mettle
while waiting for the more hyped and story advancing Code Veronica,
RE0 feels like RE for beginners. Maybe the “zero” in
the title meant something more than just having the game storyline set
prior to the events of RE1. And while it may be very pretty for a
training camp, those of us who’ve been there through 5 prior entries
don’t exactly need a refresher course with the dial set on “basic”.
Highs:
-
Gorgeous
graphics. The Resident Evil series has emerged as the one
truly unparalleled franchise in Next Gen gaming, and perhaps the
only releases making appropriate usage of the more advanced
systems’ capabilities in a sea of over-hyped junk.
-
Excellent use of
visuals, sonics, and soundtrack music to create some serious
atmosphere and draw you firmly in to its virtual world. The only
true parallels are Silent Hill and Parasite Eve,
with Eternal Darkness pulling up the rear.
- A few welcome
innovations make the gamer hungry for further change. Character
switching, the ability to drop items at will, a “black sheep” hero
and one radical (if brief) change in setting whet the appetite for
something truly new and different from future installments in the
series.
Lows:
-
Insufficient
inventory space; even taking character switching into account,
prepare yourself for far too much running back and forth to
get and retrieve items…only to inevitably ponder what essential
item or weapon to leave behind in its place.
-
Controls still
awkward at points, with way too much game time spent fiddling
about in menus (exacerbated dramatically by inventory and
character switching issues) as opposed to exploring, solving
puzzles, and fending off monsters.
Final Verdict:
Any die-hard Resident Evil fan should be happy
with anything Capcom puts out, particularly if it looks (and sounds)
this nice. Absolute beginners, apply here first – this is decidedly
the one for you to cut your teeth on; with plenty of health and
ammo, this is a quick, relatively easy introduction to the world of
RE. Both camps should be satisfied with the solid story and
atmosphere. New features like character swapping add nicely to the
game, but could use some streamlining. Not a bad choice for your
hard earned dollar (or mounting unearned credit card debt, as the
case may be); particularly considering your other choices out there
at the moment, which so far as true quality goes, remain sadly few
and far between.
Overall
Score: 9.0
Additional
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